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    Kingdoms of Amalur: Reckoning

    Game » consists of 12 releases. Released Feb 07, 2012

    Kingdoms of Amalur: Reckoning is an open-world singleplayer RPG with combo-based action and the trappings of an MMORPG. Reckoning is set in Amalur, the same setting as 38 Studios' planned MMO codenamed "Copernicus."

    E3 2011: Reckoning Trailer

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    deactivated-608a5477560df

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    want it

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    galiant

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    #2  Edited By galiant

    I'm looking forward to this a lot, after dismissing it at first. I recall seeing a pretty mediocre trailer, but reading up on it and seeing more of the gameplay is getting me real excited!

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    deactivated-5e851fc84effd

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    Looks pretty great to me

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    tangmcgame

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    #4  Edited By tangmcgame

    +1 for the "Was Unimpressed at First but Now Excited About It" crowd.

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    LosDub

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    #5  Edited By LosDub

    nice

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    kerse

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    #6  Edited By kerse

    Do Want.

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    Doctorchimp

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    #7  Edited By Doctorchimp

    God I hope this game is good.
     
    Morrowind designers at the helm, Loot heavy, and an emphasis on combat not sucking.
     
    When they started talking about how your class would depend on you and you could pick different destinies that would enhance you depending on how you played I got really impressed.

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    Robopengy

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    #8  Edited By Robopengy

    Let's hope they do some work on the sounds design, other than that looks great!

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    twinkletowez

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    #9  Edited By twinkletowez

    This looks pretty sweet, but I think i missed something when Curt Schilling walked out onto stage. I had no idea the dude was into gaming. I looked it up, he seems pretty legit.

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    Authun

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    #10  Edited By Authun

    Wilhelm screeeeeeam

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    #11  Edited By maxB

    really looking forward to this

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    Tennmuerti

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    #12  Edited By Tennmuerti

    Changing the fate of Amalur sounds cool but. What is Amalur and why should I care about it's fate?

    I don't think it sounds as epic as they think it sounds.

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    Blood_for_the_blood_God

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    that shit looks tight

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    jacksukeru

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    #14  Edited By jacksukeru

    I think this has the potential to be great.

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    Toxin066

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    #15  Edited By Toxin066

    Always be casting.

    I'm actually not crazy about the art style, but for what it is, it looks gorgeous. I love a good fantasy RPG. I'm really hoping this is a good fantasy RPG.

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    zombie2011

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    #16  Edited By zombie2011

    Gotta admit it looks pretty good.

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    Einherjar

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    #17  Edited By Einherjar

    Looks just like Fable.

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    xpgamer7

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    #18  Edited By xpgamer7

    I really hope the gameplay stands up. Good gameplay will make this game for me.

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    AntiHero

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    #19  Edited By AntiHero

    My brother is a QA tester for this game and says its amazing. We however have diversely different tastes in games, so I'll wait and see.

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    I'd like to see how this turns out, but I have to admit that some of those moves looked pretty devastatingly cool.

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    TheChaos

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    #21  Edited By TheChaos

    This is what Fable 3 should have been.

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    valrog

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    #22  Edited By valrog

    Hyped.

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    colinjw

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    #23  Edited By colinjw

    At the moment I still don't care about the game.

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    MeatSim

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    #24  Edited By MeatSim

    Curt Schilling's: Kingdoms of Amalur: Reckoning.

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    deactivated-64ba3d2213a4d

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    @Doctorchimp said:
    God I hope this game is good.  Morrowind designers at the helm, Loot heavy, and an emphasis on combat not sucking. When they started talking about how your class would depend on you and you could pick different destinies that would enhance you depending on how you played I got really impressed.
    Yeah, I'm the same. Now I really just want them to start showing the other RPG elements that they claim are there. Like show more of the crafting, the speech, etc.  
    Because if this has all the components that Oblivion had in it, but made them all not terrible? I'm sold.
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    Doctorchimp

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    #26  Edited By Doctorchimp
    @Protome said:
    @Doctorchimp said:
    God I hope this game is good.  Morrowind designers at the helm, Loot heavy, and an emphasis on combat not sucking. When they started talking about how your class would depend on you and you could pick different destinies that would enhance you depending on how you played I got really impressed.
    Yeah, I'm the same. Now I really just want them to start showing the other RPG elements that they claim are there. Like show more of the crafting, the speech, etc.  Because if this has all the components that Oblivion had in it, but made them all not terrible? I'm sold.
    There's a developer walkthrough on this forum, you check it out.
     
    Just from a glance, shit gets deep....yo.....
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    Seppli

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    #27  Edited By Seppli

    Kinda scary how similar Amalur's setting and world history is to RIFT. Like crazy similar. And there's an Amalur MMO in the works too.
     
    We all draw inspiration from the same source. There's like a gaping hole to that 'inspiration world' in our brains with shit oozing through it. Fucked up.

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