I thought it was a missed opportunity to have melee weapons with unlimited use (as in, no stupid recharge meter before you can attack again), to balance changing the way melee with guns worked from the original game, pre-patch. It would make them a more strategic choice. As it is, it still makes just about as much sense to rifle-butt/pistol whip a group of zombies and then shoot the lot of them. The only use then is the lack of reload times, but then you're pretty much screwed if you use a shotgun and a melee weapon and you're trying to hit an enemy from a distance.
Oh, and it seems like melee weapons would be pretty poor against tanks, whereas pistols at least do a little damage.
Actually, ratscats made a good point that I never thought of, being a PC gamer only on these titles. Seems melee would have a better use on the consoles, for people not so good at aiming with a gamepad (like me).
Edited 1 week, 2 days ago