@valrog said:
So, I've decided to try to jungle, but I have absolutely no experience with it. Now I know there were some strategies posted here, but that was before the big jungle change, and I would appreciate if I could get some updated tactics. I'm jungling with Warwick at the moment, but I also have other junglers (Nocturne, Olaf, Shaco, Fiora).
Basically if someone could help me with a rundown on some things related to jungling.
- How do I know where to start and where to go next?
- When do I pick up the buffs?
- When do I gank?
- When do I use Smite? Do I even need Smite?
- When do I first go back, and what items do I purchase? What about starting items?
- When do I go back the second time? Third time? Fourth time? Etc.
- What kind of runes do I need? What about Summoner spells? Masteries?
From what I experienced regarding the new jungle, you're either a pro or you will fail.
1. Think about what you're character is. If you're character uses Mana or is AP; it's best to start wolves, with the leashers autoattacking the small ones, then immediately going to blue bluff. If you use no mana, and in some cases, have no real need for blue, go ahead and do the same process you'd do with the other side, but with wraiths and red buff. Leave golems alone unless you're high on health. Here is a good point to gank, but that will come later. After clearing your own jungle, it's a good idea to counter-jungle as well. Take their buffs and their wolves and wraiths and such, but remember to leave at one minion alive to make sure their jungle doesn't respawn, making their jungle useless now, forcing them to either gank or go into your jungle.
2. Get buffs when they come up. Always. It's best to give blue or red to your mid lane, depends on whether their ad or ap, by starting to attack it and bringing it's health down, and then letting them take the last few hits. Getting buffs allows you not only to do better in the jungle, but also lets you gank a lot better due to reduced cooldown and mana regen from blue buff, but also because of red's afterburn effect. If you can, try to steal their buffs as well, denying them to their team, as well as eventually out creep scoring their jungler.
3. Knowing when to gank is like going through a flowchart in your head. It's a good idea to gank after you get your first buff or when your lane is pushed back more than halfway and you know that you and your teammates are competent enough to take down then enemy. It's also a good idea to gank when the laner is low on health and needs to go back to base; in this case, you can cover their lane and gain more cs as well as possibly get a kill. It's also a good idea to gank when you know you can tower dive and when the enemy is also low on health. Also, always remember that lanes with low ally champion health or low tower health, almost always take priority over ones with higher health.
4. Utilizing smite is an extremely easy thing to understand, but knowing whether or not you need smite is a harder idea to comprehend. Whether or not you have smite is mainly champion based. Someone like Shaco, who can literally take down blue buff with two turrets placed right next to it, definitely doesn't need smite because of how fast he clears jungle. Whereas, someone like Lee Sin, who doesn't output a lot of damage at level 1, needs smite or else someone can simply run in and steal your buff. It's all about speed of jungling. For instance, the normal strategy is whittling down the blue buff until it's at low health then popping off smite so it gets you to another group of neutral mobs faster. Or, you can steal their blue by waiting in a bush and watching them whittle it down then popping smite. Remember that smite works on any mob, even Baron, so speed becomes very easy to maintain with smite.
5. It's usually best to go back when you're low on mana/HP or when you have enough money to buy a finished item, for example Bloodthirster or Wriggle's. It's also a good idea to go back after a successful gank to avoid being counter-ganked. On what items you should buy, this again really depends on the champion. Try checking guides on solomid or mobafire for your needs, however, most builds for an AD or tanky jungler usually call for Wriggles, not only because of it's nice stat bonuses but because it's active gives you a nice ward you can put anywhere you want, such as their buffs to know when you can steal it from them, your buff to know when they're stealing from you, someone's lane to know when they're about to get ganked so you can counter gank, or at baron or dragon to know when they're getting those two monsters. As for starting items they're usually Boots/3 Health Pots for me so I can run faster for easier ganks and the pots so I can stay in jungle longer. Something like Cloth Armor/5 Pots is helpful as well because cloth armor builds into wriggles and both the armor bonus from cloth and the 2 extra health pots allow for more sexy jungle action.
6. Going back is all about either buying stuff or healing without the use of pots. It's also a nice escape move.
7. Currently I have an AP and AD rune page and I don't really expect to need any more, but multiple guides give good examples of nice runes. Here's mine.
AD:
9 Flat Attack Damage Reds
9 Flat Armor Yellows
9 Flat Magic Resist Blues
I don't have quints at the moment for anything
AP:
I'm at a loss here. I don't really jungling AP's.
For masteries, the general rule is a 9/21/0 build.
Jungling is easy. It's takes some easy skills and a good load of practice. Go into some co-op bot games and jungle a bit and get the hang of it. Once you start doing it a bunch you'll find that you don't really need to be a pro to do it, just competent to the point where you can wipe your own butt. Also, buy wards.
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