Left 4 Dead

Left 4 Dead is a video game that consists of 11 releases

69 user reviews
4.3 / 5 avg score
Reviewed on Nov. 18, 2008
A shortage of content is the only thing keeping this unique cooperative zombie shooter from eating you alive.
Read Ryan Davis's full review
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Left 4 Dead puts players in the role of one of four survivors during a zombie apocalypse. Gamers are challenged to get from one safe house to another while facing clusters of "Infected." Co-op is key to survival in this fast paced game of zombie genocide.

Overview


Running on the Source Engine, Left 4 Dead is a multiplayer cooperative first-person shooter developed by Turtle Rock StudiosCertain Affinity and Valve Corporation. Left 4 Dead was released on November 18th, 2008 in North America and worldwide through Steam on both the PC and Xbox 360. The game pits four human survivors of a zombie apocalypse against hordes of the undead as they attempt to reach safety or evacuation in Campaign mode,  and in Versus another four players as the undead.

The original concept for Left 4 Dead was based on a Counter-Strike mod called Terror Strike. This gameplay featured a small group of counter terrorists armed with weapons fighting off hordes of knife weilding terroritsts. The team wanted to make a full experience out of this mod, and the zombie apocalypse was a perfect fit.

Pre-Order Bonus and Demo


On Thursday November 6th, 2008 early access was granted to the Left 4 Dead demo for people who preordered the game for the Xbox 360 console and Windows PC. The console version of the demo was released a few hours earlier than the PC version. The demo features both online co-op and a single-player experience of two levels within one of the game's chapters.

As well as early access to the demo the game had a 10% reduction in price for people who wished to preorder the game. This applied to the version of Left 4 Dead being release through Steam for PC players or retail outlets such as GameStop and EB Games for Xbox 360 players. There has however been some controversy regarding the preorders for the game from GameStop where pre-order codes were not issued in time for the early release of the demo, as well as the fact people could sign up to the GameStop website and receive a preorder code for the demo even if they did not actually preorder the game itself.

For those who did not preorder the game the demo was made available on November 11th, 2008 for both the PC and Xbox 360.  After the game's release the demo was taken off the Xbox Live Marketplace.

According to Shacknews, Left 4 Dead's preorders surpassed those of the The Orange Box by around 95%.

Game Modes


Campaign


Each scenario, or "movie," is divided into five sub-scenarios, showcasing a desperate push from one safe house to another, fighting hordes of ferocious Infected. In the first sub-scenario, for example, the survivors must make their way to the streets below and into the subway system where there is a safehouse, where they may recuperate and re-arm before making their way to the next safehouse. Each campaign ends with what's called a "finale", where the players must hold out against hundreds of charging Infected while awaiting rescue. Players have unlimited time to gather up supplies and figure out a plan before starting the finale, which is done by contacting the rescue vehicle through a radio.

Zoey.
Zoey.
There are four difficulties to choose from: Easy, Normal, Advanced and Expert. The higher difficulties make Infected do more damage, give Special Infected more health, and make the AI Director spawn more Infected and fewer powerups. Past Easy, friendly fire comes into effect and become more dangerous until Expert where it can down a teammate in one hit. A combination of severe accident penalties and Infected hordes dealing 10 damage per hit guarantees that only the most experienced of players survive on Expert.

Multiple visual in-game hints, including license plates, park signs, and markings on airplane equipment, imply that these locations are in Pennsylvania.  The following is a list and description of the 4 campaigns:
Dead Air campaign poster.
Dead Air campaign poster.

  • No Mercy - The survivors must make their way from the rooftop of an apartment building, through the subway system, down into the sewers, and then fight their way through a hospital in order to reach the helicopter pad on top of the hospital's roof.
  • Death Toll - An urban woodland map where the survivors must find a cabin and wait for evacuation by boat.
  • Dead Air - The survivors make their way through a construction site before going through an airport with the hope of being rescued by plane.
  • Blood Harvest - The survivors head to what they think is a military outpost only to find out it is abandoned. They must wait until the military comes back to rescue them.

