@Seppli said:
@believer258 said:
The demo actually drug me, kicking and screaming, back to the fence and planted me firmly (and painfully) back onto it. That is never a good sign.
Honestly, it was just kind of boring. Combat was boring, dialogue was boring, quests were... well, OK, they weren't bad, but I don't find myself wanting to dive back into the game when the entirety of Skyrim and Dragon Age Origins sit on my shelf to fulfill my fantasy RPG needs.
All the classic RPG motivators don't really work in a finite and tiny demo. Leveling and loot - the whole aspect of character building really. Exploration cannot work, if you get 2 out of 40+ zones which make up the tapestry of the open world (and much of the content in them being locked away). Except for one faction quest, which sets a quite intriguing stage, there's but one-off sidequests in the demo, so storytelling is circumstantial at best. It's the starter era too - so it's the 'kill 10 rats' content of the game. Things are supposedly going to get a whole lot more challenging quickly with bigger monsters and more powerful foes and larger groups of enemies and more aggressive AI. There's always hard difficulty for those who want to tweak the experience more in the direction of a twitch action game and away from a primarily stats driven RPG combat experience.
For how ill-equipped a demo is for conveying KoA:R's supposed greatness, I seen it shine through, and as far as feedback from the ethusiast press community goes, it really does come together in a big way once you're balls-deep into it. This article does urge people to look past the 0.x% experience players got from the demo, to look past expectations and ill-conceived notions about what other games KoA:R's gameplay is referential to, because what seems at first to be derivative of a tonne of other games does come together as something great and unique, an experiece you shouldn't miss out on - distinctly Kingdoms of Amalur : Reckoning.
At least that's the vibe I'm getting from those who already play the full game, and what I've extrapolated from my experiences with the demo and the coverage I've read.
You missed my first sentence. I realized all of this and wanted to like the game, but what I played felt underwhelming. Was I completely turned away? Hardly! In fact, I will probably get to play it sometime this year or next. I was, however, turned away from a preorder or an early buy.
And besides, I said that quests were OK. It's mainly the combat system that I didn't really enjoy. It felt more like a button mash extravaganza than something that would take a good bit of real skill and challenge to do. But, again, those are just initial impressions.
If they really wanted to show off how later quests could go and how much better combat might be, they should have released a demo with some pre-set characters set later in the game, with a full questline included.
EDIT: Aaaaaaannnnnddddddd I forgot to add something along these lines:
@JasonR86 said:
I'm pretty sure I don't have 15 hours to spare before I start to enjoy something,
Most games take fifteen hours or less to beat. Why the hell would I want to play something that takes that long to get started!?
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