Kirby's Adventure

Kirby's Adventure is a video game that consists of 4 releases

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Reviewed by XJGunz
July 21, 2008

It's the game that made Kirby's copy ability his staple ability.

NES Review: Kirby's Adventure



I'm sure you've played as Kirby in Super Smash Bros, on the handhelds, and maybe even on the virtual console. But have you played the game that first introduced Kirby on a home console and made the successful Nintendo franchise it is today? That game is Kirby's Adventure on the NES, the second game in the Kirby franchise (Kirby's Dream Land being the first). You can purchase this game for 500 Points on the Wii's Virtual Console, the equivalent of $5 US. It has also been remade on the Game Boy Advance as Kirby: Nightmare in Dream Land. Kirby's Adventure is the game that made Kirby's copy ability his main move throughout the next Kirby games to come.

The story starts when Kirby wakes up from his sleep without any dreams. Kirby soon discovers that King Dedede has stolen the Star Rod, the Fountain of Dreams' power, and separated them into 7 pieces scattered across 7 different worlds. To get those 7 pieces back, Kirby must venture across those worlds and defeat six bosses that hold the Star Pieces, and then eventually defeat King Dedede who hold the seventh piece. However, when Kirby obtains all 7 star pieces and puts them back together into the Fountain of Dreams, a dark creature named Nightmare appears from the fountain. Kirby then discovers that the Star Rod had been corrupted by Nightmare and King Dedede only broke the pieces for the good of all Dream Land. Kirby must then use the Star Rod to defeat Nightmare and save Dream Land.

The thing that separated this game from Kirby's Dream Land was the ability to copy your enemies' powers. Kirby could just suck them up and swallow them to gain the abilities of the monster he consumed. For instance, if he swallowed a fire enemy, Kirby would be able to breathe out fire. If Kirby were to swallow a sword-wielding warrior, Kirby would now be the one with the sword in his hand. You get the point, right? Alongside his copy ability, Kirby can also puff up by inhaling air and inhaling more air, causing him to be able to fly. To release this flight, Kirby can just exhale.

Kirby is the basic platformer where you start at Point A and you have to go to Point B. Of course, in Kirby's Adventure going from point to point is as fun as it can get. Eat monsters, use their powers to kill more monsters, take down the occasional boss or two. Kirby's Adventure took everything that was great from Kirby's Dreamland and added the twist of copying abilities, a concept that only Megaman really used at the time. The best thing of the game was its autosave feature. Most NES games used a password system to start at certain points in the game, which, as it sounds, is a boring and tedious chore.

For its time period, Kirby's Adventure was one of the best looking games on the NES (probably because it was released towards the end of the NES generation). This is a game that is colorful and fun to look at, while still doing a good job of keeping upbeat and flavorful. The amount of different colors and tones used to bring the scenarios to life is astounding. Some may even say it looks almost like a Super Nintendo game, which I partly agree with: just not as detailed. Kirby's Adventure is basically a journey that has colorful environments, enemies, and levels.

Kirby's Adventure holds some of the most catchiest tunes in all of the NES history. Much like its graphics, Kirby's Adventure has many upbeat and light-hearted songs in the bunch. Even when fighting the bosses, it feels as though the song could just be a little too up-tempo. As far as sound goes, it is always happy, no matter what. I just wish they could have given some parts a more darker feel to it, but not too much as it should feel fitting with its level design.

The controls are very basic as one button is to jump and another button is to suck. You can press the down on the D-pad to swallow. You use the D-Pad to move and, if you prefer, the up button on the D-Pad to jump. To consecutively fly, repeatedly press your prefered jump button. Simple, very simple.

As far as replay value goes, even after you're finished you can go back to previous levels and replay them all you want. Alongside levels, you can also play minigames including a crane pick-up game, a Wild West Shootout, etc. If you want to complete the game 100% I can almost guarantee that you will have to go back to each World at least twice, so if you're a perfectionist gamer go for it, if you're not you may come to this game in a couple of years just to replay some old levels. If you're a new fan of Kirby, buy this on you're Virtual Console. If you have Super Smash Bros. Brawl, check out your 'Masterpieces' section.

