With all that has gone on with 38 Studios and Big Huge Games, my late purchase of KoA would have made little difference in what went down. One purchase out of a million and half more than they were banking on doesn't count for much. Though the demo, for whatever reason, convinced me to not buy it at release. Perhaps it was my mood at the time, financial situation or it just not being a good demo. Now that I've played the game for a number of hours, I find it very enjoyable, both story-wise and gameplay-wise which is the exact opposite of what I felt from playing the demo. I'm having a helluva good time backstabbing dudes and then setting their buddies on fire and cutting them up.
While I would not have picked up the MMO, as I am done with those, it is a shame this game and universe are doomed to oblivion. I cannot fathom how a game that sold well over a million copies was considered a failure. Perhaps the executive side of things expected too much and promised too much to Rhode Island. Perhaps they didn't see WoW 's massive success as an oddity, which is is and will likely never be repeated, even with Blizzards unannounced MMO.
But this has been a recurring theme. The Diablo 3 beta convinced me not to buy Diablo 3, same with Torchlight 2. But KoA has turned out to be an action RPG that I really like. There's depth, beyond loot lust.
They shipped a good game and it is a shame that it will likely be the first and last.