Kodu Coming June 30th

Posted by Ryan (1263 posts) -

With all the commotion surrounding Natal that stirred up during E3 , it's easy to forget about Kodu , Microsoft's game-creation experiment that debuted at CES earlier this year. The Microsoft Research team has apparently been quietly toiling away on Kodu, taking time to post a screenshot or two each week on the official blog . It was mentioned earlier this month on that very blog that the team was looking to launch at the "end of June," and today Xboxic (via Joystiq ) is reporting that Kodu will be available on the Xbox 360, through the Xbox Community Games section, on June 30th for a scant 400 Microsoft points (or $5 in AmericaBux.)

That seems pretty cheap for something that will ostensibly let you create your own game experiences with nothing but an Xbox 360 controller, which, along with the fact that it's being shoved out into the never-visited Community Games wasteland has me a little worried that Microsoft doesn't have a huge amount of faith in Kodu. If you don't recall what this whole Kodu thing is all about, check out this stage demo from CES 2009.

Staff
#1 Posted by Ryan (1263 posts) -

With all the commotion surrounding Natal that stirred up during E3 , it's easy to forget about Kodu , Microsoft's game-creation experiment that debuted at CES earlier this year. The Microsoft Research team has apparently been quietly toiling away on Kodu, taking time to post a screenshot or two each week on the official blog . It was mentioned earlier this month on that very blog that the team was looking to launch at the "end of June," and today Xboxic (via Joystiq ) is reporting that Kodu will be available on the Xbox 360, through the Xbox Community Games section, on June 30th for a scant 400 Microsoft points (or $5 in AmericaBux.)

That seems pretty cheap for something that will ostensibly let you create your own game experiences with nothing but an Xbox 360 controller, which, along with the fact that it's being shoved out into the never-visited Community Games wasteland has me a little worried that Microsoft doesn't have a huge amount of faith in Kodu. If you don't recall what this whole Kodu thing is all about, check out this stage demo from CES 2009.

Staff
#2 Posted by Mongoose (218 posts) -

Hmm, don't think I'm alone in saying that this one got past me.
I'll probably end up getting this, 400 points does seem like a good price.

#3 Posted by Ket87 (441 posts) -

Sounds cool and for $5 its a steal but I just don't see myself ever needing that. I barely have enough time most days to play games let alone make them.

#4 Posted by Speaker4TheDead (77 posts) -

Seems pretty cool.

#5 Edited by Deathdealer108 (290 posts) -

I don't know about this. I'll stick with making flash games... This looks a little too simple in my opinion. 

Wait! I know what it is, its game design for babies and idiots! 

#6 Posted by Death_Burnout (3796 posts) -

Kodu's all well & fun, but im waiting for a Kudo game.

#7 Posted by Rhaknar (5939 posts) -

europe doesnt even have a comunity games tab as far as i know, so we wont get it >_>

#8 Posted by RHCPfan24 (8609 posts) -

400 points is a great price for this and I will surely pick it up.

#9 Posted by WilliamRLBaker (4777 posts) -

lol i remember when so many Sony fanboys marked this as a little big planet rip off. \

#10 Posted by Crono (2655 posts) -

I don't really see myself playing/using this ever because it seems way too simplistic and I foresee many micro-transaction-gamepack-additions in the future of Kodu.

#11 Posted by AndrewB (7593 posts) -

Yeah... it sounds like they lost confidence in the project after showing it to the public for the first time and put it on the back burner; lowered the scope of the project, and are leaving it to rot on the community games menu (a menu I have visited a whole two times since community games was released).

#12 Posted by Zereta (1365 posts) -

You know what pisses me off? Not all countries, like mine (Singapore), are given access to Community Games and I actually really want to give them my money and get this game. Its fucking dumb.

#13 Edited by CowMuffins (1760 posts) -












ACTUAL 12 YEAR OLD GIRL
#14 Posted by FinalDasa (1616 posts) -

I have a great idea, lets have a 12 year old girl show us how to play!

Genius...
Moderator Online
#15 Posted by Reverseface (1221 posts) -

Kodu...how about fuck off.

#16 Posted by OwnlyUzinWonHan (1480 posts) -

Thought you said Kudo was coming, sorely disappointed.

#17 Posted by MagusMaleficus (1035 posts) -

Damn, I forgot about this. Might check it out. 400 points ain't shit.

#18 Posted by MjHealy (1844 posts) -

Ehhh, oh I remember this

#19 Posted by Kush (8889 posts) -

I've been pretty interested in this "game" for a while and I'll definitely drop $5 for it...that's a small price to pay for what potential can be found in Kodu.

