Except in other games you're actually doing something. The action scenes in LA Noire require player input and action of some kind, but the people that like the game dismiss those portions (rightly so) to focus on the investigative stuff. You don't do anything as a player during investigations. You look for a rumble, and when you find one, the game tells you exactly what to do, every time. It's like a tutorial that continues through the whole game. Aside from the poorly conceived action scenes, the interrogations are the only part of the game that are actually interactive. The rest might was well be a digital comic book that requires you to press 'A' to turn the page.@Edin8999 said:
The whole homicide desk was just >>> go to the crimescene>>>> Go to a bar>>>>>To the husband>>>>>Arrest somebody.Literally all games can be generalized like this, every FPS is shoot a room of dudes >> advance story a tiny bit >> shoot a room of dudes, at some point do the shitty required driving portion, you have an FPS With that in mind, I still love me some FPS games but yeah, when you get right down to it all games can be considered repetitive
L.A. Noire
Game » consists of 17 releases. Released May 17, 2011
- PlayStation 3
- Xbox 360
- PC
- Xbox 360 Games Store
- + 4 more
- PlayStation Network (PS3)
- Nintendo Switch
- PlayStation 4
- Xbox One
L.A. Noire is a detective thriller developed by Team Bondi in Australia and published by Rockstar Games.
I'm sorry L.A Noire i tried but.........
@NickL said:Yeah, I should have pointed out I haven't played LA Noire yet, I'm just saying anyone can boil a game down to the most basics and make it sound boring as all hell. It really annoys me and makes me completely dismiss that persons point, whether it be a good point or not.@Edin8999 said:Except in other games you're actually doing something. The action scenes in LA Noire require player input and action of some kind, but the people that like the game dismiss those portions (rightly so) to focus on the investigative stuff. You don't do anything as a player during investigations. You look for a rumble, and when you find one, the game tells you exactly what to do, every time. It's like a tutorial that continues through the whole game.The whole homicide desk was just >>> go to the crimescene>>>> Go to a bar>>>>>To the husband>>>>>Arrest somebody.Literally all games can be generalized like this, every FPS is shoot a room of dudes >> advance story a tiny bit >> shoot a room of dudes, at some point do the shitty required driving portion, you have an FPS With that in mind, I still love me some FPS games but yeah, when you get right down to it all games can be considered repetitive
Well, since you just took a game down to its button inputs your post is about useless. I have finished the game and enjoyed it alot, I can however see how some people would find the homicide desk a little on the repetitive side, but it homicide what do you expect?
Its like me picking up a fps and saying there is too much shooting in this its boring.
I think there are some valid complaints here but then again who else does games like these where the characters are layered and feel real, and the setting is recreated to such detail and nuance? Compared to other games GTA IV, Red Dead Redemption and especially LA Noire just feel a bit more mature and grounded. I love lasers and chainsaws and aliens and all that crazy shit but it's good that some games are taking the classy approach.
Now there's more I could say about the finer points of the gameplay but I've been defending this game on here for the last few days and it's tainting my ability to glow in it's grandeur! Bottom line, games like this are raising the bar on some levels, and struggling on others. Take it or leave it, it's good they exist.
Also, the investigations get way harder. Many people in the Vice case are really hard to read they will bat their eyes and do erradic facial movements all the time and the "tells" will become even more subtle. I think the best cases of the game are in Vice. Can't say that I figure that this will change you mind in any capacity however just figured I would chime in as I had similar feelings about midway through Homicide. The real meat of the story is from Vice on. Id suggest at least trying to make it to Vice and see if you dont' find it more interesting.
I plan on going back at some point to retry all the cases.
