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    Kingdoms of Amalur: Reckoning

    Game » consists of 12 releases. Released Feb 07, 2012

    Kingdoms of Amalur: Reckoning is an open-world singleplayer RPG with combo-based action and the trappings of an MMORPG. Reckoning is set in Amalur, the same setting as 38 Studios' planned MMO codenamed "Copernicus."

    I'm actually quite excited about this game

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    trylks

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    #1  Edited By trylks

    Which is not usually the case. This game seems to be all what fable 2 should have been. After fable 1 I could picture a game like this (more than like fable 2), and finally it looks like it's becoming a reality. I can't believe they (the industry as a whole) took so much time to produce it, but I'm very happy it is finally done.

    Sure enough it is very far from being "the ultimate game" for its genre*, but it's looking quite good.

    * saints row is probably closer to that goal (for its genre), I mean, what else could be included in that game?

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    Rave

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    #2  Edited By Rave

    Art style still doesn't impress me but the ask me anything with Brad has intrested me alot more. I just hope it is more like elder scrolls then dragon age or fable in lore and detail.

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    valrog

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    #3  Edited By valrog

    I was very excited for it, but I'm not sure how I feel now that it reminds me so much of Fable...

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    deactivated-5e49e9175da37

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    It's written by Bobby Sal, so get ready for it be FUCKING CLICHE, but hey, I'm still in. Art style definitely looks like we need new consoles.

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    TaliciaDragonsong

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    #5  Edited By TaliciaDragonsong

    The combat alone looks great enough for me to buy it.
     
    Anything else will be bonus.

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    NoCookiesForYou

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    #6  Edited By NoCookiesForYou

    Was going to pass on this, but then i saw Brad's video of it. The gameplay looks cool and i like the colourful game world.

    I don't think the title is doing the game any favours though, sounds kinda generic.

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    RVonE

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    #7  Edited By RVonE

    @Brodehouse said:

    It's written by Bobby Sal, so get ready for it be FUCKING CLICHE, but hey, I'm still in. Art style definitely looks like we need new consoles.

    It's video games, so get ready for it to be FUCKING CLICHE.

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    TobbRobb

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    #8  Edited By TobbRobb

    Shitty title, probably shitty story.

    AMAZING looking art and combat. I'm so fucking getting this.

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    BigChickenDinner

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    #9  Edited By BigChickenDinner

    I pretty sure it was the latest Bombcast where they were talking about this game, and how they hate how its being referred to as just "Reckoning", it was kinda irritating. I also remember them talking about how its based off an MMO that was put into development AFTER this game's development was started? It sounds kinda like a clusterfuck, but the art is nice, and the combat could be neat, I like the idea of a cover system and such in a game like this.

    EDIT: ehehe post 69

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    Jack268

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    #10  Edited By Jack268

    I think the whole questing system REALLY does a good job at making it look like a single player MMO. That's not necessarily a bad thing though, as long as the world is as huge as it seems and the quests and combat manage to stay exciting throughout the whole game.

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    fetchfox

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    #11  Edited By fetchfox

    I kind of want to like this game, but I really dislike the artstyle... You may say that's no good reason to ditch a game, but if I'm going to look at it for hours and hours, it's a very good reason.

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    toowalrus

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    #12  Edited By toowalrus

    It looks really cool so far- and since it's like the only new IP coming up next year that has any hype- I'm definitely going to play it.

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    natetodamax

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    #13  Edited By natetodamax

    It does look pretty interesting and I'm definitely looking forward to more. I do hope they change how the conversations look because I don't like how much the screen minimizes. I also wasn't too keen on how the UI looks. Besides those things, the game looks neat.

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    deactivated-59123fe38ab28

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    I like the way it looks and everything Rich touches is gold, so it should be good.

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    Seesic

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    #15  Edited By Seesic

    I'm interested though at this point it could go either way for me. It looks cool but I'm not sure how long I'd play it for. I need a better sense of the world, and then I'll know.

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    themangalist

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    #16  Edited By themangalist

    @Trylks said:

    Which is not usually the case. This game seems to be all what fable 2 should have been. After fable 1 I could picture a game like this (more than like fable 2), and finally it looks like it's becoming a reality. I can't believe they (the industry as a whole) took so much time to produce it, but I'm very happy it is finally done.

