Left 4 Dead

Left 4 Dead is a video game that consists of 6 releases

A shortage of content is the only thing keeping this unique cooperative zombie shooter from eating you alive.

Read Ryan's full review



Left 4 Dead puts players in a the role of one of four survivors during a zombie apocalypse. Gamers are challenged to get from one safe house to another while facing clusters of "Infected." Co-op is key to survival in this fast paced game of zombie genocide.

Overview

Running on the Source Engine, Left 4 Dead is a multiplayer cooperative first-person shooter developed by Turtle Rock StudiosCertain Affinity, and Valve Corporation. Left 4 Dead was released on November 18th, 2008 in North America and worldwide through Steam on both the PC and Xbox 360. The game pits four human survivors of a zombie apocalypse against hordes of the undead as they attempt to reach safety or evacuation and another four players who can join in as the undead themselves.

Pre-Order Bonus and Demo

On Thursday November 6th, 2008 early access was granted to the Left 4 Dead demo for people who pre-ordered the game for the Xbox 360 console and Windows PC. The console version of the demo was released a few hours earlier than the PC version. The demo features both online co-op and a single-player experience of two levels within one of the game's chapters.

As well as early access to the demo the game had a 10% reduction in price for people who wished to pre-order the game. This applied to the version of Left 4 Dead being release through Steam for PC players or retail outlets such as GameStop and EB Games for Xbox 360 players. There has however been some controversy regarding the pre-orders for the game from GameStop where pre-order codes were not issued in time for the early release of the demo, as well as the fact people could sign up to the GameStop website and receive a pre-order code for the demo even if they did not actually pre-order the game itself.

For those who did not pre-order the game the demo was made available on November 11th, 2008 for both the PC and Xbox 360.  After the game's release the demo was taken off the Xbox Live Marketplace.

According to Shacknews, Left 4 Dead's preorders surpassed The Orange Box's by around 95%.

Gameplay

Campaign

Each scenario, or "movie," is divided into five sub-scenarios, showcases a desperate push from one safe house to another, desperately fighting hordes of ferocious infected. During each movie, there will be a table (spawned by the AI director) that houses an M16A3 assault rifle, an M1014 automatic shotgun or a "hunting rifle" (M14 rifle, semi-automatic only, scope). There is also a molotov cocktail and pipebomb, the latter of which, when thrown, flashes and makes loud noises to attract the infected towards the bomb. In this sub-scenario, the survivors must make their way to the streets below, into the subway system where there is a safehouse, where they may recuperate and re-arm.

Versus

Aside from the normal campaign mode where only the survivors are playable characters, there is also a Versus mode. In this mode human controlled players can play as advanced zombie mutations, known as Infected, which come in four types: “Boomers”, “Hunters”, “Smokers”, or “Tanks”; the last of those will spawn
The main characters. Francis on right, Bill in back, Louis on left, Zoey in front.
only a few times throughout the game due to his superior strength. Each is uniquely grotesque and possesses super strength and other special abilities. There will also be a female infected “Witch” but will only be AI controlled and will only be seen on the harder difficulty levels (in the pre-release demo, however, the witch appears in all difficulties). The goal of the player controlled zombies will be to stay alive as long as possible and collaborate with the hordes of regular AI infected in order to stop the four survivors from completing the level. If killed, the infected bosses have to wait until the AI Director spawns them in game, as opposed to the survivors who can “bleed out” and fight off enemies from the ground using  a handgun.

The boss zombie players re-spawn 20 seconds after they have been killed in combat, being able to choose their re-spawn location by walking around as a ghost until they find the perfect ambush spot, though it must be a certain distance from the survivors. A player cannot pick which class he will play in Versus mode and it will be chosen at random by the AI Director.

While only No Mercy and Blood Harvest are officially playable in versus mode, it is possibly to play Death Toll and Dead Air in versus mode in the PC version by copying and renaming a number of files.


General


Teammate survivors can revive a fellow player up to three times before that player dies for good and goes into spectator mode until the players reach a save house or finds one of the many "respawn rooms" which when open let dead players come back into the movie.  Players do have the option to play solely with bots, though the game can support up to seven other human players online. If players come in or drop out of the game, the developers claim the AI is solid enough that the switch is almost unnoticeable.

