want it
Kingdoms of Amalur: Reckoning
Game » consists of 12 releases. Released Feb 07, 2012
- Xbox 360
- PlayStation 3
- PC
- PlayStation Network (PS3)
- + 3 more
- Xbox 360 Games Store
- PlayStation 4
- Xbox One
Kingdoms of Amalur: Reckoning is an open-world singleplayer RPG with combo-based action and the trappings of an MMORPG. Reckoning is set in Amalur, the same setting as 38 Studios' planned MMO codenamed "Copernicus."
E3 2011: Reckoning Trailer
God I hope this game is good.
Morrowind designers at the helm, Loot heavy, and an emphasis on combat not sucking.
When they started talking about how your class would depend on you and you could pick different destinies that would enhance you depending on how you played I got really impressed.
This looks pretty sweet, but I think i missed something when Curt Schilling walked out onto stage. I had no idea the dude was into gaming. I looked it up, he seems pretty legit.
Changing the fate of Amalur sounds cool but. What is Amalur and why should I care about it's fate?
I don't think it sounds as epic as they think it sounds.
I'd like to see how this turns out, but I have to admit that some of those moves looked pretty devastatingly cool.
God I hope this game is good. Morrowind designers at the helm, Loot heavy, and an emphasis on combat not sucking. When they started talking about how your class would depend on you and you could pick different destinies that would enhance you depending on how you played I got really impressed.Yeah, I'm the same. Now I really just want them to start showing the other RPG elements that they claim are there. Like show more of the crafting, the speech, etc.
Because if this has all the components that Oblivion had in it, but made them all not terrible? I'm sold.
@Doctorchimp said:There's a developer walkthrough on this forum, you check it out.God I hope this game is good. Morrowind designers at the helm, Loot heavy, and an emphasis on combat not sucking. When they started talking about how your class would depend on you and you could pick different destinies that would enhance you depending on how you played I got really impressed.Yeah, I'm the same. Now I really just want them to start showing the other RPG elements that they claim are there. Like show more of the crafting, the speech, etc. Because if this has all the components that Oblivion had in it, but made them all not terrible? I'm sold.
Just from a glance, shit gets deep....yo.....
Kinda scary how similar Amalur's setting and world history is to RIFT. Like crazy similar. And there's an Amalur MMO in the works too.
We all draw inspiration from the same source. There's like a gaping hole to that 'inspiration world' in our brains with shit oozing through it. Fucked up.
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