Lego Indiana Jones: The Original Adventures
Lego Indiana Jones: The Original Adventures is a video game that consists of 13 releases
Lego Indy is an endearing romp through the classic swashbuckling films, but the Lego gameplay's rough edges are starting to show.
Read Brad's full review
It's easy to imagine a day when we're all jaded and cynical about the endless number of Lego Your-Franchise-Here titles flooding the market, but I don't think that day is here yet. Traveller's Tales--the developer behind the previous Lego Star Wars games and now Lego Indiana Jones--has figured out a workable formula for simple, kid-friendly cooperative action with light puzzle-solving elements that will remain viable for a good long while. Just add beloved franchise, stir, and serve to a willing readymade audience. To me, the Lego formula is only as entertaining as the franchises you bind to it, but luckily, Star Wars and Indiana Jones are pretty hard to dislike.
Anyone who's played one of the Lego Star Wars games will know exactly what they're getting into here, since Lego Indy is basically one of those games with different levels and characters slapped on. It represents all three of the original movies (sorry, <i>Crystal Skull</i>) with six levels each, and every level brings in the relevant story characters to plow through a bunch of enemies, collectables, and some easy environmental puzzles. In between, you can head back to the game's hub, Barnett College, to cash in some of those collectables on cheats and tons more playable characters. It's all standardized Lego action game stuff. No big surprises here.
My problem with Lego Indy isn't that it's the fourth game to get the Lego treatment in three years. It's that there are just too many elements of the gameplay that still feel clumsy and unrefined. On the surface, the game hits the right notes: you've got light-hearted brawling, some decent platforming sequences, and puzzles that don't take a lot of brain power to put together. But there are a lot of irksome aspects in the game's design. The characters' feet get little traction on the ground, so it's easy to slide right into a few pits when running through a platforming area, making you start over repeatedly. Some of the buttons have multiple contextual actions mapped to them, so you occasionally find yourself switching characters when you were trying to get into a vehicle, or hurling away an item you wanted to use instead. You can frequently get stuck in the level geometry. Sometimes your AI-controlled buddy character will disappear somewhere in the level, forcing you to run backwards until you find out where they got hung up and force them to get a move on.
I could go on. None of these little issues are a big deal on their own, but cumulatively they make the gameplay tiresome more often than I would have liked. Traveller's Tales could iron out most of the frustrating little quirks by critically evaluating the gameplay and making a few tweaks here and there. It's probably too late to apply the fixes to the upcoming Lego Batman, but this series needs some refinement if it's going to stay entertaining to discriminating gamers in the long run.
I don't want to sound too down on Lego Indiana Jones. As with all the Lego games, the thing that keeps Indy's gameplay merely a little annoying and not downright maddening is how casual the game really is. That's mainly because you have unlimited lives with no penalty for dying, so you can just button-mash your way through every level without regard for personal safety if you want. Like Star Wars before it, Indy also gets more fun after you finish it the first time through and can go back to each level in "free play" mode, which lets you instantly cycle between a bunch of characters with every ability in the game. That naturally makes it easier to get through most of the obstacles (cutting down on the frustration factor) and allows you to pick up more of the collectables you couldn't get the first time, too. Running through areas in free play with a second player is usually good for a few chuckles.
Lego Indiana Jones has enough entertainment value to make it worth running through, when you're in a casual mood. The series' trademark mirthful animated cutscenes are also in effect here, making the package a bit more endearing. After Lego Batman comes out, though, I hope Traveller's Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
Anyone who's played one of the Lego Star Wars games will know exactly what they're getting into here, since Lego Indy is basically one of those games with different levels and characters slapped on. It represents all three of the original movies (sorry, <i>Crystal Skull</i>) with six levels each, and every level brings in the relevant story characters to plow through a bunch of enemies, collectables, and some easy environmental puzzles. In between, you can head back to the game's hub, Barnett College, to cash in some of those collectables on cheats and tons more playable characters. It's all standardized Lego action game stuff. No big surprises here.
My problem with Lego Indy isn't that it's the fourth game to get the Lego treatment in three years. It's that there are just too many elements of the gameplay that still feel clumsy and unrefined. On the surface, the game hits the right notes: you've got light-hearted brawling, some decent platforming sequences, and puzzles that don't take a lot of brain power to put together. But there are a lot of irksome aspects in the game's design. The characters' feet get little traction on the ground, so it's easy to slide right into a few pits when running through a platforming area, making you start over repeatedly. Some of the buttons have multiple contextual actions mapped to them, so you occasionally find yourself switching characters when you were trying to get into a vehicle, or hurling away an item you wanted to use instead. You can frequently get stuck in the level geometry. Sometimes your AI-controlled buddy character will disappear somewhere in the level, forcing you to run backwards until you find out where they got hung up and force them to get a move on.
