Left 4 Dead 2 Forum

Left 4 Dead 2 is a video game that consists of 7 releases

Do you find the melee weapons useful?

Topic started by Andorski on Nov. 4, 2009. Last post by Zenaxzd 4 hours, 43 minutes ago.
Post by Andorski (633 posts)

Poll: Do you find the melee weapons useful?

  • They're great. I always switch out my pistol for them.
  • They're good in certain situations.
  • It's not much better than having pistols, but I use them because they'e fun.
  • All the melee weapons are worthless. Guns are always the way to go.
Post by Andorski (633 posts) See mini bio
434 ACH / 9305 P

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 After playing the demo for a couple of hours, I've decided that the melee weapons, while entertaining, are a pretty useless alternative compared to having dual pistols -- at least for me.  So I was wondering what some of the more veteran players of the series thought about the new weapon class.  Do you find them useful?  Do you use them just for fun?  Or are pistols always the way to go?
 
[edit] Change answer (C) to "It's not better than having pistols..." to make it more of a distinct choice from answer (B).


Post by VWGTI (1,235 posts) See mini bio
900 ACH / 12920 P

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I don't care for them. Fun for kicks, but the pistol is much more useful.


Post by FlamingHobo (2,743 posts) See mini bio
2001 ACH / 36920 P

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Personally, I always thought that I'd keep a main gun, a pistol, and a melee weapon if there was a zombie apocalypse. Though I would take a gun over a melee weapon, any day.


Post by Damien (379 posts) See mini bio
812 ACH / 15005 P

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Totally depends on the weapon.  The machete and guitar are good.  The frying pan and baton are too small making them ineffective.  Spamming melee weapon is the new spam melee in crowds or when surrounded.  Also when you get incapacitated, you automatically switch to a pistol, so it's all good.


Post by Andorski (633 posts) See mini bio
434 ACH / 9305 P

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@FlamingHobo said:
" Personally, I always thought that I'd keep a main gun, a pistol, and a melee weapon if there was a zombie apocalypse. Though I would take a gun over a melee weapon, any day. "
I think that is the main problem about the melee class system and how it compares to secondary weapons.  Axes, machetes, etc. are an important asset to the zombie apocalypse toolkit because you will "never run out of ammo" for them.  But in the L4D universe, pistols have infinite ammo  So why would one want to switch from having a weapon that can kill zombies from either far or close range to a weapon that can only kill zombies from close range?


Post by creamypies (1,181 posts) See mini bio
1142 ACH / 22420 P

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@Damien said:
" Totally depends on the weapon.  The machete and guitar are good.  The frying pan and baton are too small making them ineffective.  Spamming melee weapon is the new spam melee in crowds or when surrounded.  Also when you get incapacitated, you automatically switch to a pistol, so it's all good. "
Yeah I found it a little odd that even if I didn't have a pistol, I would still switch to it when I get incapped while holding a melee weapon.


Post by JokerClown88 (400 posts) See mini bio
1999 ACH / 38589 P

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@Damien said:
"Totally depends on the weapon.  The machete and guitar are good.  The frying pan and baton are too small making them ineffective.  Spamming melee weapon is the new spam melee in crowds or when surrounded.  Also when you get incapacitated, you automatically switch to a pistol, so it's all good. "

This.  Although the frying pan is hillarious to hit zombies with.  *ding* *ding* 
 
lol


Post by Figglesworth (26 posts) See mini bio
1552 ACH / 25980 P

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The machete works wonders when you're trying to help another survivor who's being mobbed


Post by wolf_blitzer85 (236 posts) See mini bio
264 ACH / 1850 P

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@Figglesworth: I friggin love the machete...especially when you slice those zombies up and their insides spill all over the place. It makes me smile everytime.


Post by FlamingHobo (2,743 posts) See mini bio
2001 ACH / 36920 P

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@Andorski said:
" @FlamingHobo said:
" Personally, I always thought that I'd keep a main gun, a pistol, and a melee weapon if there was a zombie apocalypse. Though I would take a gun over a melee weapon, any day. "
I think that is the main problem about the melee class system and how it compares to secondary weapons.  Axes, machetes, etc. are an important asset to the zombie apocalypse toolkit because you will "never run out of ammo" for them.  But in the L4D universe, pistols have infinite ammo  So why would one want to switch from having a weapon that can kill zombies from either far or close range to a weapon that can only kill zombies from close range? "
Exactly.


Post by mthe1337one (79 posts) See mini bio
86 ACH / 0 P

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o lawd.  the frying pan is awesome.  i love the clanging sound effect when you hit a zombie.  but yeah when you get to expert mode, you'll probably might want to keep a pistol on-hand to "snipe" with it.  it's just way too risky using a melee weapon and getting close to zombies unless you have a chainsaw...which we've all yet to experience.


