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    Limbo

    Game » consists of 19 releases. Released Jul 21, 2010

    A young boy seeks to rescue his lost sister from the dreary, dangerous world of Limbo in this monochrome puzzle-platformer.

    If I didn't like Braid would I like this?

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    Deathawk

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    #1  Edited By Deathawk

    So I was thinking this game looks pretty cool and everybody seems to of given this game rave reviews but I dunno. I also remember people saying the same things about Braid and I found the obtuse puzzles more troublesome than fun. Really my question is if I didn't like the puzzles in Braid would I like this? I read Brad's review and he mentioned that some of the later puzzles aproach Braid like complexity so that kind of makes me a bit iffy, especially considering this is a $15 investment.

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    FluxWaveZ

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    #2  Edited By FluxWaveZ

    I generally disliked Braid and although I have some problems with Limbo, I'm enjoying it.

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    LordXavierBritish

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    #3  Edited By LordXavierBritish

    This game is nothing like Braid.
     
    Braid was good.

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    mikeeegeee

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    #4  Edited By mikeeegeee

    Braid's puzzles are all rooted in time travel, Limbo's puzzles are mostly rooted in physics. Where they share the same genre, their mechanics, themes, and art direction differ tremendously.

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    DarthOrange

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    #5  Edited By DarthOrange

    I don't know what braid is but Limbo is pretty good, although I don't think it is worth the $15. I picked it up on sale didn't really like how the last half puts the emphasis on timing.

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    Video_Game_King

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    #6  Edited By Video_Game_King

    @LordXavierBritish said:

    Braid was good.

    And so is Limbo.

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    mosespippy

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    #7  Edited By mosespippy

    I've never played Braid but isn't it rather complex mechanically speaking? Like, aren't there different ways to alter time in that game? In Limbo there are 2 actions; jump and grab. That alone makes the puzzles easier to comprehend because there are so few options available to you. I didn't find the later puzzles challenging because they were perplexing but rather because they were timing based.

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    fox01313

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    #8  Edited By fox01313

    Depends, best thing to do is go after the demo to find out for sure unless you want to do what I did with a few games on XBLA & just buy them before playing (as they sounded interesting yet I found I wasn't having that much fun playing them).

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    EarlessShrimp

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    #9  Edited By EarlessShrimp

    At first, I thought the thread was titled "if I didn't like Brad would I like this game." My bad.

    Anywho, for my own experience, I did enjoy braid a fair amount, I found limbo to be a bit of a different artistic experience as well as the physics-based gameplay. But, it depends on what stylies your into I suppose...

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    rolanthas

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    #10  Edited By rolanthas

    The first half is like a cinematic platformer in the vein of Another World or Heart of Darkness. This part is very well put, with some clever physic puzzles thrown in between dynamic platforming events and haunting imagery.

    The latter half is just a sequence of physic puzzles. It bores beyond human reasoning after the engaging start, and most of them are without any trace of context.

    So no, I don't think you'll like the game. Maybe the presentation can carry you through the first hour or so, but you'll probably lose interest after that point.

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    AhmadMetallic

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    #11  Edited By AhmadMetallic

    I dislike Braid. I love Limbo. Does this help?

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    kpaadet

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    #12  Edited By kpaadet

    I didnt like Braid either, but thought Limbo was worth a playthrough. Its not a very long game so see if you can get it for cheap.

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    zaccheus

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    #13  Edited By zaccheus

    What the hell is going on here? Did @rolanthas: just answer a 5 month old question and now everyone wants in? OK, I love both and if you don't you are wrong.

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    Freshbandito

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    #14  Edited By Freshbandito

    @rolanthas: I think the guy may have made his mind up a couple months ago...

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    Kierkegaard

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    #15  Edited By Kierkegaard

    @rolanthas said:

    The first half is like a cinematic platformer in the vein of Another World or Heart of Darkness. This part is very well put, with some clever physic puzzles thrown in between dynamic platforming events and haunting imagery.

    The latter half is just a sequence of physic puzzles. It bores beyond human reasoning after the engaging start, and most of them are without any trace of context.

    So no, I don't think you'll like the game. Maybe the presentation can carry you through the first hour or so, but you'll probably lose interest after that point.

    Good description. I've been stuck on a factory puzzle with an elevator and a box and a see saw for a few months now. Not sure if I care enough to look up a walkthrough.

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    Echofoxz

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    #16  Edited By Echofoxz

    What the heck? How do you even find a 5 month old thread anyways?

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    mscupcakes

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    #17  Edited By mscupcakes

    @Echofoxz: It would have been on the first page of the Limbo subforum so it's not that crazy that he found it.

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    rolanthas

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    #18  Edited By rolanthas

    Sorry all, it seems necromantic arts got the best of me. I shall go and practice my mastery over corpses a bit more.

    On the other side, why is responding to long gone threads a taboo exactly? I think I was sick on that class of interwebz ethics.

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    NekuCTR

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    #19  Edited By NekuCTR

    I'm not opposed to walls of text in my video games, but I much prefer the environmental storytelling of LIMBO.

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    deactivated-589cf9e3c287e

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    @Deathawk: I think I had to look a walkthrough for one of Limbo's puzzles. I used guide through all of Braid. The only real problem I ran into with Limbo's puzzles was not seeing something in the background due to the visual style.

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