Something went wrong. Try again later
    Follow

    L.A. Noire

    Game » consists of 17 releases. Released May 17, 2011

    L.A. Noire is a detective thriller developed by Team Bondi in Australia and published by Rockstar Games.

    sup909's L.A. Noire (Xbox 360) review

    Avatar image for sup909

    Impressive Tech, But Gameplay Wears Out

    I have never been a huge fan of Rockstar games. I love open world games, but the Rockstar ones always had funky controls and pretty pedantic story lines going on with them. I decided to give LA Noire a go though since it had some really interesting things happening for it. First off it isn't really an open world game in the same sense as GTA. Second, it has some of the most impressive facial animations I have ever seen.

    Now the facial animation and the technology behind it are the most impressive part of this game. That all works really well and fits in perfectly with the sort of detective story Rockstar is trying to tell here. The story itself is actually pretty solid from the outset too, placing the player in a world as a rising detective. The detective elements themselves are also interesting at least at first.

    Once the game gets going I sort of eventually hit a wall with it on a couple of levels. First and foremost I just did not like the main character that I was playing. I am not sure why Rockstar feels the need to do this, but they have this penchant for having damaged individuals as their protagonists. For me, I cannot keep playing a game when I don't like who I am playing as.

    The actual game mechanics themselves are pretty decent at the outset, but the problem is they just become boring after 6+ hours of gameplay. They don't really seem to grow anywhere and you as the player ultimately are just going through the motions when exploring a crime scene. The same is true for the side missions in the game. They are just straight up boring and uninspired.

    The interview process for suspects in the game comes off as incredibly impressive at first and is for the most part pretty good, especially when the subtly of the facial animations comes off successfully. The only real problem I had with those aspects is that I never really knew when I was supposed to doubt or accuse the suspect of lying. Even with supposed evidence I apparently got several interview questions wrong and that aspect was never made clear to me.

    Ultimately the really good game concepts boiled simply down to repetitive game mechanics that I just kept repeating. After 10+ hours of this I simply got bored of it all.

    0 Comments

    Other reviews for L.A. Noire (Xbox 360)

      CSI: Los Angeles 0

      As I continue to work my way through reviewing the substantial pile of games I’ve played this year, this week I find myself encountering another Rockstar Games offering: L.A. Noire. In this interactive crime drama, you accompany detective Cole Phelps he slogs through a morass of dirty cops, corrupt politicians, and mutilated corpses in an attempt to bring order and justice to 1940’s Los Angeles.Design 3 / 5At first glance, L.A. Noire looks like a typical Rockstar Grand-Theft-Auto-style game, in ...

      6 out of 6 found this review helpful.

      Conceptually Intriguing, Strikingly Shallow 0

      LA Noire is more concerned with showing you everything it has to offer than demanding any critical thinking from its players. If you become engrossed in the story and just want to see unfold, this probably won't be an issue, but those looking to solve complex logical puzzles are going to be disappointed.LA Noire does do a lot of things well. The technology on display is wonderful, accurately capturing the details of facial movement to a amazing degree of believability, and the atmospheric qu...

      40 out of 61 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.