Knights in the Nightmare
Game » consists of 7 releases. Released Sep 25, 2008
Knights in the Nightmare is a turn-based strategy RPG / bullet hell hybrid developed by Sting Entertainment.
Why a Atlus games like Knights in the Nightmare won't sell.
So, small company publishing niche titles and making do with small profits. Apparently, they can't afford insane ad campaigns. Natural? Oh well, as long as the core fans allow them to continue doing their thing, everybody's happy. Blame the press for having the power but not helping :P
I don't know that they have to spend insane amounts of money. My point is about bringing all of their marketing into a single focus, giving it that focal point that a name has and growing that name. Then people will automatically associate the product to that name. The trick is about getting that name to stick. It is dumbing down in a marketing sense, but that doesn't mean that the games are dumbed down.
To be perfectly honest, I already get annoyed by all these people that would normally never play a JRPG but are suddenly interested in Persona 4 because of the Endurance Run, so imagine what would happen if 50 Cent started to pimp this new hot game called Shin Megami Tensei: Devil Survivor on his diamond-encrusted DSi -- I'd kill myself.
I just can't stand my niche getting invaded and like my obscure games to stay obscure. So no sharing, sorry. :P (not that I don't play casual games as well -- Kingdom Hearts II is my favorite game of all time and that game is extremely casual).
I certainly feel your pain Axersia. I remember seeing the B52s in concert after their big hit with Love Shack. I was a fan instantly from Planet Claire. SUddenly, I am surrounded by people saying how cool The B52s were, but having no real idea or love of all the albums they had before Roam, that were great, but didn't sell. I seriously wanted to yell at these 'newcomers'.
I don't know that they have to spend insane amounts of money. My point is about bringing all of their ... [more]
oldschool said: I don't know that they have to spend insane amounts of money. My point is about bringing all ... [more]
Aren't a big chunk of their games already under the Shin Megami Tensei label? Also, I don't think the Chibi/cartoon art style is a good one for attracting a mainstream western audience. Sure, anime is popular, but most huge games have a super masculine art style like Gears. Don't forget that Final Fantasy didn't become ginormous without the huge and expensive marketing campaign that FF7 got. Atlus's games, while generally awesome, also aren't revolutionary in the way FF7 was (in terms of looks and storytelling, not game mechanics). That game was a landmark--the future realized in many ways, while Atlus's games always feel like throwbacks (not that that's bad).
I feel like Atlus is fine being a niche publisher. This way they keep marketing costs down so they don't end up going broke pushing a bomb.
Hey, I know it's elitist, but at least I'm being honest about it.I can't imagine none of you guys have ... [more]
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