Versus


Aside from the normal campaign mode where only the survivors are playable characters, there is also a Versus mode. In this mode human controlled players can play as advanced zombie mutations, known as Infected, which come in four types: “Boomers”, “Hunters”, “Smokers”, or “Tanks”; the latter of which will spawn only a few times during a game.
The main characters. Francis on right, Bill in back, Louis on left, Zoey in front.
The main characters. Francis on right, Bill in back, Louis on left, Zoey in front.

The Special Infected players re-spawn after they have been killed in combat (the time it takes varies depending on how well the survivors are doing and how many player infected there are), being able to choose their re-spawn location by walking around as a ghost until they find the perfect ambush spot, though it must be a certain distance from the survivors and they must be out of sight of the survivors. A player cannot pick which class he will play in Versus mode and it will be chosen at random by the AI Director based on what classes are available in the current game. The Hunter is the most common Infected in Versus, and some teams can have up to 3 Hunters in play at once.

Survival


Last Stand lighthouse.
Last Stand lighthouse.
Survivor is a new game mode released by Valve. The DLC is free of charge and comes with the two campaigns that were missing in Versus mode. Survival mode is played in one of sixteen levels available, fifteen of which are taken from the current campaigns, and includes one new level called The Last Stand, which features a lighthouse. No enemies will appear before the players start the event and they have as much time as they want to set up, mostly consisting of placing gas cans and other explosives around the map. They need to work together to survive against waves of zombie attacks by making organized runs for ammo and fighting off the horde as well as Special Infected for as long as possible; it is said that rounds will rarely last up to 9 minutes because of continual increase in difficulty as the round goes on. The longer the survivors are alive the more frequently they will be attacked by the special infected. The goal of Survival mode is to survive as long as possible and you get a bronze, silver or gold medal at the 4, 7 and 10 minutes mark.


Gameplay


Down But Not Out


To force cooperative behavior in the party, Left 4 Dead is filled with situations that incapacitate players, such as attacks by Hunter or Smoker type zombies, or pitfalls such as falling off of ledges, where another character must come and help the victim back to their feet. A player losing all health is not instantaneously fatal, as they will fall to the ground able to fire a sidearm while they wait for a teammate to assist them. If they are hurt too much during this time, are left too long, or if they have already been disabled twice before, they will die and become a spectator. Some instance, such as being hit by a Witch, instantly knock players to the ground. If the players reach a safe house or find one of the many "respawn rooms"  they can let dead players come back into the game. Players do have the option to play solely with bots, though the game can support up to three other human players in online co-op for the campaigns. If players come in or drop out of the game, the developers claim the AI is solid enough that the switch is almost unnoticeable.

Load screen.
Load screen.
Players must work together to fight off zombie attacks, which may come from any direction due to the nature of the AI Director, even behind you or from above. In addition to the standard zombies, advanced mutations occasionally appear, each causing their own type of havoc. The "Boomer" type of Infected will vomit on players, which causes the player's vision to become a green haze while attracting other zombies. The "Hunter" type will pin down a player, making it necessary for the other teammates to come to their rescue by shooting or meleeing the zombie off of them (shooting a survivor being attacked by a Hunter or Smoker does no damage to them). The "Smoker" type has the ability to release smoke from his body when killed, blocking voice communication and view distance, but it also has an extremely long prehensile tongue, which it uses to grab players around the neck and strangle them until they are rescued or dead. The "Tank" type is essentially a large hunk of muscle capable of destroying an entire team within a minute.

The health for all of the characters is displayed in the HUD, and characters automatically speak when doing certain actions to facilitate teamwork. Messages are also displayed for players in need of assistance, such as those pinned or caught by advanced zombies. Players may use items such as medkits on themselves or on other teammates.


A.I. Director


Not dead yet? More zombies!
Not dead yet? More zombies!

An important concept in Left 4 Dead mentioned briefly earlier is it's "Director" AI. The Director controls the pacing of the game to match the players style

and skill level. It also adds variety to the same levels since the director will spawn infected in different places. At E3 2008 Valve showed the first level

played by two different groups of different skill levels. The inexperienced group stumbled through the game and director sent them less baddies. The experienced group got more tougher bad guys, and led to more on-screen explosions. Specifically a docile gas station for the first group became an exploding war zone for the better group. One Turtle Rock developer stated that they want the player to feel

as though they've just barely survived.

