The biggest mistake new players make is not understanding the importance of farming.
MOBAs are a lot more RPG heavy than they initially let on, farming minions in the first 15 to 20 minutes of a game takes precedent over pretty much everything else. This is why League meta uses the 2 solo lanes, 1 duo lane 1, 1 jungler format so as many players on a team can get the maximum amount of gold possible. While it may not be as important early on, the laning phase sets the tempo for the rest of the match and it is very important to both understand why this is and how best to use this time.
Gold is everything, LoL is a game of resource acumen and map control. The more gold you have the more powerful you are, and the more powerful you are the easier it is to take towers and control objectives like Dragon and Baron Nashor. In time you will naturally learn the rhythm and flow of how a match goes, but really all you need to know is money is power. Last hitting minion waves is a lot more rewarding early on than trying to kill your lane opponent. Champions are weak early on, they can't afford to make many mistakes. The real penalty of dying early on is that you are missing out on gold farming, not that you have given the enemy gold for your death.
As for the Ryu of LoL, I'd probably say Ryze, Ashe and Alistar are the easiest champions to get a handle on early on. All three of these champions are very low risk high reward and have some of the most powerful abilities in the game. Ryze does some of the highest single target burst damage of any mage, Ashe is a ranged carry champion easily able to lock up opponents with her variety of slowing abilities, and Alistar is a tank with some of the most powerful crowd control of the entire cast.
That isn't to say that these are the only champs worth learning early on, I recommend these only because they are cheap and easy to learn. The champions you mentioned are all actually fairly easy to get a handle on as well, perhaps with the exception of Twisted Fate, but they all do have some more unique mechanics that may get a bit complicated early on when you are still learning the basics of the game.
Amumu is also tank that specializes in locking down opponents with his bandage toss and doing consistent area of effect damage, he also has one of the best ultimate in the game being able to temporarily stun several champs in a large area. Fizz is a magical assassin able easily chase down and burst single targets while jumping around to avoid damage. Unlike most high burst magic damage champs he is almost exclusively melee based in his powers. Twisted Fate is also a magical assassin, but unlike Fizz he is much more versatile and able to adapt to a variety of situations. His trademark Pick a Card allows him to pick several different buffs for his basic attack with careful timing. These range from area slows to a single target stun, allowing him to choose the right power for the right situation. His ultimate also let's him not only see the position of every enemy on the map, but also let's him teleport anywhere on the map within a set distance from him giving him incredible map control and ganking opportunity.
Legaue is a tough game to get into, but it rewards persistence. Once you learn the basics, you'll be able to adapt to any champion's playstyle.
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