    The thing that defines Fable for me is the morality, the "consequences"(though very weak), and the "openness" (which isn't much). Kingdom of Whatever: Something is more like WoW with Fable combat. But I'd hardly call it a Fable "done right".

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    ArcLyte

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    #17  Edited By ArcLyte

    as long as the story is passable, i'm down. the combat and rpg mechanics look awesome.

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    Cincaid

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    #18  Edited By Cincaid

    I'm also very excited, seems like a MMO made for single player which is actually what I've wanted from a game for a long time. Maybe I'm alone on this thought, but I would totally play the hell out of a single player World of Warcraft for example. Weird, I know.

    The only thing that is somewhat disappointing is the fugly UI...it really looks underwhelming.

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    wolf_blitzer85

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    #19  Edited By wolf_blitzer85

    The combat looks really great and if there are points that I can assign to skills and stuff, I am even more intrigued. Other than that, I'm still a little weary of it. 
     
    MMO style questing can get old for me really fast, but if it's much more than just kill 20 dudes whenever you get to a new area followed by collect 15 pelts from the 20 dudes that you just killed but didn't count towards that quest because you didn't turn in the "kill 20 dudes" quest yet so you have to kill 15+ more of the same dude, then I'll definitely give it a closer look.

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    emergency

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    #20  Edited By emergency

    @themangalist said:

    @Trylks said:

    Which is not usually the case. This game seems to be all what fable 2 should have been. After fable 1 I could picture a game like this (more than like fable 2), and finally it looks like it's becoming a reality. I can't believe they (the industry as a whole) took so much time to produce it, but I'm very happy it is finally done.

    The thing that defines Fable for me is the morality, the "consequences"(though very weak), and the "openness" (which isn't much). Kingdom of Whatever: Something is more like WoW with Fable combat. But I'd hardly call it a Fable "done right".

    Wait what? The things that define Fable for you seem pretty fable. Weak consequences? Not much openness but still some..?

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    themangalist

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    #21  Edited By themangalist

    @emergency said:

    @themangalist said:

    @Trylks said:

    Which is not usually the case. This game seems to be all what fable 2 should have been. After fable 1 I could picture a game like this (more than like fable 2), and finally it looks like it's becoming a reality. I can't believe they (the industry as a whole) took so much time to produce it, but I'm very happy it is finally done.

    The thing that defines Fable for me is the morality, the "consequences"(though very weak), and the "openness" (which isn't much). Kingdom of Whatever: Something is more like WoW with Fable combat. But I'd hardly call it a Fable "done right".

    Wait what? The things that define Fable for you seem pretty fable. Weak consequences? Not much openness but still some..?

    What don't you understand? The things that define Fable for me is SUPPOSED to be pretty Fable. I'm just saying Kingdom of Thing isn't like Fable in terms of... being Fable.

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    deactivated-60844520306be

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    @TobbRobb said:

    Shitty title, probably shitty story.

    AMAZING looking art and combat. I'm so fucking getting this.

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    mordukai

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    #23  Edited By mordukai

    @Brodehouse said:

    It's written by Bobby Sal, so get ready for it be FUCKING CLICHE, but hey, I'm still in. Art style definitely looks like we need new consoles.

    Salvatore only wrote the history of the game world and gave initial ideas for the main story line.

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    veektarius

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    #24  Edited By veektarius

    @Mordukai: Based on the story trailers, whoever he handed it off to only made it worse.

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    pweidman

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    #25  Edited By pweidman

    Finally a decent Fable game, lol.   The combat and the art are both awesome.  First day play for me.
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    Wuddel

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    #26  Edited By Wuddel

    I love RPGs. Love Fable etc. What puts me off is the action combat. I like combat in RPGs to be dice rolls and winning to be determined by making smart choices and combining abilities rather than "skill".

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    Pezen

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    #27  Edited By Pezen

    The art style has me on the fence, and the recent Bombcast interview made me even more unsure. One of them (I can't recall their names) just made too much fuss with a high pitched voice whenever he was talking about how it was something new it almost felt like he was trying to convince himself. Also, when they began talking about pattern recognition in enemies you fight.. blah. I am sure some will enjoy it but I'm skeptical at best, glad there's a demo coming.