@AlexW00d said:
Tbf I was expecting a cool little adventure game about the gritty life as an L.A.. cop, but so far it is just go to crime scene press X when pad rumbles, talk to witness, if they look at you they are telling the truth, if they look away they are lying, choose evidence, drive for far too long with bad clunky driving, choose to do a shooting bad guys mini game, get to end point, case closed. I was expecting far more adventuring and I was hoping I'd have to use my brain a lot more than I am. But then I guess there is only so much they can do with it being a videogame and all.The stats on social club would indicate that the interrogations and evidence collection are not as easy as you are suggesting, since about a third of cases (as of right now) are being solved at three-star level, while only 17% are being solved at five-star level. And, you know, you could always turn off the rumble and audio cues if you were finding the game too easy.
@NickL said:Agreed, I think they lead you along too much. The whole rating at the end, and the binary tracking of getting a question right or wrong just breaks the immersion.Except in other games you're actually doing something. The action scenes in LA Noire require player input and action of some kind, but the people that like the game dismiss those portions (rightly so) to focus on the investigative stuff. You don't do anything as a player during investigations. You look for a rumble, and when you find one, the game tells you exactly what to do, every time. It's like a tutorial that continues through the whole game. Aside from the poorly conceived action scenes, the interrogations are the only part of the game that are actually interactive. The rest might was well be a digital comic book that requires you to press 'A' to turn the page.@Edin8999 said:
The whole homicide desk was just >>> go to the crimescene>>>> Go to a bar>>>>>To the husband>>>>>Arrest somebody.Literally all games can be generalized like this, every FPS is shoot a room of dudes >> advance story a tiny bit >> shoot a room of dudes, at some point do the shitty required driving portion, you have an FPS With that in mind, I still love me some FPS games but yeah, when you get right down to it all games can be considered repetitive
Personally I wouldn't have minded a bit more actual "work". Also, every street incident doesn't need to end with me and my partner looking at the coroner putting a corpse in his van...maybe the occasional boring traffic stop to mix it up? David Simon needs to make a cop game.
@Edin8999: I'd have to agree with him. Starcraft was, actually, terribly boring and repetitive in my opinion. Of course, all games are repetitive (the same game mechanic over and over again, in different situations), so what it comes down to is whether or not you like the mechanic.To be fair, and this is an honest question, does it make a distinction on if those 3-star rankings are where they are because of interrogations and crime scene investigations? Half-way through the game I got tired of obeying traffic laws--since I didn't care about my score, just successfully solving the crime--and I sped my way to the next location or sidequest, smashing cars and people with abandon (this was before I knew that "trip skip" still let you hear plot relevant-dialog). I played the game well, aside from driving, and got a 1-star once, but averaged a 3 or 4.
@AlexW00d said:Tbf I was expecting a cool little adventure game about the gritty life as an L.A.. cop, but so far it is just go to crime scene press X when pad rumbles, talk to witness, if they look at you they are telling the truth, if they look away they are lying, choose evidence, drive for far too long with bad clunky driving, choose to do a shooting bad guys mini game, get to end point, case closed. I was expecting far more adventuring and I was hoping I'd have to use my brain a lot more than I am. But then I guess there is only so much they can do with it being a videogame and all.The stats on social club would indicate that the interrogations and evidence collection are not as easy as you are suggesting, since about a third of cases (as of right now) are being solved at three-star level, while only 17% are being solved at five-star level. And, you know, you could always turn off the rumble and audio cues if you were finding the game too easy.
Isn't it fundamentally a story based game, though? Episodic in nature with a threaded narrative arc?
I haven't played the game yet, as I've been saving it for this weekend, but it seems you've missed the point a little.
The things you described are exactly why I'm looking forward to playing it.
To be fair, and this is an honest question, does it make a distinction on if those 3-star rankings are where they are because of interrogations and crime scene investigations? Half-way through the game I got tired of obeying traffic laws--since I didn't care about my score, just successfully solving the crime--and I sped my way to the next location or sidequest, smashing cars and people with abandon (this was before I knew that "trip skip" still let you hear plot relevant-dialog). I played the game well, aside from driving, and got a 1-star once, but averaged a 3 or 4.I don't know how much damage and breaking traffic laws factors into the star rating. My experience with the game tells me that it's not too much, but then I skipped most of the driving sections. And I imagine that most people who were frustrated with the driving did the same, and didn't go plowing through things and people. During the driving sections I didn't skip I still drove quickly through town (though I didn't run anyone over) and generally ignored the traffic laws and had no repercussions on case scores from it. I think nearly all of the score has to do with the number of clues found and number of questions asked correctly. It's also worth noting that one does not need to find every clue and answer every question correctly to get a five-star rating. I one starred one case, I think, and probably averaged a three or four as well, which seems to be what most people are doing. On my first run through, I think I five-starred three or four cases.
