Kingdoms of Amalur: Reckoning
Game » consists of 12 releases. Released Feb 07, 2012
- Xbox 360
- PlayStation 3
- PC
- PlayStation Network (PS3)
- + 3 more
- Xbox 360 Games Store
- PlayStation 4
- Xbox One
Kingdoms of Amalur: Reckoning is an open-world singleplayer RPG with combo-based action and the trappings of an MMORPG. Reckoning is set in Amalur, the same setting as 38 Studios' planned MMO codenamed "Copernicus."
Project Mercury Is Now Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning is an open-world RPG with a focus on fluid combat. While we won't know if it'll deliver on that just yet, it's plain that 38 Studios has the right kind of lead talent to support the endeavor. Ken Rolston, the lead designer behind the last two Elder Scrolls releases, is at the helm of Amalur. He's being joined by the brush of Todd McFarlane and the pen of fantasy writer R.A. Salvatore.
In a statement, Rolston said, "In Reckoning, we started with Bob and Todd's exceptional Kingdoms of Amalur game setting and imagery. On that foundation we built the open-world exploration, vast narrative, and character customization fans expect from the best RPGs."
"And we've added something new that we've always wanted from the genre--a fast-paced, graphically stimulation action combat experience with fluid control and immersive, discoverable gameplay fans haven't seen before in other fantasy RPGs," Rolston added.
No other details were given this morning. A panel for the game, consisting of studio owner Curt "Bloody Sock" Schilling, Todd McFarlane, R.A. Salvatore, and Ken Rolston will be hosted at Comic Con. According to the press release, attendees of this panel "will be among the first to see the world debut" of the game's trailer. Punch and pie at the panel remain unconfirmed, but a collectible poster designed by McFarlane will be distributed during.
Kingdoms of Amalur: Reckoning is an open-world RPG with a focus on fluid combat. While we won't know if it'll deliver on that just yet, it's plain that 38 Studios has the right kind of lead talent to support the endeavor. Ken Rolston, the lead designer behind the last two Elder Scrolls releases, is at the helm of Amalur. He's being joined by the brush of Todd McFarlane and the pen of fantasy writer R.A. Salvatore.
In a statement, Rolston said, "In Reckoning, we started with Bob and Todd's exceptional Kingdoms of Amalur game setting and imagery. On that foundation we built the open-world exploration, vast narrative, and character customization fans expect from the best RPGs."
"And we've added something new that we've always wanted from the genre--a fast-paced, graphically stimulation action combat experience with fluid control and immersive, discoverable gameplay fans haven't seen before in other fantasy RPGs," Rolston added.
No other details were given this morning. A panel for the game, consisting of studio owner Curt "Bloody Sock" Schilling, Todd McFarlane, R.A. Salvatore, and Ken Rolston will be hosted at Comic Con. According to the press release, attendees of this panel "will be among the first to see the world debut" of the game's trailer. Punch and pie at the panel remain unconfirmed, but a collectible poster designed by McFarlane will be distributed during.
Well those sentiments are exciting if they can be borne out in the final game. I might even buy it! But there's a long way to go first and a lot to prove in the meantime.
Of course, as soon as the Bombcast hits later we'll have more exclusive details, exclusively for Giant Bomb, exclusively.
It will be hilarious if these games bomb horrible when they finally announce them, or if they finally reveal them and they just look like any other generic RPG of the month. Whenever people build stuff up like this it's always a let down when you see the final product because nothing can ever live up to what peoples imaginations can think up. The longer you let things build up in peoples imaginations the bigger the let down will be when it finally comes out.
Time will tell, but I'm always very skeptical when companies keep saying things like "Just trust us, it's going to be amazing!" over and over again.
" I will buy this game just to take pride in the fact that I am putting food on Rich Gallup's table. "
I'll reserve judgement of the game, but the title is pretty horrible.
Amalur is a pretty bad fantasy world name.. Only mildy better than Antaloor.
Since it is set in the same universe as Copernicus, I believe that game will be called Kingdoms of Amalur: Something Else.
That title... is the single most generic thing I can think of. I probably won't be able to remember it in a few hours. Nonetheless, one Richard Gallup has talked quite a big game about his company's product. It will be interesting to see how it turns out.
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