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    theWarren

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    #28  Edited By theWarren

    That was Ken Roslston. He's been making RPG's of all sorts since the '70's. He's a little eccentric if you couldn't tell, but he has a good track record when it comes to these games. This game isn't Skyrim, it's not Fable. He's trying to get across that it is something different. While it takes good points from many great games, it's trying to meld them all into something fun.

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    retrovirus

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    #29  Edited By retrovirus

    I like the look of the combat, and one-button loot sounds handy. Definitely want to see more footage, though, before I make a decision.

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    Zelyre

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    #30  Edited By Zelyre

    Looks sweet, and I'm pretty interested in it.

    I'd like to see some PC footage, though. Most importantly, the UI. I don't care for health and mana bars that take up a large portion of the screen. Not that its game breaking or anything, but it's a pet peeve.

    Hopefully it ends up on Steam. I'd preorder it, and my friends tend to pick up games I pick up. Otherwise, I'll snag it on Amazon. Origin tacks on a 10% tax onto my purchases.

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    mordukai

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    #31  Edited By mordukai

    @Pezen: LMAO. You get used to Ken Rolston...eccentricity. I just wonder how it is working with him on a daily basis. You might not know him but you do know the games he made. He was lead designer on 2 little known games called The Elder Scrolls III:Morrowind and The Elder Scrolls IV:Oblivion.

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    Pezen

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    #32  Edited By Pezen

    @theWarren@Mordukai: Ah I see, now it makes sense naming wise. I commented on this off the top of my head. I haven't heard/seen him talk before so it was a bit jarring as that type of random voice fluctuations tend to imply someone being nervous rather than excited, and I don't doubt his credentials. Nevertheless, I'm curious to see if it'll win me over or not, I'm skeptical at best right now but I think that has more to do with the art design than anything. Maybe the demo is a better marketing tool than what they've been throwing out there.

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    CptBedlam

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    #33  Edited By CptBedlam

    It's the opposite for me. The game couldn't look any more generic in my opinion. And according to people who played it, there are lot's of boring mmo-style quests in this game ("destroy 10 boxes" or "kill x amount of enemy type y"). Maybe the combat will save it.

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    TaliciaDragonsong

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    I'm excited for the demo!

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    g6065

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    #35  Edited By g6065

    My excitement level has certainly been growing as the release date approaches. Hearing that there is to be a demo only increases it!

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    coakroach

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    #36  Edited By coakroach

    I'm gonna wait for a review to confirm that the game isn't busted technically, but i'm actually cautiously optimistic.

    It looks like a big colorful world I can fuck around in as a crazy wizard.

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    Seppli

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    #37  Edited By Seppli

    Will likely be my frist game purchase of 2012. Unless the demo kills it for me. I doubt that will happen though.

    My gut feeling tells me, this will be my favorite game of all of 2012.

    It's an original experience too. Sequels, no matter how much better they are, rarely have the impact of an original. If it delivers what it sets out to do, it's 'GotY 2012' material.

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    captain_clayman

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    #38  Edited By captain_clayman

    this game seems really promising. the combat looks like my kind of game for sure. i'll wait it out for reviews. my brother will probably get it for his birthday though because he seems to be into it so we'll play it.

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    kingzetta

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    #39  Edited By kingzetta
    @Seppli said:

    Will likely be my frist game purchase of 2012. Unless the demo kills it for me. I doubt that will happen though.

    My gut feeling tells me, this will be my favorite game of all of 2012.

    It's an original experience too. Sequels, no matter how much better they are, rarely have the impact of an original. If it delivers what it sets out to do, it's 'GotY 2012' material.

    yeah it's like playing elder scrolls or dragon age orgins for the 1st time.
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    mordukai

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    #40  Edited By mordukai

    @Seppli said:

    Will likely be my frist game purchase of 2012. Unless the demo kills it for me. I doubt that will happen though.

    My gut feeling tells me, this will be my favorite game of all of 2012.

    It's an original experience too. Sequels, no matter how much better they are, rarely have the impact of an original. If it delivers what it sets out to do, it's 'GotY 2012' material.

    Also from a new company. I can't even imagine the amount of pressure on those guys.

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