Was looking forward to this, played the demo like the rest of y'all... I don't think it's very good at all. Let me start with the things I liked: The combat and RPG underpinnings were solid. I liked the skill trees and the destinies and the general feel of the combat. The animations are decent and the feedback on hitting stuff is pretty good. If they built a solid game around those systems I'd probably play it.
Sadly, that's where they seemed to fail. First problem that basically kicks you in the face: The conversations are stilted and awful. They seemed to have copied the conversation system from Oblivion, only with Mass Effect style camera angles. It's incredibly stilted and dull. They don't do a good job of putting you in your character's shoes, because you don't really see him and (s)he is silent for whatever reason, which I think is a terrible design decision. I skipped through most of the dialogue because it was really uninteresting. Presenting the player with reams of text, voice acted or not, is just plain bad storytelling. It's a video game, y'all.
Visually, there isn't anything distinctive about the world either. It looks like WoW or Fable but without the charm or personality of either. It just feels bland as a result of the generic style.
Next problem: The game feels like two completely different games mashed together, and the two halves don't mesh at all. You've got the fast combat of a character action game, juxtaposed with slow-ass conversations, a derivative lockpicking minigame that takes too long and bunch of other shit that seems ripped straight out of an Elder Scrolls game. The whole thing feels incredibly tone deaf. Also, the MMO-like quest design, which sees you running around too much solving quests for characters you don't care about for reasons you probably won't care about, does the game no favors.
To drag the pacing down some more, there's horribly cumbersome inventory management. Wanna equip something on your feet? Gotta scroll down the whole equipment list manually, item per item. Bafflingly, they introduced a fairly stringent carry limit that I already ran into in the demo. This, again, clashes awfully with the action-y nature of the combat.
TL;DR The pacing is awful, the storytelling is bad and it's a bad combination of two genres. The combat is good.
Holla if you agree/disagree. If you think I'm being too harsh, I think more people should be. These games cost 60 bucks and there have been an awful lot of great fantasy games lately, this one just isn't up to snuff.