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In his early years Lee Sin's goal was to become a summoner. Lee Sin's will, dedication, and talent far surpassed that of any other students under High Councilor Reginald Ashram. He spent all his free time studying the nuances of summoning in hopes of completing his studies early. He was on the path to becoming one of the leagues greatest summoners, but one mistake changed everything. Lee Sin grew impatient at the pace set for the rest of the students and decided to attempt to summon a beast from the Plague Jungles on his on. Instead, he summoned a young boy, but not in one piece. He had time for a brief glimpse into what was once the boy's face before the jumbled human mass fell lifeless. Investigations into the incident uncovered that the boy's entire village had been destroyed as a result of feedback from the ritual, but this was overlooked given his talents. However, Lee Sin left to Shojin Monastery for eternal repentance. Lee Sin became a monk and swore to never practice magic again. When Noxus occupied Ionia, Lee Sin set himself ablaze in protest. He remained alive for weeks and his actions spurred a League match. Ionia took victory and Lee Sin was doused, but his eyes had been completely burned out. Hailed as a savior, Lee Sin was invigorated to continue his atonement by joining the League of Legends.
|Attribute||Base Stat||Growth Per Level|
Lee Sin's abilities cost energy rather than mana. His energy regenerates over time and he has a maximum of 200.
|Flurry||(Innate): For 3 seconds after using an ability Lee Sin's next 2 basic attacks gain 50% attack speed and return 15 energy each||-|
|(Active): Lee Sin projects a sound wave that deals damage to and reveals the first enemy it comes into contact with. If Sonic Wave hits, Lee Sin can cast Resonating Stike for the next 3 Seconds|
(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing damage plus 10% of their missing health
Cooldown: 10 / 9 / 8 / 7 / 6
Physical Damage: 50 / 80 / 110 / 140 / 170 (+1.0 per Bonus Attack Damage)
Physical Damage: 50 / 80 / 110 / 140 / 170 (+1.0 Per Bonus Attack Damage)
|(Active): Lee Sin dashes to a target ally and shields both for the next 5 seconds. Lee Sin can cast Iron Will for 3 seconds after using Safeguard.|
(Active): For 5 seconds, Lee sin gains lifesteal, spell vamp, and armor
Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per Ability power)
Spell Vamp and Lifesteal Bonus: 5 / 10 / 15 / 20 / 25 %
Armor Bonus: 10 / 15 / 20 / 25 / 30
|(Active): Lee Sin creates a shockwave damaging and revealing nearby enemies. If tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds|
(Active): Lee Sin cripples enemies hit by tempest, reducing their move and attack speed for 4 seconds. Move and attack speed recover over the duration
|Cost: 50Cooldown: 10|
Magic Damage: 60 / 95 / 130 / 165 / 200 (+1.0 Per Bonus Attack Damage)
Slow: 30 / 37.5 / 45 / 52.5 / 60 %
|Dragon's Rage||(Active): Lee sin kicks a target launching it back and dealing physical damage to the target and any enemies it collides with. Enemies that are collided with are knocked into the air briefly.||Cost: 0|
Cooldown: 90 / 75 / 60
Physical Damage: 200 / 400 / 600 (+2.0 per Bonus Attack Damage)
Knockback Distance: 1,200(estimage)