I was itching for something new to play. Limbo came out, so I bought it. Very disappointed with what I got. No more than 3 1/2 hours of gameplay, and no re playability. Don't mention the eggs, that's not re playability to me. Sorry artsy people, discussing the ambiguous and lame ending to a game does not add to its value or make it worth a purchase. As for the rest of the summer line up, I'm only getting Castlevania. I'm sure other people feel this way, so don't start flaming me. Or do, since it's a free country.
Limbo
Game » consists of 19 releases. Released Jul 21, 2010
- Xbox 360 Games Store
- PlayStation Network (PS3)
- PC
- Mac
- + 9 more
- PlayStation Network (Vita)
- Xbox One
- PlayStation 4
- Nintendo Switch
- Xbox 360
- iPhone
- iPad
- Android
- Fuze Tomahawk F1
A young boy seeks to rescue his lost sister from the dreary, dangerous world of Limbo in this monochrome puzzle-platformer.
In my opinion, Limbo is not worth 1200 microsoft points.
I'm sorry you feel that way but I definitely feel like I got my moneys worth out of it. It was very short, but I think the unique experience the game presented made it worth every penny. However, there are clearly better ways to spend 1200 Microsoft points if you really want longevity.
I will say that i still think it is a great game but yeah i agree that it is not worth 15 bucks. I feel it would have been perfect to start off the summer arcade with this game at 10 bucks and it would have got everyone buying it. I find it hard to believe most of the games in summer of arcade are worth 15 bucks. Maybe monday night combat and lora coft but i think it has more to do with 15 bucks turning into the new base price for downloadable games.
" I will say that i still think it is a great game but yeah i agree that it is not worth 15 bucks. I feel it would have been perfect to start off the summer arcade with this game at 10 bucks and it would have got everyone buying it. I find it hard to believe most of the games in summer of arcade are worth 15 bucks. Maybe monday night combat and lora coft but i think it has more to do with 15 bucks turning into the new base price for downloadable games. "Well you say it's 3.5 hours for $15. Would you feel ripped off if you bought a regular $60 game that was 14 hours long and great?
Look, someone who measures game value in time spent playing instead of time spent playing it + time spent enjoying having played it.
If you're unwilling to cash out $15 for 3-5 hours of fresh, imaginative interactive entertainment, then... I don't even know. Good luck with your next best sandbox game and shooter, I guess.
I got to admit I'm very hesitant to pay $15 bucks for this, despite all the praise. If Limbo comes out on PC you just know it'll be 4.99 or less on Steam come holiday season. Come to think of it I've paid $4.99 or less on Steam for games with tons of content and high praise. Hell I just got the Introversion pack a few weeks ago for 5 bucks and that's 4 whole great games right there.
As much as I like supporting small developers doing good, I also want to vote with my wallet that $15 should not be the de facto price for downloadable titles on XBLA if the content just isn't there.
"@phantomzxro said:" I will say that i still think it is a great game but yeah i agree that it is not worth 15 bucks. I feel it would have been perfect to start off the summer arcade with this game at 10 bucks and it would have got everyone buying it. I find it hard to believe most of the games in summer of arcade are worth 15 bucks. Maybe monday night combat and lora coft but i think it has more to do with 15 bucks turning into the new base price for downloadable games. "Well you say it's 3.5 hours for $15. Would you feel ripped off if you bought a regular $60 game that was 14 hours long and great? "
I did not say that here but to your question it would depend, i'm expecting much more from a game when i pay 60 dollars and if a game running at about 10 to 15 hours even if it is great it will be a toss up because i feel it is on the short side. So in saying that if there is no other lasting factor in the game it will be a 50/50 if i get the game or not. This game won out and so did heavy rain, but i can't say the same for splinter cell or alan wake. Also limbo is a harder sell because after your first run you will beat the game in a hour to 2 hours tops, so replay is low if unless your want to s-rank it. Lucky tho the game is a really great game and i want to support up and coming game makers.
"I got to admit I'm very hesitant to pay $15 bucks for this, despite all the praise. If Limbo comes out on PC you just know it'll be 4.99 or less on Steam come holiday season. Come to think of it I've paid $4.99 or less on Steam for games with tons of content and high praise. Hell I just got the Introversion pack a few weeks ago for 5 bucks and that's 4 whole great games right there. As much as I like supporting small developers doing good, I also want to vote with my wallet that $15 should not be the de facto price for downloadable titles on XBLA if the content just isn't there. "
Yeah i agree in what you said and is very much my line of thinking which is hard because we all want to support small developers but also we don't want every game turning into a 15 dollar game just because they want more money.