Post by SolemnOaf (324 posts) See mini bio

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After playing the demo for about 10 minutes I realized Valve had taken the serious, threatening tone of the first game and turned it into a hokey, campy, and corny rendition that doesn't look as good, doesn't control as well, doesn't sound as good, and doesn't even really even play similar to the first game.  I'm kind of suprised this forum isn't filled with topics giving similar observations, but I'm not concerned.  I personally was relieved to play the demo and find it awful, now I won't be tempted to buy it and in turn be subjected to hours upon hours of misery trying to play it the right way despite the idiot denizens of Xbox Live and their juvenile antics.


Post by TheGremp (1,041 posts) See mini bio
441 ACH / 6215 P

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I used the machete for a bit, and it was just plain awesome.  You can kill like 5 zombies with a single strike, so it's great for those insane surrounding situations.


Post by Druminator (815 posts) See mini bio
1380 ACH / 24713 P

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Just the good ones like the machete and I'm sure the sword and chainsaw are useful. I enjoyed using the magnum more though.


Post by Damien (379 posts) See mini bio
812 ACH / 15005 P

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@SolemnOaf said:
" After playing the demo for about 10 minutes I realized Valve had taken the serious, threatening tone of the first game and turned it into a hokey, campy, and corny rendition that doesn't look as good, doesn't control as well, doesn't sound as good, and doesn't even really even play similar to the first game.  I'm kind of suprised this forum isn't filled with topics giving similar observations, but I'm not concerned.  I personally was relieved to play the demo and find it awful, now I won't be tempted to buy it and in turn be subjected to hours upon hours of misery trying to play it the right way despite the idiot denizens of Xbox Live and their juvenile antics. "
Which version did you play?  I had almost none of those observations?


Post by Poki3 (116 posts) See mini bio
660 ACH / 4520 P

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I found the melee weapons good in certain situations. The fact that fatigue is now also in Single Player means, that it's always good for at least one person to have a Melee weapon, and be the "shield" for the rest.
Though really, even pistols are not THAT useful anywhere outside of Survival, because there's more then enough weapons and ammo around to fuel your main weapon.
 
Though I'll admit, it's fun to play around with the machete.


Post by Gahzoo (129 posts) See mini bio
535 ACH / 9410 P

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@SolemnOaf said:
"After playing the demo for about 10 minutes I realized Valve had taken the serious, threatening tone of the first game and turned it into a hokey, campy, and corny rendition that doesn't look as good, doesn't control as well, doesn't sound as good, and doesn't even really even play similar to the first game.  I'm kind of suprised this forum isn't filled with topics giving similar observations, but I'm not concerned.  I personally was relieved to play the demo and find it awful, now I won't be tempted to buy it and in turn be subjected to hours upon hours of misery trying to play it the right way despite the idiot denizens of Xbox Live and their juvenile antics. "

I don't think the first L4D was serious, the game is basically a parody on the subject, I.E. the movie campaigns. 
 
Also the controls are pretty much exactly the same, the graphics are sharper, and it plays practically EXACTLY the same. 
 
Infact, I think I may have been trolled. 
  
and, I'm probably not even gonna get this game, unless I get it cheap.


Post by Vito_Raliffe (402 posts) See mini bio
1538 ACH / 30295 P

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Melee weapons are one hit kills, pistols are not. I will barely ever use the pistols now unless incapped, and that is only cause that's all I got at the time. I also find melee weapons best for when you are surrounded by zombies, especially as they now limit how much you can use the original melee attack in the Campaign, like what they patched into the original Left 4 Dead's Versus mode. They also lessen the likelihood of injuring a teammate when trying to get a horde of zombies off of them.


Post by PeasForFees (1,646 posts) See mini bio
490 ACH / 7640 P

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@Damien said:
" @SolemnOaf said:
"  Xbox Live and their juvenile antics. "
Which version did you play?  I had almost none of those observations? "


Post by Vito_Raliffe (402 posts) See mini bio
1538 ACH / 30295 P

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@PeasForFees said:
" @Damien said:
" @SolemnOaf said:
"  Xbox Live and their juvenile antics. "
Which version did you play?  I had almost none of those observations? "
"
That isn't what he meant.


Post by SolemnOaf (324 posts) See mini bio

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@Gahzoo:
Idk, there were moments of genuine panic playing the first L4D where you'd realize the situation was hopeless and were basically struggling for that last few seconds in vain, and the feelings conjured were of hopelessness and desperation.  Even when things got bad in the demo of L4D2, I never felt a sense of urgency or panic, it was all too slapstick to even begin approaching that feeling of desperate panic.  It doesn't play the same, the character's controls are sloppy, they slide around like they're on ice-skates.   
 
All in all, this will be a year I remember for disspointing sequels unworthy of their predecessors and instead dominated by original, unique, and non-franchised games.  Which suits me fine.   
 
@Damien: Which version did I play?  Over Xbox LIve?  Idk, I'll have to do some research on that and get back to you.


