Left 4 Dead 2
Left 4 Dead 2 is a video game that consists of 7 releases
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The sequel to Valve Corporation's zombie-survival-shooter, Left 4 Dead 2 continues the fight for survival with an all new cast of character, five new campaigns, new weaponry and supplies, and new zombies. Players will once again be forced to work as a team to fight off swarms of the infected human population if the four of them wish to survive this zombie apocalypse. The game will feature the three gameplay modes as seen in its predecessor (Campaign, Versus, Survival), as well as an all new fourth mode (Scavenge).
Left 4 Dead 2 is slated for a November 17, 2009 release on the PC and Xbox 360, and will be running on the latest enhanced version of Valve's Source Engine. A demo will be made available to those who have pre-ordered the PC version on October 27. The demo will be available to all PC players as well as all Xbox 360 gold members on November 4, and all Xbox 360 Silver members on November 10.
Throughout their journeys, players traverse different environments as they cross the southern United States, looking for refuge from the zombie apocalypse. The four players must work cooperatively level by level to advance to a safe house, and, eventually, a rescue vehicle. Players must fight off hordes of zombies in order to reach their objective, including advanced mutated zombies with special abilities known as Special Infected. At the beginning of each level, players are equipped with a health pack, pistol, and primary weapon. They must fight there way through the zombies to reach the next safe room, and on their way they will encounter new equipment and challenges. If a player's health bar ever reaches zero, he or she becomes incapacitated, leaving them extremely vulnerable to further damage. While "incapped," players lay on the ground with their pistol(s) out as their new temporary health slowly runs down, leading to death. Teammates have to ability to revive incapacitated allies by helping them up, and the revived player will gain back a small amount of health. Players can only be incapped a certain amount of times before their vision becomes blurry and they die, without any chance of revival. Players also have the option to heal teammates by sacrificing their own health packs or other medical equipment.
An improved AI Director is featured in Left 4 Dead 2 that will dynamically alter the game experience more so than Left 4 Dead's Director. In addition to changing the spawn points of zombies and objects throughout the game, AI Director 2.0 will have the ability to alter the layout of certain areas of levels, making each play through more unpredictable, as well as being able to change weather patterns. For example, AID 2.0 can rearrange crypts and tombs in a cemetery or the location of cars in an impound lot, making it impossible to know the exact route that the survivors must follow. AID 2 can also change the weather from sunny to rainy and foggy, altering visibility and encouraging survivors to stick close together.
Crescendo Events
As in Left 4 Dead, survivors will periodically come upon "crescendo events," in which they must activate an object, causing some sort of event to happen (such as calling an elevator), which in turn summons hordes of zombies until the players are able to advance past the area after the event is over. In Left 4 Dead 2, as an effort to prevent such tactics as "corner camping" and "Shiva-stacking," there are newly styled crescendo events, dubbed "rolling crescendos," that will not end until players have moved to some destination. An example is in The Parish campaign, in which survivors must turn off an alarm that is triggered as they enter a previously closed-off military area. Zombies will keep swarming until the alarm is switched off, forcing survivors to keep pushing forward toward the shut-off switch.
The game will feature five new campaigns, each with five scenarios*, upon release and will take place in America's deep south, and will include places such as New Orleans, Louisiana and Savannah, Georgia, which will be recognized through notable landmarks. It will also exhibit new daytime settings, as opposed to all levels taking place during the dark night. The campaigns appear in the order as follows:
*Unlike the other four campaigns, Swamp Fever will only feature four scenarios, however Valve has confirmed that they will be longer than average.
Scavenge
Scavenge is a 4 vs 4 competitive mode that has the four survivor characters scrambling to collect gas cans from various spots in a confined location in order to fuel up a generator while the infected team tries to stop them. The Survivors must race against a timer, which starts at 2 minutes and is extended by 20 seconds for each of the 16 gas cans they successfully retrieve and deposit in the generator. A total of 6 rounds like this are played, with each team getting 3 tries as Survivors and 3 as Infected.
Survivors
Players will have four new survivors to play as in Left 4 Dead 2.