The Director uses a system of pacing and what is considered a player's "stress level" as determined by your actions to give you the best experience possible. The game plays with peaks of high tension and valleys of quiet fear with few zombies, thanks to the Director reading how stressed the player becomes. When the Director 'feels' that you are being overwhelmed, the gameplay will ease up a bit. Players can have fun with the Director by entering sv_cheats in the console and setting the Director to constant "panic" mode. After that, the next event in-game will cause an almost neverending tide of hordes to attack the player. This proves the Director controls the game's pacing. It is assumed that the changes in stress for the player become diminished on the higher difficulties, obviously due to there being more zombies per level.

Not Completely Random


While the AI Director creates a dynamic experience, avoiding scripted enemy attacks that can make a map feel stale and boring after a number of playthroughs, as well as adding bonus items such as weapons randomly in a level, there are still some slightly scripted events. For example, in the first subsection of the Mercy Hospital scenario, there are a number of abandoned cars outside the subway entrance that if disturbed by the players by either bumping into them or firing at them will trigger the car alarms, causing the AI Director to spawn a zombie attack which the players must then fight off or escape. Valve has also mentioned "crescendo" events that occur during the game, where the four survivors have to survive an onslaught of infected for a specific amount of time. These crescendo events are one of the few scripted events in the game.


Narrative


Left 4 Dead - Survivor Communication.
Left 4 Dead - Survivor Communication.
Instead of choosing a storyline for the players to follow, the developers decided upon using a looser form of narrative similar to the style of Portal.  The opening cut-scene serves to be as much a training video as it is a introduction to the world.  The four playable character's personalities are established and four of the five special infected are shown, excluding the Boomer.  Additionally concepts such as the melee knock-back and the flashlight are shown.  The only information that the player is given is that the infection has spread quickly, taking only two weeks to turn the majority of civilization into zombies.

The campaigns themselves do not have any voice over or story.  In the opening seconds of the first section of the campaign, one of the player characters will give an overview of the objective for the campaign after a brief fly-by.  Otherwise all of the story occurs via scribblings on the walls of safe houses by previous survivors (see picture on left).  These can be humorous messages such as a forum style flame-war with the conclusion of "I miss the internet," or can help to give the players motivation on what they do want to achieve. A few of the scribblings are hints at achievements, such as killing 53,595 infected.  The source, cause, and type of the infection is never directly discussed in the game, but there are hints that it was caused by one of the mega-corporations now trying to clean up the mess.

Special Infected


The game has regular Infected which are encountered throughout the game and have no special abilities or traits at their disposal. Apart from them there are 5 Special Infected in the game, 4 of which are only playable in Versus mode and all of which will be seen (non-playable) in the Campaign mode.

  • The Boomer - Obese and grotesque, the Boomer is filled with infected vomit which will alert all the nearby Horde when covered over a survivor. Being blown up in range of the survivors can also alert the horde. The Boomer can be considered a liability to the Infected due to the fact that is has the lowest health of them all. Boomers can also be knocked back a fair distance by hitting them with your weapon.
    The Boomer.
    The Boomer.
  • The Hunter - The Hunter is a fast and nimble Infected, capable of climbing up walls to reach high points in maps so that he can then pounce survivors and rip them to shreds. The Hunter has a small amount of health, but he makes up for this with high speeds and quick reflexes.
  • The Smoker - Equipped with a uniquely long tounge, the Smoker can wrap it around survivors and pull them towards him. Along the way, two things can happen. If the Survivor that's being dragged hits an object, they become constricted and the Smoker begins choking them. If they victim manages to be dragged all the way to the Smoker, they will then get mauled over and over again by the Smoker's claws until they are rescued or killed. A smoker also releases a cloud of smoke when killed, hence the name.
  • The Tank - By far the most deadly Infected, this behemoth pounds survivors with its huge fists as well as tossing parts of the environment at them. He has a strong weakness to fire and fire-related weapons. He is the only infected that can't be killed with one headshot. The Tank likes to make his presence known by constantly yelling, and battle music plays whenever a Tank has entered the game.
  • The Witch - The only female Infected, but rare and extremely dangerous. Although the Witch may appear harmless, she can kill a survivor in seconds if disturbed by a flashlight or close contact. Witches are easy to spot because of their moaning and crying, and they can often be placed in obvious spots such as doorways or even the saferoom.

