Introduction
Lag, a common curse of modern times, constantly gets blamed for getting shot in online games and failing a difficult song in Guitar Hero - often with good reason. The word gets associated with several different kinds of problems, with the only common factor being a delay between what the player expects to happen and what actually happens.
Network lag (latency)
Even with today's fast network technology, data transfer is not instantaneous. Any action in a game - for example, firing a weapon or moving in an online shooter - can typically take from 10 to 100 milliseconds or even more before the server receives the command. The reactions of other players are registered equally late, which can lead to an apparent doubling of the latency. Game developers try to minimize the effects of network latency with methods such as interpolating or extrapolating other players' movement. These methods have evolved substantially since the early days of Doom and Quake deathmatch, but cries of "LAAAAG" are still heard daily.
Packet loss is also associated with lag. A bad connection can drop network packets, which leads to sudden warping and other strange effects. There isn't really any good solution to network latency and packet loss, except for living in a well-connected area with a good service provider and using reliable equipment.
HDTV lag (input lag)
A more recent but equally frustrating phenomenon is the upscaling lag introduced by new high-definition television sets. The resolution of the video signal from non-HD game consoles, such as the Playstation 2, is usually 720x480 (NTSC) or 720x576 (PAL) interlaced. When connected to a high-definition TV, the TV must upconvert the signal to the native resolution of the display, typically 1920x1080p (progressive) for full HD. Deinterlacing and scaling the signal can lead to a delay of up to a few frames before the image is actually displayed. Note that this delay has nothing to do with the LCD response time shown in technical specifications; the response time only affects ghosting, or motion blur.
HD-capable consoles don't usually suffer from large amounts of lag as there is no need to upconvert the signal. Post-processing and image-enhancing effects in the TV can still delay the picture for a short period, and the "game mode" (see below) should be used when available.
Upscaling the signal can be done quickly, but TV manufacturers haven't so far considered this a big problem and prefer cutting costs by using cheaper components. While the upscaling lag doesn't usually affect the casual gamer, it can completely ruin the gameplay in some timing-intensive genres such as music or fighting games. Experienced Beatmania and Guitar Hero players are particularly prone to this. In-game calibration can help, but the effect of notes registering late on the screen is still enough to throw the player off.
Possible solutions:
- Most HDTV sets have a "Game Mode", which may or may not help. Also, make sure to switch off all post-processing options such as noise reduction or sharpening.
- Put a dedicated hardware scaler box between the console and the TV. Good scalers can be expensive.
- Find a faster TV. Some newer models are reportedly better at scaling.
Bad framerate
Some players also say "lag" when talking about a choppy framerate. This can be somewhat misleading due to the usually accepted meaning of network latency for the word.
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Name |
Platforms |
Developer |
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Angels Online
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PC
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Q Entertainment
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|
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Silkroad Online
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PC
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JoyMax
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|
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Ragnarok Online 2: The Gate of the World
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PC
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Gravity Co., Ltd.
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|
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Priston Tale 2
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PC
|
|
|
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S4 League
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PSP,
PC
|
|
|
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Anarchy Online: Alien Invasion
|
PC
|
Funcom Productions A/S
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|
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Sins of a Solar Empire: Entrenchment
released on Nov. 18, 2008
|
PC
|
Ironclad Games Corporation
|
|
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Latale
released on Sept. 18, 2008
|
PC
|
|
|
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Soul Calibur IV
released on July 29, 2008
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PS3,
X360
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Project Soul
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|
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Battlefield: Bad Company
released on June 23, 2008
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PS3,
X360
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DICE
|
|
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Haze
released on May 20, 2008
|
PS3
|
Free Radical Design
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|
|
Mr. Driller Online
released on April 2, 2008
|
XBLM
|
NAMCO BANDAI Games Inc.
|
|
|
Command & Conquer 3: Kane's Wrath
released on March 24, 2008
|
PC,
X360
|
EA Los Angeles,
BreakAway Games Ltd.