Players must work together to fight off zombie attacks, which may come from any direction due to the nature of the AI Director. In addition to the standard zombies, the advanced mutations occasionally appear, each causing their own type of havoc. The "Boomer" type zombies will vomit on players, which causes the player's vision to become a green haze while attracting other zombies. The "Hunter" type will pin down a player, making it necessary for the other teammates to come to their rescue by blowing the zombie off of them. The "Smoker" type has the ability to release smoke from his body while it also has an extremely long prehensile tongue, which it uses to grab players around the neck and strangle them until they are rescued or dead. The "Tank" type is simply a large, fast, extremely powerful zombie.

Because the game is intended as cooperative, there are a number of situations that require teamwork to survive, such as attacks by Hunter or Smoker type zombies, or pitfalls such as falling off of ledges, where another character must come and pull them up before they lose their grip. A player losing all health is not instantaneously fatal, as they will fall to the ground able to fire a sidearm while they wait for a teammate to assist them. If they are hurt too much during this time or are left too long, or if they have already been disabled twice before, they will die. All characters' health is displayed in the HUD, and characters automatically speak when doing certain actions to facilitate teamwork. Messages are also displayed for players in need of assistance, such as those pinned or caught by advanced zombies. Players may use items such as medkits on themselves or on other teammates.

While the AI Director creates a dynamic experience, avoiding scripted enemy attacks that can make a map feel stale and boring after a number of playthroughs, as well as adding bonus items such as weapons randomly in a level, there are still some slightly scripted events. For example, in the first subsection of the Mercy Hospital scenario, there are a number of abandoned cars outside the subway entrance that if disturbed by the players by either bumping into them or firing at them will trigger the car alarms, causing the AI Director to spawn a zombie attack which the players must then fight off or escape. Valve has also mentioned "crescendo" events that occur during the game, where the four survivors have to survive an onslaught of infected for a specific amount of time. These crescendo events are one of the few scripted events in the game.


Director AI

An important concept in Left 4 Dead mentioned briefly earlier is it's "Director" AI. The Director controls the pacing of the game to match the players style and skill level. It also adds variety to the same levels since the director will spawn infected in different places. At E3 2008 Valve showed the first level played by two different groups of different skill levels. The inexperienced group stumbled through the game and director sent them less baddies. 

You're playing better? More zombies!


The experienced group got more and tougher bad guys, and led to more on-screen explosions. Specifically a docile gas station for the first group became an exploding war zone for the better group. One Turtle Rock developer stated that they want the player to feel as though they've just barely survived.

The Director uses a system of pacing and what is considered a player's "stress level" as determined by your actions to give you the best experience possible.

The game plays with peaks of high tension and valleys of quiet fear with few zombies, thanks to the Director reading how stressed the player becomes. When the Director 'feels' that you are being overwhelmed, the gameplay will ease up a bit. Players can have fun with the Director by entering sv_cheats in the console and setting the Director to constant "panic" mode. After that, the next event in-game will cause an almost neverending tide of hordes to attack the player. This proves the Director controls the game's pacing.

It is assumed that the changes in stress for the player become diminshed on the higher difficulties, obviously due to there being more zombies per level.

Boss Infected

The game has regular Infected which are encountered throughout the game and have no special abilities or traits at their disposal. Apart from them there are 5 Boss Infected in the game, 4 of which are only playable in Versus mode and all of which will be seen (non-playable) in the Campaign mode.

Valve has stated that there will be future updates, including new maps and new Boss Infected.

Weapons

These are the weapons found in Left 4 Dead:

Pistols

You start with a single pistol and can find another during the game for dual pistols. Pistols have infinite ammunition.
  • Pistol- A simple pistol. You start out with it. It is more accurate than dual pistols. It holds 15 bullets at once.
  • Dual Pistols - The dual pistols although holding more bullets, has less accuracy. Extra pistol. 30 bullets.

Basic Weapons

At the start of a campaign you can pick up an SMG or shotgun. When respawning, you'll have a basic weapon depending on the weapon you had upoin death.
  • SMG- Fast rate of fire and fairly accurate, but a little weak. Best used for medium distance to short distance. Holds 50 bullets at once. You can carry 480 rounds.
  • Shotgun- Slow rate of fire, wide burst and powerful blasts. Best used in close quarters. Holds 8 shells at once. You can carry 128 shells.

Advanced Weapons

From the second map of a campaign and forward, you can find these weapons in random spots. Later levels have these weapons in the safe room.
  • Auto Shotgun- An automatic shotgun. Is as powerful as the regular shotgun (if not more) and shoots at a much faster rate. Holds 10 shells at once. You can carry 128 shells.
  • Assault Rifle - An assault rifle. Has a very high rate of fire and is accurate at long range when held still. Holds 50 bullets at once. You can carry 360 rounds.
  • Hunting Rifle- A hunting rifle with a scope. Kills regular zombies in a single shot and shots have penetration, meaning that it's possible to kill multiple zombies in a single shot if they're lined up. Holds 15 bullets at once. You can carry 180 rounds.

