@SoldierG654342 said:
Eh, seems on par with about all fantasy character design. Don't see why this particular example is so egregious.
And if you want to bring the practicality/protection argument into play: Armor doesn't offer as much protection as most people think. Protection varries inversely to thickness (save for chain mail), and thickness is limited by the wearer. You'll still get killed in the heaviest armor if you can't move. And even with the correct balance, all armor really protects you from is wayward, un-aimed attacks that are likely to happen in a large scale battle. If someone goes for a piecing attack, you're probably going to die armor or no.
In terms survivability, in a small scale conflict (like the ones in most videogames) having a good shield and knowing how to use it properly is more apt to save your life.
The continued development of personal armor and the strength there of, played a hugely important part in the development of warfare throughout the history of man, only really falling to wayside a bit with the mass implementation of high penetration gunpowder munitions. Your broadly reaching speculation about its lack of efficacy in small scale combat situations is a gross misrepresentation of the truth, for example, mid to late Renaissance era full-plate was essentially impervious to weapons not specifically designed to combat it and even against such weapons still offered a significant degree of protection.
The amount of effort required to thrust a sword through a man's bare flesh and the amount of effort required to do the same to couple of centimeters of hardened steel plate, mail and padding is simply not comparable. While yes is possible to attack weaker areas of the structure, even vulnerable areas such as the inner thighs and armpits are still girded against attack and maneuvering to engage said weak points would expose an attacker to retaliation.
In regards to shields. The kind of person that would be lugging around a kite shield is not the kind of person being portrayed in Alyn Shir. While fair enough she could be using a buckler, the entire reason shields saw a reduction in size for hand to hand combat purpose was the improvement in armor. A heavy shield can be and often is more of a limitation to mobility than a full set of armor, as the weight from the armor is displaced over the entirety of the wearer's body, while a lightweight shield can be destroyed or stripped from the wearer with repeated blows.
I agree with you that this is a common fantasy design for female characters. I think the primary reason I took issue with this particular instances was that I was taken by surprise, since I hadn't paid much attention to the marketing for this game.
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