The Hunter.
The Hunter.
Valve has stated that there will be future updates, including new maps and new Boss Infected. Each is uniquely grotesque and possesses unique abilities. There is also a female infected known as “The Witch” but is only AI controlled in Versus mode and is seen more on the harder difficulties. The goal of the player controlled zombies in Versus mode is to stay alive as long as possible and collaborate with the hordes of regular AI infected and other special infected to stop the four survivors from reaching the safe house. If killed, the special infected have to wait for the respawn timer to run down.

Weapons


These are the weapons found in Left 4 Dead:

Pistols

You start with a single pistol and can find another during the game for dual pistols. Pistols have infinite ammunition.
  • Pistol - A simple pistol. You always start out with it and it has unlimited ammunation. It is more accurate than dual pistols and it holds 15 bullets in one clip.
  • Dual Pistols - The dual pistols, although holding more bullets, have less accuracy, but twice the firepower. You can fire them as fast as you can pull the trigger. One extra pistol = 30 bullets.


Basic Weapons

At the start of a campaign you can pick up an SMG or shotgun. When respawning, you'll have a basic weapon depending on the weapon you had upon death.
  • SMG - Fast rate of fire and fairly accurate, but a little weak. Best used for medium distance to short distance. Holds 50 bullets at once. You can carry 480 rounds. It may seem like it comes with a lot of ammo, but you'll soon realize that bullets go fast while using the SMG.
  • Shotgun - Slow rate of fire, wide burst and powerful blasts. Best used in close quarters against multiple infected. Holds 8 shells at once and you can carry a total of 128 shells.

Advanced Weapons

From later in the first map of a campaign and forward, you can find these weapons in random spots. Later levels have these weapons in the safe room.
  • Automatic Shotgun - An automatic shotgun. It's as powerful as the regular shotgun (if not more) and shoots at a much faster rate. Holds 10 shells at once and you can carry a total of 128 shells. Great for clearing out rooms of Infected.
    Bill with the assault rifle.
    Bill with the assault rifle.
  • Assault Rifle - An assault rifle. It has a very high rate of fire and is accurate at long range when standing still. It holds 50 bullets in one clip and you can carry a total of 360 rounds. The assault rifle burns through ammo very fast, forcing the player to make their shots count.
  • Hunting Rifle - A hunting rifle with a scope. Kills regular zombies in a single shot and shots have penetration, meaning that it's possible to kill multiple zombies in a single shot if they're lined up in a row. Holds 15 bullets in one clip and you can carry a total of 180 rounds.

Grenades

The grenades of Left 4 Dead can be found throughout the game in random spots. Only one grenade can be carried at once.
  • Pipe Bomb - The pipe bomb is a home made weapon, that has a simple smoke detector attached to it. When thrown, the pipe bomb emits a beeping sound that attracts zombies. Using a pipe bomb is good strategy to distract zombies if a player has been vomited on by a boomer or if the team is overwhelmed. The pipe bomb explodes after a set amount of time after being thrown.
  • Molotov - A Molotov cocktail that sets an area on fire. This fire damages both survivors and zombies and they will continue to be engulfed in flames for a while after leaving the burning area. The Molotov explodes on impact when thrown.


Explosives

There are three types of explsoves that can be randomly found around the levels in Left 4 Dead. Explosives take the place of your weapon's slot (you still have your 2 weapons)  and you can carry them anywhere in the level but cannot shoot until you put them down. Both explosives require that you shoot them to activate them, and you can melee with the explosives in hand if need be.
  • Gasoline Container - The gasoline container is like a bigger, meaner version of the Molotov. It has a wider effect radius and lasts much longer. Be very careful when placing these because you can easily unintentionally light your companions on fire. These are best used on the Final chapters of each level because the Zombies will just run into the fire if you able to place them in their path towards you.
  • Propane Tank - The propane tank explodes when you shoot it and has a rather large area of effect. Best used against large clumps of Infected.
  • Hydrogen Tank- Similar to the propane tank, but when shot leaks a bit of hydrogen before exploding. Essentially on a timed fuse.