Equipment
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Quick Look: Left 4 Dead 2 Demo
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Giant Bomb at PAX 09: Left 4 Dead 2 Interview
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E3 2009 Interview: Left 4 Dead 2





Four new survivors must work together to make it through the zombie apocalypse in the Southern United States, facing new threats and traversing new terrain as they fight their way through Valve's sequel to their critically acclaimed Left 4 Dead.
Overview
The sequel to Valve Corporation's zombie-survival-shooter, Left 4 Dead 2 continues the fight for survival with an all new cast of character, five new campaigns, new weaponry and supplies, and new zombies. Players will once again be forced to work as a team to fight off swarms of the infected human population if the four of them wish to survive this zombie apocalypse. The game will feature the three gameplay modes as seen in its predecessor (Campaign, Versus, Survival), as well as an all new fourth mode (Scavenge).
Left 4 Dead 2 is slated for a November 17, 2009 release on the PC and Xbox 360, and will be running on the latest enhanced version of Valve's Source Engine. A demo will be made available to those who have pre-ordered the PC version on October 27. The demo will be available to all PC players as well as all Xbox 360 gold members on November 4, and all Xbox 360 Silver members on November 10.
Gameplay
The Basics
Throughout their journeys, players traverse different environments as they cross the southern United States, looking for refuge from the zombie apocalypse. The four players must work cooperatively level by level to advance to a safe house, and, eventually, a rescue vehicle. Players must fight off hordes of zombies in order to reach their objective, including advanced mutated zombies with special abilities known as Special Infected. At the beginning of each level, players are equipped with a health pack, pistol, and primary weapon. They must fight there way through the zombies to reach the next safe room, and on their way they will encounter new equipment and challenges. If a player's health bar ever reaches zero, he or she becomes incapacitated, leaving them extremely vulnerable to further damage. While "incapped," players lay on the ground with their pistol(s) out as their new temporary health slowly runs down, leading to death. Teammates have to ability to revive incapacitated allies by helping them up, and the revived player will gain back a small amount of health. Players can only be incapped a certain amount of times before their vision becomes blurry and they die, without any chance of revival. Players also have the option to heal teammates by sacrificing their own health packs or other medical equipment.
AI Director 2.0
An improved AI Director is featured in Left 4 Dead 2 that will dynamically alter the game experience more so than Left 4 Dead's Director. In addition to changing the spawn points of zombies and objects throughout the game, AI Director 2.0 will have the ability to alter the layout of certain areas of levels, making each play through more unpredictable, as well as being able to change weather patterns. For example, AID 2.0 can rearrange crypts and tombs in a cemetery or the location of cars in an impound lot, making it impossible to know the exact route that the survivors must follow. AID 2 can also change the weather from sunny to rainy and foggy, altering visibility and encouraging survivors to stick close together.
Crescendo Events
As in Left 4 Dead, survivors will periodically come upon "crescendo events," in which they must activate an object, causing some sort of event to happen (such as calling an elevator), which in turn summons hordes of zombies until the players are able to advance past the area after the event is over. In Left 4 Dead 2, as an effort to prevent such tactics as "corner camping" and "Shiva-stacking," there are newly styled crescendo events, dubbed "rolling crescendos," that will not end until players have moved to some destination. An example is in The Parish campaign, in which survivors must turn off an alarm that is triggered as they enter a previously closed-off military area. Zombies will keep swarming until the alarm is switched off, forcing survivors to keep pushing forward toward the shut-off switch.
Campaigns
The game will feature five new campaigns, each with five scenarios*, upon release and will take place in America's deep south, and will include places such as New Orleans, Louisiana and Savannah, Georgia, which will be recognized through notable landmarks. It will also exhibit new daytime settings, as opposed to all levels taking place during the dark night. The campaigns appear in the order as follows:
- Swamp Fever - A muddy bog that survivors must pass through to reach a fishing boat for rescue.
- The Parish - Survivors must fight through urban New Orleans.
- Dark Carnival - The survivors make their way through a carnival.
- Hard Rain - A flooded city the survivors must treck through in the pouring rain
- Dead Center - Price check on a infested shopping center... priceless
*Unlike the other four campaigns, Swamp Fever will only feature four scenarios, however Valve has confirmed that they will be longer than average.