Reviewed by JonathanMoore
Oct. 25, 2008

Kirby's Adventure Review

Back in the day, some kids didn't have as much money as the others, some kids were me. The others kids were all excited for there Super Nintendo Entertainment Systems and I? well, I was still watching Takooni Mario on good old Super Mario Brothers 3 for the NES. But oh wait, look what my Father gets me, Kirby's Adventure. Now as a kid you have just no clue what your getting, and my Father didn't know enough about Games to know if this was going to be good or bad, and there were no Reviewers back then, so basically you actually had to PLAY through the game to see if it was any good or not...I know crazy right?

Kirby's Adventure was released to North America on the 1st of May 1993, but was released to Japan earlier, and to PAL regions later on, around December. Kirby's Adventure is the second game in the Kirby franchise and was the only Kirby game on the Nintendo Entertainment System. Kirby's Adventure came along very late in the life cycle of the Nintendo Entertainment System (This was around the time everybody was buying the Super Nintendo).

So, Kirby's Adventure for the NES is basically a Kids wet dream...come to think of it that's highly disturbing...anyway, the Character himself, the Side-Characters, the World Maps, everything in this game is colorful, creative and cute and once more, you don't look like an absolute Homo playing this game, it really is gender friendly...or so i think...dammit. But it isn't just the Characters and Maps and whatnot that makes it so cute, its the actual design of the game. Kirby's Adventure is probably the best game Graphically i have seen on the Nintendo Entertainment System period. Everything looks so tight in this game, when comparing Kirby's animatic compared to say, Mario's in the first Super Mario Brothers game for the NES, its hard to describe just how crappy it looks compared.

Sound is also another huge aspect of the game. The Sound on this game, and i wont let up on this word, is just...cute. Kirby's character himself is all about the cuteness factor, and just the fact that the sound adds to that makes Kirby something of an icon for Nintendo. We know that Nintendo is all about the Family-Friendliness and this just adds to the charm of that (if you believe it is charm and not torture to the adults out there). Every world has its own Soundtrack, in fact, the Sound for this game was so good, that a Soundtrack was actually released in 1994 by Sony Records, so that definitely says something about it.

But two huge things that make Kirby more convenient to play is the Save Function, and the Percentage Meter. The Save function adds to the fun of the game because although most people could go through this game first time easily, some people (like myself) take there time on games and like to complete them at later times, and thus why i love the save slot that Nintendo games missed so much back then. The Percentage Meter is awesome because if your a hardcore fan, then getting 100% is essential, especially with all the hidden stuff in the levels, some of which is particularly difficult to find.

But in the end it all comes down to the Game play of Kirby's Adventure, and this is where Kirby both hits...and misses. Kirby's Adventure is fun to play, don't get me wrong, with all the power up's you can get by Kirby sucking in his enemies, the Mini-Games which are surprisingly addictive and the variety in Worlds which make it fun to play through many a-time, but the Controls of Kirby are slightly frustrating. They just don't have the fluidity of what say, the controls in Super Mario Bros had, or Mega Man. Although this does not distract from the experience that much, it certainly does step the game down, making Kirby's Adventure (even with the Mini-Games, Percentage Meter and variety of Worlds) just an average NES Side-Scrolling game.

One last thing that is rather disappointing is the dropping frame rate at certain points in the game. Now this is generally acceptable, I mean they really did put everything they could into this game, and this was when people were figuring out the maximum potential that the Nintendo Entertainment System had, but that's the problem, they should have known that was going to happen at certain points, and should have prevented it from happening when it does in the game.

Even with these problems, Kirby's Adventure shows of the maximum graphical power the Nintendo Entertainment System could do, has a great soundtrack, and has some rather solid game play, excusing a few minor problems that arise in the Game itself. I would advise Kirby's Adventure to anyone that was a Side-Scrolling fan in the Nintendo Entertainment System days.

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