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An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A game in which the player competes in several different real or invented sports events.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
The PlayChoice-10 was an arcade console released by Nintendo containing ten Nintendo Entertainment System games per unit.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Classic form of numbering that gives things a more regal feel.
The Roundhouse is a kick taught in many martial-arts, though believed to have originally been conceived as part of a developed fighting system by monks for Shaolin Kung-fu. Notable real-life users include Bruce Lee, Chuck Norris, Jackie Chan, and Jet Li.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A soccer slide tackle is a sideways slide that attempts to knock the ball away from your opponent's feet. It can also be used in a non-sports setting - e.g. to slide tackle an enemy to the ground or simply pass through a narrow gap.
A person who plays football (soccer). Eleven of these make up a team.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Sports that are played outside of their traditional playing fields, and often in an exaggerated manner.
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