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Experience Points Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task. |
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Magic The concept of affecting the universe through supernatural methods, breaking the physical laws. Can take form as an act performed by a person (magician,conjurer, wizard, ...) as a property of an item (artifact, wand, focus, ...) or as latent characteristic of a world. |
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Leveling Up The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points. |
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Saving the World Many games feature a story which involves saving the world and its inhabitants, often single handedly. |
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Overworld An overworld is a simplified view of the game world, which lets the player move to different locations or levels. This is a system most commonly found in (older) RPG's. |
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Special Attack Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters. |
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Coordinated Attack Some games let you coordinate with party members to unleash special attacks through precisely timing your attack efforts. |
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Reading Whoever said gamers don't read needs to play these games. |
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3D Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles! |
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Attributes Attributes are a fundamental concept in any video game that has any leveing up system, Attributes are things like Strength, Intellect, Stamina. |
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Battle Screen A mechanic used mainly in Japanese RPGs of both the action and turn-based variety. |
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Boss Fight A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists. |
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Damage Numbers For games that show a number representing how much damage you've done when attacking an enemy. |
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