Misc

  • Mounted Machine Gun - A heavy duty weapon which is mounted and controlled by one person at a time. It has unlimited ammo however will overheat if fired for too long. It can only shoot in front from left to right so the Survivor operating it is vulnerable to attack if not protected by another Survivor. It is usually found at "crescendo events" which force the Survivors to defend themselves against the Infected for a certain period of time whilst something happens (e.g. an automatic door opening).

Censored Version in Germany


In Germany, Left 4 Dead has been censored to comply with standards set by the Ministry for protection of minors. None of the games released in Germany feature any form of dismemberment or decapitation. Zombies that have been killed do not remain on the floor but disappear after a few seconds. In the Xbox 360 version red blood has been replaced with green blood. It is impossible to play a legal uncut version on the PC, because the game needs to register with Steam, which is impossible if the IP address from Germany. Uncut Xbox 360 versions can however be imported by surrounding countries such as Switzerland.

Since dismemberment has been banned, the cover of Left 4 Dead also shows an intact hand instead of the one that is missing a thumb.

System Requirements


Minimum

  • OS: Windows Vista, XP or 2000
  • CPU: 3.0 GHz P4, Dual Core 2.0 or AMD64X2 (or higher)
  • RAM: 1 GB for XP / 2GB for Vista
  • Disc drive: DVD-ROM Drive
  • Hard drive: At least 7.5 GB of free space
  • Video: Direct X 9 compatible video card (Video card must be 128 MB or more and should be a DirectX 9-compatible with support for pixel shader 2.0)
  • Sound: Direct X9.0c compatible sound card

Recommended

  • OS: Microsoft Windows XP / Vista / Vista64
  • Processor: Intel core 2 duo 2.4GHz
  • Memory: 1 GB
  • Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better

Xbox 360 Version


The Xbox 360 version supports System Link play and Dedicated Servers over Xbox Live. The 360 Version was developed by Certain Affinity. The game also has a 2 player split-screen co-op mode which can be used online or offline play. Certain Affinity also tweaked the gameplay in a few areas from the PC version. Aim assist has been added to account for the lessened precision of a controller and a 180 degree turn can be performed by pressing the right bumper. The Xbox 360 version also has 50 achievements worth 1,000 gamerscore.

Xbox 360 Game Installation 


Left 4 Dead requires 5.0GB of space to be installed on an Xbox 360 HDD.

Downloadable Content


Survival Pack

On February 5, 2009, Valve announced that the first DLC for Left 4 Dead would be a new game mode called Survival and two new Versus mode campaigns. This DLC was available for free download on April 21,2009 for PC and Xbox 360. 

Survival mode, pits your team against never ending waves of infected, in one of 15 selected locations from the existing campaigns as you try to survive for as long as possible. The DLC also includes a new map exclusively for Survival Mode called 'Last Stand', Leaderboards and fixes many Bugs and Exploits from the previous version of the game.

The PC version also includes the Source Software Development Kit and new achievements for the 'Survival' mode.

On 15 May, 2009, Left 4 Dead 'Game of the Year' Edition released for PC and Xbox 360 at retail and came with all previously available DLC on the disc.

Authoring Tools


On May 16, 2009 Valve released the Left 4 Dead Authoring Tools software. The software allows users to create their own campaign maps, skins, 3D models, sound effects, and music. These maps can be uploaded into the game. Later, Valve will release an update to include player-made levels in the game. Unfortunately, this software only works for the PC version of the game and not the 360.

General Information Edit
Game Name Left 4 Dead
Platform(s)
Publisher(s)
Developer(s)
Genres
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Themes
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Original US Release Nov. 18, 2008
need a fuzzy date?
Original US Release Novemeber

2008
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Aliases L4D
OFLC
OFLC: MA15+
BBFC
BBFC: 18
ESRB
ESRB: M
CERO
CERO: Z
Guides add
Console Commands
A list of all the console commands available in the PC version of left 4 dead.
Left 4 Dead Guide to Winning as Infected
Simply knowing how to play each type of Infected is not enough to win against experienced players. You have play smart. This guide discusses team tactics for playing as Infected
Left 4 Dead Defence point tactics
A strategic overview of different ways to handle the defence points (including the finales) in the game.
Left 4 Dead tips for experienced players
A compilation of useful tips for those already familiar with the game. Hopefully you will find something you didn't know!

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