What did you think of the ending?

#1 Posted by FunExplosions (5407 posts) -

So I know it's been awhile, but I've been curious if anyone else thought the ending was as dumb as I did. Hard to tell if it was intentional, but... a box... who somehow fits perfectly into the game's mechanics... who's entirely out of place with the up-to-that-point universe fiction... who is apparently the last member of a race of super-boxes that dominated the world with their inability to move diagonally? I kinda think the ending soured the experience and ended on a real blunt note. Would have preferred anything else, really; even a stupid dragon.

wat u guys think?

#2 Posted by BeachThunder (12437 posts) -

Hm, I thought the cube idea was great, no other kind of enemy would have fitted so perfectly into the grid-based world of Grimrock. You can also tell the game is leading up to the mechanical themed last level by the design of the dream sequences:

Also, at this point, dragons in games seem like a disgusting cop-out - along with a whole slew of other generic medieval fantasy enemies. So, in fact, I would probably even go ahead and suggest that the last level was the most inspired part of the game.

#3 Posted by Alkaiser (366 posts) -

Hide your kids, hide your wife... hide your minotaur, cause cube's crushing everybody.

*cough* Yeah, I thought it was goofy as hell. They should've gone all out and had crazy climatic boss music while the cube slowly chugged its way towards you. And it should've had sassier dialogue and some really cheesy bad voice acting. Just a really monotone man going "Don't run. I'm gonna crush the hell out of you. You're totally gonna get the business end of this cube applied to you. Which is all the ends. Because they all crush."

#4 Posted by FunExplosions (5407 posts) -

@Alkaiser said:

Hide your kids, hide your wife... hide your minotaur, cause cube's crushing everybody.

*cough* Yeah, I thought it was goofy as hell. They should've gone all out and had crazy climatic boss music while the cube slowly chugged its way towards you. And it should've had sassier dialogue and some really cheesy bad voice acting. Just a really monotone man going "Don't run. I'm gonna crush the hell out of you. You're totally gonna get the business end of this cube applied to you. Which is all the ends. Because they all crush."

Would have been a ton better.

@BeachThunder: Well that's the point: a dragon -- with all its lameness -- would have been more welcome in my opinion.

I guess my take on the entire game was much different than yours. I saw the entire thing a tribute to those classic 3d games, and the enemies all tributes to classical dungeon monsters. So in a way the final boss is kinda like throwing spinners on a 1920s Ford... but way less awesome.

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