Gameplay Modes
Campaign
Players play as the four survivors and attempt to make it through all chapters of a campaign. Each chapter ends when the survivors make it to a safe room, which contain ammo, weapons, and health kits, so that the survivors can get reorganized before heading out back into the fight for their lives. If any players die before finishing the level, they can be rescued by being found locked in a room at certain points in the level, bringing them back to life with half health and minimal equipment. In the fifth (fourth for Swamp Fever) and final chapter of a campaign, survivors will reach a finale in which they must fight off several hordes of zombies while they wait for a rescue vehicle to reach them, which they can signal when they're ready by using a radio.Versus
Versus mode allows up to eight players in a game, and pits two teams of four against each other. One team plays as the survivors, and the other as Special Infected. Players advance through a campaign, playing each chapter twice (once as the survivors, once as the infected). The goal of the survivors is no different than that of Campaign mode, and the infected team must simply try to kill off all survivors. Unlike campaign mode, however, once survivors are dead they cannot be rescued from a spawn room. Points are awarded to a team based on how well they perform on a chapter. The exact formula is unknown at this time, as Valve has stated that it will differ from L4D1 (including giving the Infected team the ability to earn points) so that in high-level play, a single wipe won't necessarily determine the outcome of the entire match.Survival
The four survivors must vie against an endless swarm of zombies for as long as they can. Survival matches take place in any area of a campaign that has a "crescendo event," where players must activate and wait for something to happen before they can advance, during which time they are swarmed by hordes of zombies. In Survival, however, the hoardes never end and the players cannot advance, so instead they must hold out for as long as possible. The hordes of zombies are not alerted until the players activate the event, and until then they have as much time as they like to prepare. Throughout the area, there are supplies and weapons, so that survivors can sufficiently arm themselves for the coming attack. As time progresses, the players face an increasing number of Special Infected, eventually even multiple tanks at once. Players are judged based on how long they are able to survive, and their times are compared to those of their friends via leaderboards.Scavenge
Scavenge is a 4 vs 4 competitive mode that has the four survivor characters scrambling to collect gas cans from various spots in a confined location in order to fuel up a generator while the infected team tries to stop them. The Survivors must race against a timer, which starts at 2 minutes and is extended by 20 seconds for each of the 16 gas cans they successfully retrieve and deposit in the generator. A total of 6 rounds like this are played, with each team getting 3 tries as Survivors and 3 as Infected. Survivors
Players will have four new survivors to play as in Left 4 Dead 2. - Coach - A high school football coach.
- Rochelle - A news reporter.
- Ellis - A mechanic.
- Nick - A gambler and conman (is voice by Hugh Dillon the actor who play Ed Lane in the TV show Flashpoint).
Equipment
Guns
Left 4 Dead 2 will feature a new set of firearms at the survivors disposal. There is a similar tiering system per the original Left 4 Dead, so that players will find a superior array of weaponry as they advance through a level. The new guns include:- SIG Sauer 220 Pistol
- Glock Pistol
- Desert Eagle
- Suppressed MAC-10 Sub Machine Gun(although the suppressor is purely for aesthetic purposes and has no effect on gameplay)
- FN Scar Assault Rifle
- AK-47 Assault Rifle
- HK41SG1 Sniper Rifle
- Mossberg 500 Marine Coat Pump Shotgun
- SPAS-12 Automatic Shotgun
- Heavy Machine Gun (mounted)
- Grenade Launcher
Melee Weapons
A completely new addition to the series is the addition of melee weapons. These are scattered throughout the level (two per level), and are interchangeable with pistols as secondary weapons, i.e., you cannot carry both a pistol and melee weapon at the same time. The melee fatigue effect does apply to these new weapons, which include:- Fire Axe
- Frying Pan
- Baseball Bat
- Cricket Bat
- Chainsaw
- Katana
- Guitar
- Crowbar
- Machete
- Tonfa (police baton)
Ammo Types
Also new to Left 4 Dead 2 is different types of ammo that can be picked up by survivors to load into their primary gun. There will be new ammo stashes throughout campaigns that will give the player a full clip of that type of ammunition (however survivors can use the stash as much as they want). These new ammunition types will have the following effects:- Incendiary Ammunition - Any zombies shot with this ammo will catch on fire, excluding Hazmat infected.