I was going to buy it until I found out that it's $15. I would have got it if it was $10, buut now I think I'll wait for a price drop.
" @sixghost said:Oops, I thought you were also the OP. I don't know where you've been for the past 3-4 years, but a 15 hour game is on the long side these days. Unless you plan to only play open world games with time sinks like collectables and sidequests, I don't think you will find too many great games that run longer than that"@phantomzxro said:I did not say that here but to your question it would depend, i'm expecting much more from a game when i pay 60 dollars and if a game running at about 10 to 15 hours even if it is great it will be a toss up because i feel it is on the short side. So in saying that if there is no other lasting factor in the game it will be a 50/50 if i get the game or not. This game won out and so did heavy rain, but i can't say the same for splinter cell or alan wake. Also limbo is a harder sell because after your first run you will beat the game in a hour to 2 hours tops, so replay is low if unless your want to s-rank it. Lucky tho the game is a really great game and i want to support up and coming game makers. "" I will say that i still think it is a great game but yeah i agree that it is not worth 15 bucks. I feel it would have been perfect to start off the summer arcade with this game at 10 bucks and it would have got everyone buying it. I find it hard to believe most of the games in summer of arcade are worth 15 bucks. Maybe monday night combat and lora coft but i think it has more to do with 15 bucks turning into the new base price for downloadable games. "Well you say it's 3.5 hours for $15. Would you feel ripped off if you bought a regular $60 game that was 14 hours long and great? "
I highly doubt it would be marked down at initial release, on any subsequent platform. The developer needs time to make money, then we will see it 'on sale' in the future."If Limbo comes out on PC you just know it'll be 4.99 or less on Steam come holiday season."
I do agree that it isn't worth 1200 MSP but I also agree with this:
@Meowayne said:
" Look, someone who measures game value in time spent playing instead of time spent playing it + time spent enjoying having played it. If you're unwilling to cash out $15 for 3-5 hours of fresh, imaginative interactive entertainment, then... I don't even know. Good luck with your next best sandbox game and shooter, I guess. "
There are plenty of long, drawn-out experiences of which only a 2 or 3 hour segment is actually any good, and yet people still fork out $60/£39.99 for them.
"@phantomzxro said:" @sixghost said:Oops, I thought you were also the OP. I don't know where you've been for the past 3-4 years, but a 15 hour game is on the long side these days. Unless you plan to only play open world games with time sinks like collectables and sidequests, I don't think you will find too many great games that run longer than that ""@phantomzxro said:I did not say that here but to your question it would depend, i'm expecting much more from a game when i pay 60 dollars and if a game running at about 10 to 15 hours even if it is great it will be a toss up because i feel it is on the short side. So in saying that if there is no other lasting factor in the game it will be a 50/50 if i get the game or not. This game won out and so did heavy rain, but i can't say the same for splinter cell or alan wake. Also limbo is a harder sell because after your first run you will beat the game in a hour to 2 hours tops, so replay is low if unless your want to s-rank it. Lucky tho the game is a really great game and i want to support up and coming game makers. "" I will say that i still think it is a great game but yeah i agree that it is not worth 15 bucks. I feel it would have been perfect to start off the summer arcade with this game at 10 bucks and it would have got everyone buying it. I find it hard to believe most of the games in summer of arcade are worth 15 bucks. Maybe monday night combat and lora coft but i think it has more to do with 15 bucks turning into the new base price for downloadable games. "Well you say it's 3.5 hours for $15. Would you feel ripped off if you bought a regular $60 game that was 14 hours long and great? "
15 hour game are on the long side these days really? I think that depends on what games you play. If your playing alan wake and call of duty single player then maybe so. But rpgs and adventure games still will clock you in at 30+ hours. Fallout 3, Mass Effect 3, dragon age, and demon souls are great examples of that. Now i don't think every game need to be super long or even long but when your hitting close to the 2 hour mark on gameplay time you should not be pushing a higer price.
" I was itching for something new to play. Limbo came out, so I bought it. Very disappointed with what I got. No more than 3 1/2 hours of gameplay, and no re playability. Don't mention the eggs, that's not re playability to me. Sorry artsy people, discussing the ambiguous and lame ending to a game does not add to its value or make it worth a purchase. As for the rest of the summer line up, I'm only getting Castlevania. I'm sure other people feel this way, so don't start flaming me. Or do, since it's a free country. "I like how you apologize to "artsy people."
