@PXAbstraction said:
I was under the impression that EA was pleased with how Amalur was selling. Given that 38 Studios owns the IP, I figured they would have had a bigger cut of the royalties. The AAA business model is pretty much broken at this point if everyone can be pleased with a title's sales and the developer who had probably a sweeter publishing deal that most is still barely clinging to life after receiving a huge state loan as well.
The problem is that the studio was initially focused on the MMO, and is still plugging away at it, spending millions of dollars to deliver it to a market that has no interest in paying for the client software nor a monthly fee. Reckoning was pooped out as a stopgap, a way to use some of the assets they were producing in order to earn some money in the meantime.
Blizzard put a lot of effort into WoW, Sony put a lot into Everquest, Bioware put a lot into SWTOR, but at the end of the day they made their money elsewhere and they've got fairly rich coffers that allow them that luxury. Even if they are working everyone to the bone over there at 38 Studios, this is pretty much the John Romero model of game development. 38 is treating design as law and putting everything into an all-or-nothing product from a fairly unknown studio that has no time table, no recognition, no release date, no anticipation, and almost literally banking on the belief that the world you're building is going to garner enough fans to make it perpetually profitable. That's a super dangerous place to be as a game developer.
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