- Explosive Ammunition - Explodes on impact, which kills the targets and causes any zombie close enough to be knocked back.
Supplies
Along with all of the original supplies (i.e. health kits, pain pills, pipe bombs, Molotov cocktails, propane/ gasoline tanks), there will be new items that the survivors can use to help them make it through their journey, including:- Adrenaline - Temporarily increases the user's health by 25 and let's them use their melee attack with no fatigue limit. Once used, the player's screen is blurred on the edges. Players can choose to either carry pain pills or adrenaline, however not both at one time, and adrenaline appears as a small syringe-like device.
- Ammo Packs - Refill the player's ammunition when used. Ammo packs basically act as a one time, transportable ammo stash. Player's can either carry an ammo pack or health kit, but not both.
- Defibrillator - Carried around by survivors, when another survivor is killed you'll have a moment in time in which you can revive them to a certain amount of health with their current equipment
- Bile Bomb - Dropped by certain infected or found in game, these little Beauties turn the Boomer's bile against the infected, anything you coat will have similar effects enraging the hordes to attack them.
Infected
Uncommon Common Infected
Left 4 Dead 2 features new common zombies that have special characteristics, usually related to certain levels and areas of the game. These are known as Uncommon Common Infected, and include:- Hazmat - These zombies wear hazardous material suits, making them immune to all fire.
- Mudmen - Drenched in muck, these zombies crawl around on all fours, making them difficult to spot. When struck by one, a survivor's screen will be splattered with a muddy effect, reminiscent to the effect that the Boomer's bile has on a player.
- Zombie Clown - Once he is alerted to your group, he charges at you; his squeaky shoes inviting all other wandering and idle zombies to join him.
- Riot Squad- Decked in full riot gear these infected pose a difficult challenge taking reduced damage from bullets, that's why we have explosive ammo.
Special Infected
All the original Special Infected ( Hunters, Smokers, Boomers, and Tanks) appear in Left 4 Dead 2 with new visual models, as well as the following new ones:- The Charger - This special infected who runs into groups of players to stop them from staying close to each other. He uses his quick speed to run into players and knock them to the ground, and he can pick a single survivor up as he is running so that he can slam them to the ground, causing continual damage until it is killed. The charge also does damage to any survivor within its range, however only a small amount. His intention is to break up players to prevent them from working as a team. He appears as an overgrown, mutated person (similar to a tank) that is wearing torn overalls.
- The Spitter - A long ranged special infected that spits a green fluid onto survivors from afar, causing a small amount of damage over time. Once the projectile impacts a survivor, it creates a small cloud around him or her that damages the victim of the shot and any other survivor within the clouds proximity, forcing survivors to temporarily spread out. The cloud can also hurt a teammate that is resurrecting an incapacitated player. The Spitter appears as a hideous female with pigtails.
- The Jockey - This special infected controls a survivor's movement and tears them apart by jumping on their back. It announces its presence with a tell-tale snicker before it leaps on a victim's back. The jockey appears as a small man with a grotesque hunchback.
- Wandering Witch - Technically a pre-existing Special Infected, the Witch, who sits in one spot and cries to herself during the night, now wanders around at random, sobbing and crying, during the day. Just like at night, the Witch, who is supremely powerful, will only attack the Survivors if she is startled.
UK Box Art
The UK box art had to be altered from the original because of its imagery. The two fingers up toward the viewer is considered a insult in the United Kingdom. The Box art will have the hand turned around in the other direction to avoid any trouble.PC System Requirements
Recommended
- Supported OS: Windows® 7 / Vista / Vista64 / XP
- Processor: Intel core 2 duo 2.4GHz
- Memory: 1 GB for XP / 2GB for Vista
- Graphics: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
- Hard Drive: At least 7.5 GB of free space
- Sound Card: DirectX 9.0c compatible sound card
| Game Name | Left 4 Dead 2 |
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| Original US Release |
Nov. 17, 2009
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | L4D2 |
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