#20 Posted by Kyle (2323 posts) -
@CowMuffins said:
"
ACTUAL 12 YEAR OLD GIRL "
That ain't no CG 12 year old girl!!
#21 Posted by Alphazero (1536 posts) -
@Death_Burnout said:
" Kodu's all well & fun, but im waiting for a Kudo game. "
Wa-bam! There it is.
#22 Posted by ZeroCast (1869 posts) -
@Kyle said:
"@CowMuffins said:
"
ACTUAL 12 YEAR OLD GIRL "
That ain't no CG 12 year old girl!!"



#23 Posted by Death_Burnout (3796 posts) -
@Alphazero said:
" @Death_Burnout said:
" Kodu's all well & fun, but im waiting for a Kudo game. "
Wa-bam! There it is. "
bbbbbbbbbbbbbb-Bam!

If only this game had preset waggle commands...Wa-Bam! there it is...
#24 Edited by MrKlorox (11209 posts) -

I'll pick this up out of curiosity. I'll probably never use it, sadly.

#25 Posted by Damian (1538 posts) -
@AndrewB said:
" Yeah... it sounds like they lost confidence in the project after showing it to the public for the first time and put it on the back burner; lowered the scope of the project, and are leaving it to rot on the community games menu (a menu I have visited a whole two times since community games was released). "
I agree, It's pretty odd that they wouldn't pimp this a little more if it were any good. At GDC I thought it would be given a little more time to flesh itself out proper-like.
I'm still curious, though. A lot of people have a lot of good ideas, and can make really fun stuff with very little. So all this has to be is "very little", really.
It's not a big gamble at $5.
#26 Posted by Spacemuffin (49 posts) -
@CowMuffins:
Far superior to Nintendo's android 10-year-olds. I'm sold.
#27 Posted by AndrewB (7593 posts) -
@Damian: The problem is, the more people that actually know of the game's existence, the bigger the chance that some great content is going to be created for it. Granted, you could argue that the majority of the people who would create any meaningful content with this would probably be the ones that are following it, anyway, and will know where to look to get it. My concern is that, if Microsoft wanted this to be what it's supposed to be, a LittleBigPlanet "killer," or anything remotely as popular, then something as simple as bumping this game up to a full fledged Xbox Live Arcade game could help that out immensely; and hell, keeping it at that price will help make it sell like hotcakes.
#28 Edited by MordeaniisChaos (5730 posts) -

Actual 12 year old Girl.


LOL.

And i really think this could be awesome. It's just a really simple map editor with a visual path editor for programming, but it could do a lot of neat things.

#29 Posted by xDot (169 posts) -

I thought this was the guy who wears the shades and it was a typo and got really excited, thinking their was a Kudo life simulator or something

#30 Posted by strangeling (1260 posts) -

I put these things in my Watch List, so I can't forget them.

I'll have to pick it up and play with it when it comes out.
#31 Posted by AndrewB (7593 posts) -

We need birth-certificate evidence that Sparrow really is a 12 year old girl.

#32 Edited by TabooTongue (113 posts) -

...Ya she wasn't programming.
Using a game editor is different than actually programming a game from scratch.

#33 Posted by ArbitraryWater (11645 posts) -

Oh yeah, I totally forgot this existed.

#34 Posted by JeffGoldblum (3704 posts) -

If this is as great as they say it is shouldnt it be a retail release?
or at least more than $5?

#35 Posted by Milkman (16694 posts) -

Oh wow, forgot about this. Looks a little too simplistic to be a serious game-developing tool but can't argue with 5 bucks.

Online
#36 Posted by delicious_lie (160 posts) -
@Deathdealer108 said:
Wait! I know what it is, its game design for babies and idiots!  "
yeah no shit! that's the whole point!
#37 Posted by FlipperDesert (2083 posts) -
@CowMuffins said:
"
ACTUAL 12 YEAR OLD GIRL "
Bullshit, that's Milo wearing a wig. Ask if he did his homework and see his response.
#38 Posted by Media_Master (3283 posts) -

interesting

#39 Posted by Jeust (10560 posts) -

And it is a door to xbox live... you can share, maybe even sell your game if it is any good. So it's an interesting piece of software.

But for now it is too soon to really know the depth of the program.

So telling that is for kids and idiots it's foolish... nobody knows trully how and what you can do with it.

Online
#40 Posted by MrBrian (71 posts) -

This is available right now to playtest if you are a Creators club member

#41 Posted by Wolverine (4281 posts) -

I'll buy it for $5 but I can't imagine that you will be able to create anything that amazing with it. It is going to be hard to create with just a controller.

#42 Edited by Branthog (5562 posts) -

.

#43 Posted by Damian (1538 posts) -
@AndrewB: True. Just today I was listening to an indy dev talking about how troublesome it is to get noticed, compounded greatly by the fact that even people who actively want their product can't find it. XBL needs to step up the community presence if they intend anything to be worthwhile on it, and you're right about that being especially critical to a game based on community participation.

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