lilt line
Game » consists of 0 releases. Released Dec 13, 2010
A music-action game that puts you in control of a white line that needs steered through a psychedelic tunnel. lilt line was originally released on the iPhone, but in a partnership with Bit.Trip developers Gaijin Games, the title has seen a release on WiiWare.
Bit.Trip Creators To Publish App Store Darling Lilt Line On WiiWare
Lilt Line is like what I imagined would happen if Guitar Hero married PC classic Snake and then had a special kid named "Lilt Line." It's a music-based joint that puts you behind the wheel of a simple, unimaginative white line across a series of fractal mazes brimming with psychedelics that rumble and strobe alongside fast and eclectic electronic beats.
The goal is to steer the line through each maze, all the while using the handheld's tilt functionality to maneuver and its touch capabilities to slip through white hot barriers that appear in sync with the current level's music. All in all, it's a basic game that should translate well to the Wii's unusual inputs.
== TEASER =="Lilt Line has been a labor of love for us over here at Gaijin Games," Gaijin Games' Alex Neuse wrote on the studio's blog. "The original version was created by differentcloth for the iPhone, and the moment I saw it, I fell in love with the game."
"I’m sure it comes as no surprise that I’m a huge fan of rhythm/music gameplay, and when I contacted the fine folks behind the original, we realized just how awesome it would be to work on something together. In short, we hit it off."
The official Lilt Line website mentions that the game will ship with a total of 15 levels, which just so happens to be the exact amount available on the $2.99 iPhone version of the game. No release date is being listed, but an official trailer is available for your viewing pleasure.
Lilt Line is like what I imagined would happen if Guitar Hero married PC classic Snake and then had a special kid named "Lilt Line." It's a music-based joint that puts you behind the wheel of a simple, unimaginative white line across a series of fractal mazes brimming with psychedelics that rumble and strobe alongside fast and eclectic electronic beats.
The goal is to steer the line through each maze, all the while using the handheld's tilt functionality to maneuver and its touch capabilities to slip through white hot barriers that appear in sync with the current level's music. All in all, it's a basic game that should translate well to the Wii's unusual inputs.
== TEASER =="Lilt Line has been a labor of love for us over here at Gaijin Games," Gaijin Games' Alex Neuse wrote on the studio's blog. "The original version was created by differentcloth for the iPhone, and the moment I saw it, I fell in love with the game."
"I’m sure it comes as no surprise that I’m a huge fan of rhythm/music gameplay, and when I contacted the fine folks behind the original, we realized just how awesome it would be to work on something together. In short, we hit it off."
The official Lilt Line website mentions that the game will ship with a total of 15 levels, which just so happens to be the exact amount available on the $2.99 iPhone version of the game. No release date is being listed, but an official trailer is available for your viewing pleasure.
This music deserves a better game.
Suggested change list:
* Color the beat markers so you know wether you're matching a kick or a snare or a hihat. Or whatever really: Just randomly picking a soundtrack element you're supposed to tap on doesn't aid the rhythm action at all, it's just confusing. TBH the game on the iPhone in its current state is borderline unplayable on later levels.
* Contextualize the levels. As it is the only thing to do with the sound is the beat markers. Everything else is just noise.
But yeah, the music is great.
Seems interesting. Super abstract in the visual department, but interesting. Wonder if it'll be as hard as the Bit.Trip games are.
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