it's an adventure game. It does what an adventure games does. If you dont like adventure games then guess what.....your probably not going to like L.A Noire.
The advice I would give you is to play L.A. Noire in short bursts. You would enjoy it much more. I was also getting annoyed by the similar investigtion route on the homicide desk. But that does not happen by chance or lazyness. Every woman was met by the murderer in a similar fashion, in a similar place and in a similar condition, it all ties up to the story.I know i finished the homicide desk, but by that point i had enough.
I played it in short bursts. I still had trouble picking it up again the next day.
And for the people that say you need to use your brain more in this game then starcraft.
You CANNOT LOSE in this game, it leads you all the way through.
In starcraft you have to make decisions to outsmart your enemy or come up with a strategy to take them by suprise.
So anybody that says you need to use your head in this game....really?
Some day gamers will come to accept that they don't have to like every game that comes out, there's not necessarily something wrong with you or the game, people have different tastes, but for some reason gaming doesn't quite acknowledge that yet. I don't go to the Opera and sit there trying to force myself to like it but it seems to be something people do with games, like an expectation that because it's released I should like it!
Don't get me wrong I'm not saying this thread is about the typical ranting against a good game thing, I think it's a very different topic of people feeling like they should always like the current biggest release which I find strange.
youre comparing the multiplayer of it. compare the single player at least. which is boring as shit on starcraft 2. i couldnt get past %30 of the campaign cuz i wanted to take a nap.And for the people that say you need to use your brain more in this game then starcraft. You CANNOT LOSE in this game, it leads you all the way through. In starcraft you have to make decisions to outsmart your enemy or come up with a strategy to take them by suprise. So anybody that says you need to use your head in this game....really?
but even then the multiplayer is pretty bland. 99% of the time its the same exact thing. smash my ball of little aliens into your ball of little aliens. sure there are some "strategies" you can use but they are fairly few and far between.
anyways. they are 2 totally different games. and all the reviews said not to get it if you dont like detective work or crime dramas. you seem like a 12 year old that loves killing stuff.
go play some bad company or starcraft 2. you dont have to like this game.
@Edin8999 said:youre comparing the multiplayer of it. compare the single player at least. which is boring as shit on starcraft 2. i couldnt get past %30 of the campaign cuz i wanted to take a nap. but even then the multiplayer is pretty bland. 99% of the time its the same exact thing. smash my ball of little aliens into your ball of little aliens. sure there are some "strategies" you can use but they are fairly few and far between. anyways. they are 2 totally different games. and all the reviews said not to get it if you dont like detective work or crime dramas. you seem like a 12 year old that loves killing stuff. go play some bad company or starcraft 2. you dont have to like this game.And for the people that say you need to use your brain more in this game then starcraft. You CANNOT LOSE in this game, it leads you all the way through. In starcraft you have to make decisions to outsmart your enemy or come up with a strategy to take them by suprise. So anybody that says you need to use your head in this game....really?
Fairly few and far between? What strategy is their to LA NOIRE? What makes you think? The capitain tells you dude charge this guy because he is a predator.
And i'm not a 12 year old, please dont try to make yourself sound cooler and better because you can ''enjoy'' this game.
Just sad,
And starcraft 2 was praised for the different missions in its singleplayer.
This game had a whole desk that was just doing the same thing over and over again.
Ya know, after about 14 hours of play, I felt the same, but then something just clicked and I got it. The remaining 5 hours of play until the end were quite fantastic and I really got into it. Shame it took so long, though.
Also, why is this written like a poem?