|
|
|
Super Smash Bros. Brawl
released on March 9, 2008
|
WII
|
Game Arts Co., Ltd.,
Sora
|
|
|
Company of Heroes (Gold Edition)
released on March 4, 2008
|
PC
|
Relic Entertainment
|
|
|
Turning Point : Fall of Liberty
released on Feb. 26, 2008
|
PC,
PS3,
X360
|
Spark Unlimited
|
|
|
Sins of a Solar Empire
released on Feb. 4, 2008
|
PC
|
Ironclad Games Corporation
|
|
|
CABAL Online
released on Feb. 1, 2008
|
PC
|
|
|
|
Unreal Tournament 3
released on Dec. 10, 2007
|
PC,
MAC,
PS3,
X360
|
Epic Games
|
|
|
Supreme Commander: Forged Alliance
released on Nov. 6, 2007
|
PC
|
Gas Powered Games
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|
|
Call of Duty 4: Modern Warfare
released on Nov. 5, 2007
|
PC,
MAC,
PS3,
X360
|
Aspyr Media, Inc.,
Infinity Ward
|
|
|
Age of Empires III: The Asian Dynasties
released on Oct. 23, 2007
|
PC,
MAC
|
Big Huge Games
|
|
|
The Orange Box
released on Oct. 10, 2007
|
PC,
PS3,
X360
|
Valve Corporation
|
|
|
Team Fortress 2
released on Oct. 10, 2007
|
PC
|
Valve Corporation
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|
|
Company of Heroes: Opposing Fronts
released on Sept. 24, 2007
|
PC
|
Relic Entertainment
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|
|
World in Conflict
released on Sept. 18, 2007
|
PC,
PS3,
X360
|
Massive Entertainment
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|
|
Coded Arms: Contagion
released on Sept. 18, 2007
|
PSP
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Creat Studio, LLC
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|
|
Richard Garriott's Tabula Rasa
released on Aug. 9, 2007
|
PC
|
NCsoft Austin,
NC Interactive,
NCsoft Santa Monica
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|
|
Quake III Arena + Team Arena
released on Aug. 3, 2007
|
PC
|
id Software
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|
|
The Quake Collection
released on Aug. 3, 2007
|
PC,
X360
|
id Software,
Xatrix Entertainment, Inc.,
Rogue Entertainment,
Ritual Entertainment
|
|
|
DOOM Pack Complete
released on Aug. 3, 2007
|
PC
|
id Software,
Nerve Software, LLC
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|
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The Darkness
released on June 25, 2007
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PS3,
X360
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Starbreeze Studios AB
|
|
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Age of Empires III: The WarChiefs
released on June 18, 2007
|
PC,
MAC
|
Ensemble Studios
|
|
|
Shadowrun
released on May 29, 2007
|
PC,
X360
|
FASA Studio
|
|
|
Command & Conquer 3: Tiberium Wars
released on March 24, 2007
|
PC,
MAC,
X360
|
EA Los Angeles
|
|
|
Supreme Commander
released on Feb. 20, 2007
|
PC,
X360
|
Gas Powered Games
|
|
|
Warhammer 40,000: Dawn of War - Anthology
released on Jan. 5, 2007
|
PC
|
Relic Entertainment
|
|
|
Anarchy Online: Lost Eden
released on Dec. 21, 2006
|
PC
|
Funcom Oslo A/S
|
|
|
Last Chaos
released on Nov. 20, 2006
|
PC
|
|
|
|
Warhammer: Mark of Chaos
released on Nov. 14, 2006
|
PC
|
Black Hole Entertainment,
Cinergi Interactive LLC
|
|
|
Scions of Fate
released on Nov. 13, 2006
|
|
|
|
|
Call of Duty 3
released on Nov. 7, 2006
|
PS2,
XBOX,
PS3,
WII,
X360
|
Treyarch
|
|
|
Gears of War
released on Nov. 7, 2006
|
PC,
X360
|
Epic Games,
People Can Fly
|
|
|
Killzone: Liberation
released on Oct. 31, 2006
|
PSP
|
Guerrilla Games
|
|
|
Need for Speed: Carbon
released on Oct. 31, 2006
|
GC,
PC,
PS2,
XBOX,
MAC,
PS3,
WII,
X360
|
EA Black Box
|
|
|
Star Wars: Empire at War - Forces of Corruption
released on Oct. 24, 2006
|
PC
|
Petroglyph Games Inc.
|
|
|
Warhammer 40,000: Dawn of War - Dark Crusade
|
PC
|
Relic Entertainment
|
|
|
Company of Heroes
released on Sept. 11, 2006
|
PC
|
Relic Entertainment
|
|
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Warsow
released on May 26, 2006
|
PC
|
|
|
|
Rise of Nations: Rise of Legends
|
PC
|
Big Huge Games
|
|
|
Warhammer 40,000: Dawn of War (Game of the Year Edition)
released on March 27, 2006
|
PC
|
Relic Entertainment
|
|
|
Star Wars: Empire at War
released on Feb. 16, 2006
|
PC,
MAC
|
LucasArts Entertainment Company LLC,
Petroglyph Games Inc.
|
|
|
Age of Empires: The Age of Kings
released on Feb. 14, 2006
|
DS
|
Backbone Entertainment
|
|
|
ROSE Online
released on Dec. 1, 2005
|
PC
|
Gravity, Inc.
|
|
|
Call of Duty 2: Big Red One
released on Nov. 1, 2005
|
GC,
PS2,
XBOX
|
Treyarch,
Pi Studios, LLC.,
Gray Matter Interactive Studios, Inc.
|
|
|
Call of Duty 2
released on Oct. 25, 2005
|
PC,
MAC,
X360
|
Infinity Ward,
Pi Studios, LLC.
|
|
|
Age of Empires III
released on Oct. 18, 2005
|
PC,
MAC
|
Ensemble Studios
|
|
|
Quake 4 (Special DVD Edition)
released on Oct. 18, 2005
|
PC,
X360
|
id Software,
Raven Software
|
|
|
Halo Triple Pack
released on Oct. 6, 2005
|
XBOX
|
Bungie Studios
|
|
|
Counter-Strike 1 Anthology
|
PC
|
Ritual Entertainment
|
|
|
Warhammer 40,000: Dawn of War - Winter Assault
released on Sept. 21, 2005
|
PC
|
Relic Entertainment
|
|
|
Battlefield 2
released on June 21, 2005
|
PC
|
Digital Illusions CE AB,
Trauma Studios,
DICE,
DICE Canada
|
|
|
Nexuiz
released on May 31, 2005
|
PC,
MAC
|
Alientrap
|
|
|
Doom 3: Resurrection of Evil
released on April 3, 2005
|
PC,
XBOX
|
id Software,
Nerve Software, LLC,
Threewave Software Inc.
|
|
|
Rakion
released on Jan. 12, 2005
|
PC
|
Softnyx
|
|
|
Half-Life Deathmatch: Source
released on Jan. 1, 2005
|
PC
|
Valve Corporation
|
|
|
Half-Life 2: Deathmatch
released on Nov. 30, 2004
|
PC
|
Valve Corporation
|
|
|
World of Warcraft
released on Nov. 23, 2004
|
PC,
MAC
|
Blizzard Entertainment
|