Years Later, Why Klei Returned to Shank
How the action game's portrayal of sensitive subjects didn't sit well with the studio, so they went back.
Klei’s Making a Tactical Strategy Game Called Incognita
BEST DAY EVER?
Another Stab in the Dark With Mark of the Ninja: Special Edition
Lead designer Nels Anderson explains why the studio is giving the Criterion treatment to its celebrated stealth game. A new level, more items, and roughly 15,000 words of behind-the-scenes commentary.
The Long Road From Ninja to Mark of the Ninja
Lead designer Nels Anderson walks us through Mark of the Ninja's pitch video, some early prototypes, and the frustrating path to a finished game.
Hey, Mark of the Ninja’s Coming to PC, Too
Buzzed about Xbox Live Arcade stealth game is on the way to Steam.
Ads, Games, and the Growing Complexity of Xbox Live
The lack of advertising for Mark of the Ninja upon its release really bothered me, and here's a few reasons why.
Stealth Games Don't Have to Be So Niche
Mark of the Ninja technical designer Nels Anderson knows what makes stealth games tick, and why most of them turn people off.
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