Well you can't please everybody with your products, and trying to do so will make your product go lower in quality.
Yeah...not enough hookers for me to take into my car and then kill to get my money back. Also no rocket launchers, that was lame.
its not for you then thats fine but dont try to make it sound like a shit game.
@Edin8999: and this game is being praised for being an innovator and being the first game like this. i found the campaign in starcraft 2 horrible. it was just like playing custom games without being able to pick which custom game to play. so people can have different opinions. i havent touched starcraft 2 in at least a month now. stop praising that game like its the be all end all to games when i bet more people enjoy la noire than enjoy starcraft 2. 721,000 copies sold of starcraft 2 compared to the 1.6MILLION copies of la noire sold. and i know about the different platforms make it sell more but the point is, 1.6 million people have already bought it, and it recieved an average of 8.5 as a score out of 10 for a reason. its not for you then thats fine but dont try to make it sound like a shit game.Uh,
Uhm where did you see that starcraft 2 sold 721.000 copies? Please show us your source.
Because last time i checked it sold 3.1 million copies............................................
It also has a average score of 9.2.
And since when does it count how many people buy the game? Why even bring that up?
Can't wait what you have to say......smh
This thread seems to give Starcraft players a bad name.
I play Starcraft 2 nearly every day, and I am enjoying L.A Notre. I wouldn't call it a thinking mans game though, I would call it a patient mans game.
@tunaburn
said:http://news.bigdownload.com/2011/02/09/starcraft-ii-sales-approach-4-5-million-units-still-no-release/721,000 copies sold of starcraft 2 compared to the 1.6MILLION copies of la noire sold. and i know about the different platforms make it sell more but the point is, 1.6 million people have already bought it, and it recieved an average of 8.5 as a score out of 10 for a reason.
Last I checked, 4.5 million is a lot more than 721,000. And that was in February.
This thread seems to give Starcraft players a bad name.This tunaburn bum went into hiding as soon as we proved he just wrote down some BS.
I play Starcraft 2 nearly every day, and I am enjoying L.A Notre. I wouldn't call it a thinking mans game though, I would call it a patient mans game.
@tunaburn
said:http://news.bigdownload.com/2011/02/09/starcraft-ii-sales-approach-4-5-million-units-still-no-release/ Last I checked, 4.5 million is a lot more than 721,000. And that was in February.721,000 copies sold of starcraft 2 compared to the 1.6MILLION copies of la noire sold. and i know about the different platforms make it sell more but the point is, 1.6 million people have already bought it, and it recieved an average of 8.5 as a score out of 10 for a reason.
You obviously haven't played Star Craft lol. It is called a STRATEGY game. You press buttons in all games so your argument is retarded. The point is you cannot compare a game like LA Noire where all you do is press the A button and watch cut scenes to playing a strategy game that requires skill and thinking. LA noire is a game that does not require as much thought. That is why Star Craft is called a STRATEGY game. Strategy means trying to use complex thinking to solve a problem. La noire does not require complex thinking on the level of Star Craft and that is why LA noire is not classified as a strategy game. If I were you when trying to make a point I would compare two games that are at least in the same genre and have some relevance to each other.
Unfortunately, I agree.This game is just BORING. So i got this game knowing that this is not like red dead and gta4. I was excited about collecting evidence, using the evidence to convict a person, looking at their face to see if they are telling the truth or not...... But after finishing the last case on the homicide desk i have no desire to ever pick this game up again. This game is not FUN at all.The whole homicide desk was just >>> go to the crimescene>>>> Go to a bar>>>>>To the husband>>>>>Arrest somebody. And in between all these repetetive cases you have to interrogate people. I don't care what anybody says but the interegattion just sucks. People that lie always look around and people that tell the truth just look straight towards you, thats it ! Nothing more to it. I don't care if this game gets better, i just spend 4 hours working on cases that all play out in the same way. F this game , thank god i can return it back for a fell refund.
