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    Legend of Grimrock

    Game » consists of 4 releases. Released Apr 11, 2012

    Legend of Grimrock is a modern take on the first-person dungeon crawler genre. Similar to Dungeon Master and Eye of the Beholder, players progress through the game by descending further into the dungeon whilst solving puzzles and slaying enemies.

    decker12's Legend of Grimrock (PC) review

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    • decker12 wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • decker12 has written a total of 5 reviews. The last one was for Legend of Grimrock
    • This review received 2 comments

    Classic Old School Dungeon Crawler

    Much has been said already about the "classic" Dungeon Master style gameplay of LoG, and as a veteran of those games many years ago I can say that Almost Human has replicated the formula very well.

    The game itself is delightfully difficult and makes no qualms about it's sometimes infuriatingly labor-intensive gameplay. There's no hotkeys to swing a weapon or macros to cast spells, it's all about moving your mouse and right clicking, just like in the old Amiga days. I'm surprised there are even keyboard shortcuts to move around the dungeon or open up the character panels!

    Starting the game naked and weaponless means every dagger or tattered piece of clothing is important. No spellbook means you have to learn how to cast spells yourself by experimentation. There's no auto reloading or swapping specs or redoing your skill selection when you level up. Dwindling torch supplies and finite food resources mean you have to take a certain level of urgency to your quest.

    There's no conversation options, no vendor to buy and sell with, and very little back story.

    Combat is difficult and relentless. You only have a handful of attacks available at any time, and it's important to use them properly while navigating around the tight corridors. This game does not hold your hand and some may find the relatively simplistic combat a bit restrictive. There's no crazy combo attacks or massive spell chains. You equip a weapon and swing (or throw) it - that's basically it. Delightfully old school but not exactly "deep" by the standards of modern day action RPGs. The level up system provides tangible, immediate benefits, which is important because your characters die frequently.

    Graphics and sound are great and again, very reminiscent of Dungeon Master (especially the blood curdling scream when your party falls into a pit). Items are easily missed when they lay on the floor as there's no beginner-level "glow" that guides your mouse to important bits or items. Many of the puzzles involve pixel hunting around the duplicated wall textures, looking for an out of place stone or extra little lever to pull.

    Since the game is such a spiritual sequel to Dungeon Master, I found myself missing some aspects of that old game while playing LoG. You can't smash gates down on the monsters, there's no limb injury system, and you're rewarded EXP and levels for defeating monsters, not by practicing your abilities.

    The dungeon is not randomly generated, so if you decide to try out a new party and replay the game, you'll be doing much of the same stuff over again. It therefore takes a few hours (and a few dungeon levels) to truly test any new party configuration.

    If you were a fan of Dungeon Master and remember spending hours wandering around same-looking corridors trying to find the Staff of Chaos, you'll definitely enjoy Legend of Grimrock.

    2 Comments

    Avatar image for muffinator
    Muffinator

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    Edited By Muffinator
    Many of the puzzles involve pixel hunting around the duplicated wall textures, looking for an out of place stone or extra little lever to pull.

    it's not really pixel hunting , you can see a broken brick and you can often see them from 2 or 3 tiles away if the room is well lit.

    also there's a dungeon selection at the start(grimrock is the only dungeon you can choose) that might mean there will be more dungeons to come and maybe even user generated content.

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    zoobert

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    Edited By zoobert

    I am a fan of Dungeon Master. It is one of my all time favourite game but I am not sure I am a fan of not having short cuts on the different spells. Let's see I will buy and try it.

    Other reviews for Legend of Grimrock (PC)

      A perfect balance between accessibility and depth 0

      Legend of Grimrock is a homage to 80s and early 90s first person dungeon crawlers and it shows how fun and rewarding those games were to people ( like myself ) who were not present in those times. LoG's story, like most of the dungeon crawlers of any kind, is just a filler to give purpose to the whole thing. Mount Grimrock is a place where they send criminal convicts to and the 4 characters who are controlled by the player are among these criminals. The dungeon in the mountain is filled with tra...

      1 out of 1 found this review helpful.

      Fantasy Survival Horror 0

      I curled up in the corner of the room and tried to get some sleep. A charging ogre had surprised me while I was refilling my antivenom stores after a spider ambush. The gate I entered through had slammed shut, so I ran for the nearest open gate I saw. I turned the corner just as he smashed into the wall behind me; I promptly whipped around and pulled a chain, shutting the gate. He paced back and forth outside, waiting for me to pop out. I heard slithering behind me. Was it some new enemy? Oozes,...

      0 out of 1 found this review helpful.

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