frames's Lair (PlayStation 3) review

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  • frames has written a total of 17 reviews. The last one was for DiRT

The Ps3's first epic fail

Lair was hyped and hyped, but it just couldn't deliver. The game concept is refreshing and new, but it's incredible how much Factor 5 screwed up.

You play as Rohn, a skyguard for Asyliia, and your job is to kill those damn Mokai. Actually, the story in Lair was really good and well written, and gave the game a LOTR feel to it. The story touches on topics like genocide and trust, and it keeps you guessing who the bad guys really are.

Let's get the positives out of the way first. Lair looks fantastic. The water effects are very impressive, the character models look amazingly real for the most part, the dragons are detailed (thank God), and the worlds are vast and open. Lair also sounds incredible. The instrumental score never dies down and it feels very medieval. It highlights Lair's epic feel, and that it should, because Lair is a real feast for the senses.

But Lair is a game, not a movie. The controls in Lair are that you use the SIXAXIS to control your dragon by pulling left of right, up of down. And those controls work. But you feel like an idiot doing it, and your arms will get tired. You can breath fire on people and other dragons, you can swoop and pick up foes, and you can swipe the ground and take hundreds out. The 180 is probably the most flawed part of Lair. To do a 180, you need to quickly jerk the controller up. This NEVER works. Once in a million, really.

The camera in Lair sucks. It is all over the place, and never in a good spot when you need it. The lock on system works, but it isn't precise enough to do the tasks the game needs you to do. Sometimes you will need to lock on to a certain object, but your dragon is looking at something else, so when you hit the lock on trigger, you will be locked on to the wrong thing. This is very frustrating, and you will die many times as a result. My final complaint is the length of the game. I was able to beat lair in just about 7 hours. This is disappointing for a 70 dollar game. Lair has good production values, but i just doesn't give you enough bang for your buck.

That doesn't mean that Lair isn't any fun. It's incredible fun to watch the story unfold, and at times, when the controls work, the game really feels innovative and cool. Unfortunately, the controls don't work enough for the game to be credited with a good review. Lair is definitely a game worth checking out, because of its story, because of its graphics, because of its sound. And for those moments when it doesn't suck.

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Other reviews for Lair (PlayStation 3)

    Lair is a solid concept but lacks proper execution 0

    With the reveal of a bevy of PS3 titles in 2005 one that caught the attention of Playstation gamers was Factor 5’s Lair. Not only were gamers interested in the title because it featured dragons, which are truly awesome, but because of Factor 5’s pedigree as a game developer. With titles such as the Star War Rogue Squadron under their belt and with the technical know-how which produced amazing visuals on the Nintendo GameCube, the anticipation for Lair was quite high. Sadly the end result is quit...

    1 out of 1 found this review helpful.

    Far better then expected and the motion controls work fine 0

    Lair was released back in 2007 and planed to be one of the Playstations 3's exclusive flagship titles, but turned out to be the game that bankrupted Factor 5 in the end. The game follows straight into the footsteps of the earlier Factor 5 games such as Rogue Leader, just instead of having a Star Wars setting, the game takes place in a fantasy world filled with dragons and other mystical creatures. This by todays standards seems a little odd, as most games today have moved away from the ...

    0 out of 2 found this review helpful.

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