I really wanted to like this game, but in the end it felt stale. I got through the Ad Vice missions and gave up. If there was more variety in the interrogations and investigation formulas, then that would have perhaps allowed me to like it more. And the graphics didn't even look as great as they're pumped up to be.
IMO, a lot of the love this is getting is not justified; it didn't do enough to win over not just myself, but thousands and thousands of gamers.
To call it a thinking man's game is a bit much; there are only ever a certain number of clues, and they aren't all that hard to find, considering they are nearly the same for every mission (especially on Homicide). I am also sure that police (especially detectives) would have worn gloves when touching evidence (even in the 40s).
I really don't get all of the rockstar apologists who come into any thread like this and say "oh you just don't GET IT" or, the one you headed off, "you just expected to blow up cars and run over hookers, this game is more than that" it's annoying.I was thinking the same thing.
I'm happy i didn't buy the game. Seems like a lot of people got burnt by it, i wonder why most of them picked it up in the first place, hype?.
Dude, RDR 10 hours -> not that bad. 20 hours -> some really dumb storyline. at 30 hours -> annoying. 40 hours -> starting to really hate this game. 50 hours -> most hated game of the year.
gta4 I found kinda boring storywise, however the sandbox gameplay kept me playing it. fact is I never beat it and I dont care, nor would I complain about the price.
I find all rockstar games since San Andreas boring... Though I cant fault GTA 4 it really wasnt that bad.
I had a lot of fun with LA Noire. I will agree that the cases on the Homicide desk did get a little samey but this is obviously explained to you as the game plays out. Also I broke up the major desk cases up by responding to different street crimes as well which helped mix it up a little for me.
Please stop comparing it to Starcraft 2. You said in a previous post "What strategy is their to LA NOIRE?" which is akin to saying "What painting skill is there in STARCRAFT 2?"... Pointless and irrelevant. As are ANY comparisons of LA Noire to Starcraft 2!
If you don't like it thats fine, let other people disagree with you on why though. If you think its repetitive thats your opinion (Generally thats the nature of SERIAL KILLERS by the way, they are pretty consistent) but its not fact and other people may just say you are perhaps a little impatient or that they didn't find it boring or repetitive.
I agree that towards the end the mechanics of the game were tiring out but this is a game where you come for the STORY not deep complex gameplay. It was never hyped up to be deep in gameplay either so its not like you were tricked into disappointment. I mean really, its obviously an Adventure game, like point and click adventures but in a different way.
I've just finished LA Noire a few minutes ago...how can a game that took 5 years to develop feel so rushed? Screw their facial camera technology, if you can't make a good, solid story, with a good, decent ending that wraps up the overall plot, then the whole game is worth nothing. I enjoyed it in the beginning, but it got tedious and the plot became pointless, at least Red Dead redeemed itself...ironically....with its end for me, but this? This just seems like a cop-out (double pun!) on an idea that should have been amazing. It tried to do too much, and left so much to be desired...I never thought a game could jump the shark in terms of story, but my god, its finally happened....
Dude, RDR 10 hours -> not that bad. 20 hours -> some really dumb storyline. at 30 hours -> annoying. 40 hours -> starting to really hate this game. 50 hours -> most hated game of the year. gta4 I found kinda boring storywise, however the sandbox gameplay kept me playing it. fact is I never beat it and I dont care, nor would I complain about the price. I find all rockstar games since San Andreas boring... Though I cant fault GTA 4 it really wasnt that bad.
You know, that's about exactly how I felt about Red Dead Redemption...
As for LA Noire, I haven't played it nor do I really plan to right now.
I haven't managed to play it properly yet. I did the first mission but was on the phone to a friend through most of it so I'm not really sure what the hell I've done or if I'd had fun doing so :P
I enjoyed it. I'd have to agree that some of the cases did tend to get a little bit repetitive, but I found it fun to approach each case differently and the narrative was interesting enough to keep me going. Some of the interrogation sequences weren't as fleshed out as I would've liked, and I often got a lot of questions wrong, which was frustrating. But I thought it was a nice change from what we usually see from R*.
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