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    Legend of Grimrock

    Game » consists of 4 releases. Released Apr 11, 2012

    Legend of Grimrock is a modern take on the first-person dungeon crawler genre. Similar to Dungeon Master and Eye of the Beholder, players progress through the game by descending further into the dungeon whilst solving puzzles and slaying enemies.

    I Have A Dream: Making an Homage to Doom in Legend of Grimrock

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    jakob187

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    Edited By jakob187

    There are few times in one's life when they know that they have a particular calling. This week, I found mine.

    I recently updated Legend of Grimrock (which is one of my strong contenders for Game of the Year unless Hotline Miami affects my pleasure areas the way I'm thinking it will), and with that update comes the LoG Dungeon Editor. After sitting down over the weekend and playing around with it a bit, something struck me. Whether it was the actual physical object of my girl slapping me in the side of the head and saying "hey, let's watch this movie" or some type of metaphysical being of awesomeness digging into my ear and finding its way to the idea center of my brain, it hit me.

    I must make an homage to Doom in the Dungeon Editor. The full game. All of it.

    Now, there are a few issues with this. First of all, there are obviously none of the same monsters, instead replacing them with LoG's stock enemies. That's fine. The other issue is that the amount of space you have available to make these dungeons is a bit confined. You can do a LOT with it and cover some serious space, but some of the bigger wide-open areas just can't be at big and wide open. There also can't be higher tiers of elevation, as there is only ground level combat. This is all fine.

    My general goal is to take all of these maps and translate them as best as I can to the Legend of Grimrock Dungeon Editor in order to recreate as much of Doom within LoG as possible. The idea of playing an Eye of the Beholder-style version of Doom tickles my pleasurable bits just right.

    This project shouldn't take more than a month or two to complete so long as I have the time available for it. I'm also going to need to find a way to record some video to show people exactly what I'm doing and working on. In the end, though, I have a feeling that I can create something unique and fun to play while also offering homage to one of my favorite games, nay...THE reason I got into PC games in the first place.

    Wish me luck!!!

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    jakob187

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    #1  Edited By jakob187

    There are few times in one's life when they know that they have a particular calling. This week, I found mine.

    I recently updated Legend of Grimrock (which is one of my strong contenders for Game of the Year unless Hotline Miami affects my pleasure areas the way I'm thinking it will), and with that update comes the LoG Dungeon Editor. After sitting down over the weekend and playing around with it a bit, something struck me. Whether it was the actual physical object of my girl slapping me in the side of the head and saying "hey, let's watch this movie" or some type of metaphysical being of awesomeness digging into my ear and finding its way to the idea center of my brain, it hit me.

    I must make an homage to Doom in the Dungeon Editor. The full game. All of it.

    Now, there are a few issues with this. First of all, there are obviously none of the same monsters, instead replacing them with LoG's stock enemies. That's fine. The other issue is that the amount of space you have available to make these dungeons is a bit confined. You can do a LOT with it and cover some serious space, but some of the bigger wide-open areas just can't be at big and wide open. There also can't be higher tiers of elevation, as there is only ground level combat. This is all fine.

    My general goal is to take all of these maps and translate them as best as I can to the Legend of Grimrock Dungeon Editor in order to recreate as much of Doom within LoG as possible. The idea of playing an Eye of the Beholder-style version of Doom tickles my pleasurable bits just right.

    This project shouldn't take more than a month or two to complete so long as I have the time available for it. I'm also going to need to find a way to record some video to show people exactly what I'm doing and working on. In the end, though, I have a feeling that I can create something unique and fun to play while also offering homage to one of my favorite games, nay...THE reason I got into PC games in the first place.

    Wish me luck!!!

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    ArbitraryWater

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    #2  Edited By ArbitraryWater

    This sounds like a great idea and something I would support. With these mod tools out, I'm wondering how long it will take for someone to remake either Dungeon Master or Eye of the Beholder in their entirety, but your project sounds just as great.

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    jakob187

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    #3  Edited By jakob187

    I started some work on it last night. It's going to be interesting working on this, especially given that I kind of want to keep the swarms of enemies that Doom has intact for it. Because of the way combat works in LoG, I may have to try and delay enemies from spawning or hide them in some monster closets with some time delay before the closets open to let them out.

    The general design of the level has come out well (it's Hangar, the very first map). It really is just the pacing of the whole thing. I want it to be a faster pace than what LoG itself offers without sacrificing what makes LoG itself great. Right now, it's just the enemies that I'm working on. Once I've got that stuff figured out, I'll get the secrets in and hopefully have a video to show it off or even the dungeon itself.

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    Ravenlight

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    #4  Edited By Ravenlight

    This sounds like an awesome project. Upload a few screenshots!

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