Grenades

The grenades of L4D can be found throughout the game in random spots. Only one grenade can be carried at once.
  • Pipe Bomb - The pipe bomb is a home made weapon, that has a simple smoke detector attached to it. When thrown, the pipe bomb emits a beeping sound that attracts zombies. Using a pipe bomb is good strategy to distract zombies if a player has been vomited on by a boomer. The pipe bomb explodes after a set amount of time, after being thrown.
  • Molotov - A molotow cocktail that sets an area on fire. This fire damages both survivors and zombies and they will continue to be engulfed in flames for a while after leaving the burning area. The molotov explodes on impact when thrown.

Explosives

There are two types of explsoves that can be randomly found around the levels in L4D. Explosives take the place of your weapon's slot (you still have your 2 weapons)  and you can carry them anywhere in the level but cannot shoot until you put them down. Both explosives require that you shoot them to activate them,
  • Gasoline Container - The gasoline container is like a bigger, meaner version of the Molotov. It has a wider effect radius and lasts much longer. Be very careful when placing these because you can easily unintentionally light your companions on fire. These are best used on the Final chapters of each level because the Zombies will just run into the fire if you able to place in their path towards you.
  • Propane Tank - The propane tank explodes when you shoot it and has a rather large area of effect. Best used against large clumps of Zombies.


System Requirements

Minimum

  • OS: Windows Vista, XP or 2000
  • CPU: 3.0 GHz P4, Dual Core 2.0 or AMD64X2 (or higher)
  • RAM: 1 GB for XP / 2GB for Vista
  • Disc drive: DVD-ROM Drive
  • Hard drive: At least 7.5 GB of free space
  • Video: Direct X 9 compatible video card (Video card must be 128 MB or more and should be a DirectX 9-compatible with support for pixel shader 2.0)
  • Sound: Direct X9.0c compatible sound card

Recommended

  • OS: Microsoft Windows XP / Vista / Vista64
  • Processor: Intel core 2 duo 2.4GHz
  • Memory: 1 GB
  • Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better

Xbox 360 Version

The Xbox 360 version supports System Link play and Dedicated Servers over Xbox Live. The 360 Version was developed by Certain Affinity. The game also has a 2 player split-screen co-op mode which can be used online or offline play. Certain Affinity also tweaked the gameplay in a few areas from the PC version. Aim assist has been added to account for the lessened precision of a controller and a 180 degree turn can be performed by pressing the right bumper. The Xbox 360 version also has 50 achievements worth 1,000 gamerscore.

Xbox 360 Game Installation

Left 4 Dead requires 5.0GB of space to be installed on an Xbox 360 HDD.




General Information Edit
Game Name Left 4 Dead
Platform(s)
Publisher(s)
Developer(s)
Genres
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Themes
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Original US Release Nov. 18, 2008
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Original US Release Novemeber

2008
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Aliases L4D
OFLC
OFLC: MA15+
BBFC
BBFC: 18
ESRB
ESRB: M
Trivia
In Left 4 Dead, how many times can you be incapacitated before you die?
  • 5
  • 4
  • 3
  • 2
  • 1

User Reviews
Platform User Reviews Avg. Score
All Reviews 18 reviews
Xbox 360 6 reviews
PC 12 reviews
Add your own user review
Associated News
Filthy Game Audio: Left 4 Dead Edition
This is great. Just great.
Here's Your Left 4 Dead Shopping Mall Map
Dawn of the Dead's Crossroads Mall is on the way to Valve's zombie-team shooter courtesy of some intrepid modders.
New Releases: Nov 17 - Nov 23!
There are definitely some games in here that people will buy. I can name at least four!
How 2 Survive in Left 4 Dead
A game where bustin' a cap is fundamental.
Left 4 Demo: A Pre-Order Bonus
Aren't demos supposed to be the things that help you decide if you're going to buy a game in the first place?
Germany Bans Photoshop
At least that's what it looks like from the Left 4 Dead box art.
Videos
The boys spend some time fighting zombies, and each other...MUAHAHAHA. Left 4 Dead Gameplay Montage
The boys spend some time fighting zombies, and each other...MUAHAHAHA.
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