From demo to full version.

#1 Posted by Flaboere (343 posts) -

So the game is out in the US, not here in EU, and I'm wondering wether some of the annoying things in the demo were fixed. Mainly, I'm thinking of the graphic bugs and the bad camera control. Can any of the Free Americans inform on their opinions?

#2 Posted by McGhee (6075 posts) -

I've not noticed any framerate drops, but I have noticed a little pop-in.

My only problem with the camera is that there seems to be no lock-on button which does make it easier for enemies to get between you and the camera.

All in all, I'd say it runs pretty well.

#3 Posted by FritzDude (2273 posts) -

@Flaboere: I am European and I already got the game. And for your concerns:

  • Black layers and stretched meshes from the demo seems to be fixed in the full game. And I haven't stumbled across weird graphical issues.
  • Also could you elaborate more on "bad camera". I didn't have much problems in the demo (both 360 and PC), and not much problems currently in the full game.

Also other bugs in the demo such as audio syncing issues, skipping dialogues in cut-scenes and game crashes seems to be fixed aswell in the full game.

#4 Posted by Demoskinos (15160 posts) -

The camera is the same but graphical issues have been taken care of. Pop-in is present but due to just being limitations of the console hardware if you want greater draw distance play the PC version. No frame rate drops either.

#5 Posted by Flaboere (343 posts) -

Well, it sounds like thats ok then. By camera, I meant how in the demo the camera won't actually turn untill your character reaches the very edge of the screen, which was very annoying. Hot damn how I wish the game wasn't that expensive on Steam...

#6 Posted by Storms (341 posts) -

Hi, Free American, here. There are still some bugs. Baddies tend to die in awkward positions (between two rocks, on top of something too narrow, etc.) and freak out a bit. The ones from the demo have not returned, though. Audio mostly works flawlessly, except a couple times when Lorestones freaked out on me and faded out at the end. Dialogue doesn't skip anymore but again we have the problem of the ends getting cut off some times. 
 
The camera is great, no problems there. Graphics; only a little pop-up that's barely noticeable. 

#7 Posted by project343 (2838 posts) -

@Flaboere said:

So the game is out in the US, not here in EU, and I'm wondering wether some of the annoying things in the demo were fixed. Mainly, I'm thinking of the graphic bugs and the bad camera control. Can any of the Free Americans inform on their opinions?

All the technical issues I was having on the PC are gone. Terrible framerate, inability to enable the post-processing effects, and even the bizarre sound issues--all gone. I never had any issues with the camera, though. It seems mostly serviceable. Then again, I'm playing the game with a 360 controller, so moving the camera around with the second analogue stick isn't really too out of the ordinary. In either case, I don't think the camera controls were changed from the demo build.

#8 Posted by Tennmuerti (8174 posts) -

The post processing graphic bug has been fixed. framerate is fine.

The camera is still shit with very low FoV.

#9 Posted by UltimAXE (415 posts) -

Are we talking 360, PC, or PS3 here? Can anyone vouch for the PS3 version?

It's really too bad that the demo was so poor, because it really made me skeptical of a game that I probably would have bought right away.

#10 Edited by FoxMulder (1711 posts) -

@Flaboere said:

Well, it sounds like thats ok then. By camera, I meant how in the demo the camera won't actually turn untill your character reaches the very edge of the screen, which was very annoying. Hot damn how I wish the game wasn't that expensive on Steam...

That annoyed me too especially with sprinting. But I found if you switch the sprint button from Hold to Press (press once and it runs so long as you don't stop). Then control the camera with the left stick since you don't have to hold down the sprint the whole time. I was honestly on the edge of probably not getting it, but the ability to toggle the sprint made it much much better.

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