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Concept »
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
An in-game design interface that allows the player to configure aspects of a game, among other things.
A concept SNK used during the last years of Neo-Geo games. These games had over 500 megabits in the game cartridge. They were made to compete with Capcom's CPS-3 technology.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
When a level select screen takes the form of a map.
An overworld system consisting of several locations connected by straight paths.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
Used in Super Mario Bros. via the pipe system. Warp Zones became popularized on the NES/SNES.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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