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Game » consists of 7 releases. Released Aug 04, 2011
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Bouncy is a recurring enemy in the Kirby series.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
The Cappy is a common enemy in Kirby games. It is a mushroom whose cap can be knocked/eaten off, after which it resembles a haniwa.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Chilly is a recurring enemy and sometime ally in the Kirby series.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Typically found in fighting games, combos are a series of strung-together moves.
Games that ask the player whether they are sure about the decision that they have just made.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
When characters shed tears - often due to extreme sadness.
A non-interactive sequence within a game most often used for plot advancement.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Sometimes you want a challenge, sometimes you wanna coast.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
A door that players must go through to exit the level
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
An enemy octopus in the Kirby series.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Gordo is an enemy from the Kirby series. While not aggressive he is completely indestructible and must be avoided.
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