Post by Poki3 (116 posts) See mini bio
660 ACH / 4520 P

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@Vito_Raliffe said:

" They also lessen the likelihood of injuring a teammate when trying to get a horde of zombies off of them. "

Melee weapons have enabled Friendly Fire. Any half-decent survivor knows to crouch when he gets swarmed, so that his teammates can shoot the zombies on the heads.
If anything, you're going to get shot by someone by running into their line of fire, because they're shooting the zombie swarm.


Post by Damien (379 posts) See mini bio
812 ACH / 15005 P

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@SolemnOaf: I didn't mean which version literally as Vito pointed out.
 
Personally, it feels, sounds, and plays generally the same, which to me is a good thing.  I liked the new additions they made, which create a little more strategy, if one wished to play that way.  I look forward to purchasing this for $40 on black friday.


Post by Vito_Raliffe (402 posts) See mini bio
1538 ACH / 30295 P

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@Poki3 said:
" @Vito_Raliffe said:

" They also lessen the likelihood of injuring a teammate when trying to get a horde of zombies off of them. "

Melee weapons have enabled Friendly Fire. Any half-decent survivor knows to crouch when he gets swarmed, so that his teammates can shoot the zombies on the heads. If anything, you're going to get shot by someone by running into their line of fire, because they're shooting the zombie swarm. "
Most of the randoms I play with aren't really that good, and most them don't know when to crouch. Going behind them and hitting the zombies attacking them from the back and sides is a quick and pretty safe way to protect them without either of you getting shot.
 
I am also the greatest Left 4 Dead player in the world though, so maybe this only applies to me.


Post by SolemnOaf (324 posts) See mini bio

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@Damien:
Well, what did you mean then?  Have you ever tried playing L4D on Xbox Live?  It is truly frustrating to try to find a game where everbody is doing something like what they should be and playing the game the way it was intended to be played.  I can remember my last experience where I joined a game as a spectator, watched a round where this person with the tag "Right5Alive" was doing awesome, but then was basically left to die by his fuckwad teammates for no good reason.  The next round starts and I discover that I am now on this "Right5Alive" persons team with one other player and a bot.   
 
Now, at this point I think to myself, "this is going to be a good game, potentially.  I know one of the players is good, hell, he's got a tag who's theme is the damn game!  How could it go wrong?"  Well, this Right5Alive person, mistakently thinking or perhaps not caring whether or not we had been responsible for his death in the previous round, just starts blasting the shit out of all of us.  By the time we get him booted from the game, he's downed the rest of the team with the combat-shotty and run out of the safe room. 
 
This episode is typical of my experiences playing L4D.  I actually think L4D is one of the best games ever made, potentially, but the potential of it's formula for greatness is always vastly diminished by its immature and vindictive playerbase.  I admit that I didn't want to like L4D2, but also realized that it has far, far more problems than I could have possibly anticipated imagining.   
 
As to the thread topic at hand.  Yeah, melee weapons are great, especially for all those players who, you know, have difficulty aiming and stuff.


Post by Poki3 (116 posts) See mini bio
660 ACH / 4520 P

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@Vito_Raliffe said:
" randoms I play with "
See, this is the problem right here.


Post by Pie (4,053 posts) See mini bio
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@SolemnOaf said:
" @Damien: Well, what did you mean then?  Have you ever tried playing L4D on Xbox Live?  It is truly frustrating to try to find a game where everbody is doing something like what they should be and playing the game the way it was intended to be played.  I can remember my last experience where I joined a game as a spectator, watched a round where this person with the tag "Right5Alive" was doing awesome, but then was basically left to die by his fuckwad teammates for no good reason.  The next round starts and I discover that I am now on this "Right5Alive" persons team with one other player and a bot.    Now, at this point I think to myself, "this is going to be a good game, potentially.  I know one of the players is good, hell, he's got a tag who's theme is the damn game!  How could it go wrong?"  Well, this Right5Alive person, mistakently thinking or perhaps not caring whether or not we had been responsible for his death in the previous round, just starts blasting the shit out of all of us.  By the time we get him booted from the game, he's downed the rest of the team with the combat-shotty and run out of the safe room.  This episode is typical of my experiences playing L4D.  I actually think L4D is one of the best games ever made, potentially, but the potential of it's formula for greatness is always vastly diminished by its immature and vindictive playerbase.  I admit that I didn't want to like L4D2, but also realized that it has far, far more problems than I could have possibly anticipated imagining.    As to the thread topic at hand.  Yeah, melee weapons are great, especially for all those players who, you know, have difficulty aiming and stuff. "
So you dont like the players is what your saying, I think most of the people playing played left 4 dead (especially right5alive)


Post by pause422 (4,112 posts) See mini bio
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Machete is really fun. Will they be useful in the least bit in Expert? Not really.


Post by Br3adfan (3,213 posts) See mini bio
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I thought they were alright.  I stuck with my pistols most of the time in the demo, but using that machete can be quite handy.





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