@Seppli said:
@Hailinel said:
@Seppli said:
Original fantasy is overrated. Look at modern day Final Fantasy (a matter of taste I know) and all the other 'oh-so-original' JRPG-crap. Barely coherent stories about shemales and teen idols and their furry friends going on a time paradox laden roadtrip to nonsenseville being all teenage angst and deep thoughts on emo philosophies of questionable validity.
No oversimplification or stereotyping here. Nope.
The negative spin on JRPGs is mostly there for effect, even if I don't appreciate modern day JRPGs much. I loved them during the 16-bit era and am still playing one a year on average. I completely understand the fascination with them. That said, usually JRPG stories are far from coherent, well paced or believable and I find little redeeming value in the fact that their setting is usually very unique (yet most often structurally derivative of every JRPG before it).
The point I'm trying to make is, unique settings are overrated. A well done 'standard fare' game is more likely to be memorable, than a shitty game putting a unique spin on its setting. Like the game I'm looking most forward to in 2012? Firaxis' X-COM remake. Straightforward alien invasion. The most overused and common videogame premise ever. I love a well done alien invasion. Just as much as I love high fantasy with elves and orks and dragons and whatnot. Amalur still has to prove itself for sure. What we've seen in the demo wasn't all that great. Disqualifying it outright for being 'standard fare' though? That's just dumb.
Labelling JRPGs as having incoherent but unique storylines is a stretch; it doesn't prove your point. I also don't recall saying i'm dismissing Reckoning, so I don't understand why you are jumping in defense oh so quickly. But i'll tell you i don't find it appealing at all.
First and foremost, don't use the word "redeem" here because presentation and gameplay should not be measured on the same scale. Yes we have the Dragon Age that plays great with a well-written yet heavily inspired fantasy story. What made X-COM so special was also how the game played. Calling its setting unoriginal is not much a shocker right? And then we have HL2. Alien invasion FPS but the setting, the character designs, and the overall world is far from "standard". Point is, we often define good games as having either good gameplay, or good presentation; the five-stars have both.
It is true that with all the works of fiction out there after hundreds of years it is hard not to tread on the same conventions. But good games usually try to be innovative (aka different); or perfect the formula. Look at zombie games. They still make them, and yet there exists many play styles of tackling the zombie apocalypse scenario. Other than the tired duel stick shooters, I'd proudly say the zombie genre is well "alive" and kicking. It's a tired setting but hey, people still find new ways of letting the player kill sum zambies.
Therefore, a game can be different be it through gameplay or presentation (design, narrative, etc.), and I see neither in Reckoning. The closest I can say is that Reckoning is an attempt to perfect the ARPG formula, but it's a genre that had been done so much and so well the only thing that would make me want to dive into yet another fantasy world would be if it tried differentiate itself from the other major milestones in the genre. Of course I'd wait for the reviews, but up till now I'm nowhere near excited. I guess I've made my point that I'm not refusing to give Reckoning a chance because it is standard fantasy, and I am not dumb.
Log in to comment