I could go on. None of these little issues are a big deal on their own, but cumulatively they make the gameplay tiresome more often than I would have liked. Traveller's Tales could iron out most of the frustrating little quirks by critically evaluating the gameplay and making a few tweaks here and there. It's probably too late to apply the fixes to the upcoming Lego Batman, but this series needs some refinement if it's going to stay entertaining to discriminating gamers in the long run.
I don't want to sound too down on Lego Indiana Jones. As with all the Lego games, the thing that keeps Indy's gameplay merely a little annoying and not downright maddening is how casual the game really is. That's mainly because you have unlimited lives with no penalty for dying, so you can just button-mash your way through every level without regard for personal safety if you want. Like Star Wars before it, Indy also gets more fun after you finish it the first time through and can go back to each level in "free play" mode, which lets you instantly cycle between a bunch of characters with every ability in the game. That naturally makes it easier to get through most of the obstacles (cutting down on the frustration factor) and allows you to pick up more of the collectables you couldn't get the first time, too. Running through areas in free play with a second player is usually good for a few chuckles.
Lego Indiana Jones has enough entertainment value to make it worth running through, when you're in a casual mood. The series' trademark mirthful animated cutscenes are also in effect here, making the package a bit more endearing. After Lego Batman comes out, though, I hope Traveller's Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
Trivia
Which Star Wars character is unlockable and playable in Lego Indiana Jones?
- Darth Vader
- C3PO
- R2D2
- Hans Solo
Screenshots
User Reviews
| Platform | User Reviews | Avg. Score |
|---|---|---|
| All Reviews | 28 reviews |
|
| PSP | 1 review |
|
| PlayStation 2 | 2 reviews |
|
| Xbox 360 | 14 reviews |
|
| PlayStation 3 | 6 reviews |
|
| Wii | 2 reviews |
|
| Nintendo DS | 1 review |
|
| PC | 2 reviews |
|
| Add your own user review | ||
Missing something?
Indiana Jones' Greatest Adventures
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
The Legend of Spyro: The Eternal Night
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
LEGO Star Wars II: The Original Trilogy
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
Gex 3: Deep Cover Gecko
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
LEGO Star Wars: The Complete Saga
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
Spyro 2: Ripto's Rage
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
Tomb Raider: Underworld
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
Lego Batman: The Video Game
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
Missing something?
Missing a character?
Dr. Henry Walton Jones, Sr.
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
Missing a location?
Missing a concept?
Customizable Characters
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
Split-Screen Multiplayer
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
























on July 21, 2008
It would have been good to see Lego Batman have a large Gotham City to drive around, stop crimes etc, but from what i've seen of it it follows the strict level by level basis of the past lego games.
Like any game that sells, the devs will keep milking the basic gameplay from one franchise to another until it stops selling, and then try and reinvent them, Tomb Raider being a good example.
on July 21, 2008
on July 21, 2008
I dunno, perhaps I'm just not enough of an Indy fan for this game to work as well? After all, remove the movie concept and the games are pretty much identical...
on July 21, 2008
on July 21, 2008
on July 21, 2008
on July 21, 2008
On top of that - being an Indy fan really did make it feel that extra bit special. I won't spoil it too much but there's some pretty awesome extra stuff awaiting to be unlocked. ;)
on July 21, 2008
on July 22, 2008
I enjoyed this game. I didn't want to go for 100% as much as I did in the original Star Wars Trilogy, but it was fun. I played it on the Wii, thinking that the novelty of the whip would be well worth the purchase. But I didn't buy it. So back to Gamefly it goes after I beat it. Fun game, if not for the gameplay, at least for the nostalgia factor.
on July 23, 2008
on July 23, 2008
All and all, despite it's flaws the game for some reason is fun to play. It's nostalgic for Indy fans, and fun for kids. Anybody can play it and have a good time, I'd give it a 3 outta 5. (3.4 or 4 if you can wait a couple months and grab used)
I'm waiting for Lego Matrix and Lego Lord of the Rings.
on July 23, 2008
I like the Lego games. But when the "Hey I'm playing as Indy" wears off, its a lot like the Star Wars games. Same problems I had with them to: Camera view and level design.
Heres hoping Lego Batman gets things ironed out.
on July 24, 2008
The controls are very similar, so if you played the Star Wars series, it will be easy to pick up the moves and play.
on July 25, 2008
on July 28, 2008
Login or Signup to comment.