So I was thinking this game looks pretty cool and everybody seems to of given this game rave reviews but I dunno. I also remember people saying the same things about Braid and I found the obtuse puzzles more troublesome than fun. Really my question is if I didn't like the puzzles in Braid would I like this? I read Brad's review and he mentioned that some of the later puzzles aproach Braid like complexity so that kind of makes me a bit iffy, especially considering this is a $15 investment.
Limbo
Game » consists of 19 releases. Released Jul 21, 2010
- Xbox 360 Games Store
- PlayStation Network (PS3)
- PC
- Mac
- + 9 more
- PlayStation Network (Vita)
- Xbox One
- PlayStation 4
- Nintendo Switch
- Xbox 360
- iPhone
- iPad
- Android
- Fuze Tomahawk F1
A young boy seeks to rescue his lost sister from the dreary, dangerous world of Limbo in this monochrome puzzle-platformer.
If I didn't like Braid would I like this?
Braid's puzzles are all rooted in time travel, Limbo's puzzles are mostly rooted in physics. Where they share the same genre, their mechanics, themes, and art direction differ tremendously.
I don't know what braid is but Limbo is pretty good, although I don't think it is worth the $15. I picked it up on sale didn't really like how the last half puts the emphasis on timing.
I've never played Braid but isn't it rather complex mechanically speaking? Like, aren't there different ways to alter time in that game? In Limbo there are 2 actions; jump and grab. That alone makes the puzzles easier to comprehend because there are so few options available to you. I didn't find the later puzzles challenging because they were perplexing but rather because they were timing based.
At first, I thought the thread was titled "if I didn't like Brad would I like this game." My bad.
Anywho, for my own experience, I did enjoy braid a fair amount, I found limbo to be a bit of a different artistic experience as well as the physics-based gameplay. But, it depends on what stylies your into I suppose...
The first half is like a cinematic platformer in the vein of Another World or Heart of Darkness. This part is very well put, with some clever physic puzzles thrown in between dynamic platforming events and haunting imagery.
The latter half is just a sequence of physic puzzles. It bores beyond human reasoning after the engaging start, and most of them are without any trace of context.
So no, I don't think you'll like the game. Maybe the presentation can carry you through the first hour or so, but you'll probably lose interest after that point.
@rolanthas said:
The first half is like a cinematic platformer in the vein of Another World or Heart of Darkness. This part is very well put, with some clever physic puzzles thrown in between dynamic platforming events and haunting imagery.
The latter half is just a sequence of physic puzzles. It bores beyond human reasoning after the engaging start, and most of them are without any trace of context.
So no, I don't think you'll like the game. Maybe the presentation can carry you through the first hour or so, but you'll probably lose interest after that point.
Good description. I've been stuck on a factory puzzle with an elevator and a box and a see saw for a few months now. Not sure if I care enough to look up a walkthrough.
@Echofoxz: It would have been on the first page of the Limbo subforum so it's not that crazy that he found it.
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