I am an artsy person, and I feel that $15 is a fair asking price for this small wonder.
However, your apology is accepted.
Philistine. : d
I would've bought it at 800 MSP, instead I spoiled everything by watching an online playthrough done in an hour. Defenders of Limbo may also bring up the "8 hour $60" games, but I have the option to recoup at least 66% if they don't have any replay value and they just have incredible production values compared to Limbo's silhouettes.
But unless a game teaches you skills you can apply to situations unrelated to said game, has a story that you can't fully appreciate until you've let it simmer for a while/grown older (in case you're like eight and don't understand stuff like social commentary), or is something your friends have also played so you can discuss it postmortem, surely the time you spend enjoying having played it is directly proportionate to how much you enjoyed playing it?" Look, someone who measures game value in time spent playing instead of time spent playing it + time spent enjoying having played it."
The way I see it, the only proper way to measure a game's value is to look at how much fun you have per second (or minute, or hour), and then multiply by however many seconds (or minutes, or hours) the game takes to finish. Of course, you can't really break it down to an exact science (the idea of sitting down and going "So I this game was 200 fun per hour, and took five hours to finish, so that makes it exactly 1000 good" is absurd), but I trust you understand what I'm trying to get at.
I am pretty loaded, in cash terms, so maybe I have different perspective then most, but come on. It's 15 dollars, Jesus Christ. You would easily pay $20 for a DVD of some shitty movie, but you wouldn't spend $15 for an exponentially more enjoyable experience? I mean really, 15 dollars is very close to the price of a movie ticket, if not under in some cases. And this game is more enjoyable and worthwhile than a lot of the movies I paid full price for recently.
" I am pretty loaded, in cash terms, so maybe I have different perspective then most, but come on. It's 15 dollars, Jesus Christ. You would easily pay $20 for a DVD of some shitty movie, but you wouldn't spend $15 for an exponentially more enjoyable experience? I mean really, 15 dollars is very close to the price of a movie ticket, if not under in some cases. And this game is more enjoyable and worthwhile than a lot of the movies I paid full price for recently. "This. I don't understand why people think games absoloutely have to be really long to be good. Portal wasn't long and cost a similar price, if not more (memory is failing me right now).
I bought this game straight away and haven't looked back. It was a great game just for the experience, and as has been said, I've bought things for fifteen dollars with a lot less entertainment value than this game.
But we've all also spent less than $15 on games or any number of things that have high entertainment value, or just value in general. Games don't have to be long or complex to be good at all. They can be short and simple and fantastic, many are. I just want them to be priced accordingly to their development costs/content offered because publishers will always try to push the envelope with pricing, especially in the volatile downloadble space. As a consumer I have a right to say no, looks like fun but in my opinion you're asking too much for this right here. And yeah I can afford it but that's really not the point, at least for me." @BagSquad said:
This. I don't understand why people think games absoloutely have to be really long to be good. Portal wasn't long and cost a similar price, if not more (memory is failing me right now). I bought this game straight away and haven't looked back. It was a great game just for the experience, and as has been said, I've bought things for fifteen dollars with a lot less entertainment value than this game. "" I am pretty loaded, in cash terms, so maybe I have different perspective then most, but come on. It's 15 dollars, Jesus Christ. You would easily pay $20 for a DVD of some shitty movie, but you wouldn't spend $15 for an exponentially more enjoyable experience? I mean really, 15 dollars is very close to the price of a movie ticket, if not under in some cases. And this game is more enjoyable and worthwhile than a lot of the movies I paid full price for recently. "
" @MancombSeepgood said:I see where you're coming from, it's just that I look at some of the other tripe that is sold at the same price on XBLA and just wonder to myself. Limbo seems to have been an incredibly divisive game in many different ways.But we've all also spent less than $15 on games or any number of things that have high entertainment value, or just value in general. Games don't have to be long or complex to be good at all. They can be short and simple fantastic, many are. I just want them to be priced accordingly to their development costs/content offered because publishers will always try to push the envelope with pricing, especially in the volatile downloadble space. As a consumer I have a right to say no, looks like fun but in my opinion you're asking too much for this right here. And yeah I can afford it but that's really not the point, at least for me. "" @BagSquad said:
" I am pretty loaded, in cash terms, so maybe I have different perspective then most, but come on. It's 15 dollars, Jesus Christ. You would easily pay $20 for a DVD of some shitty movie, but you wouldn't spend $15 for an exponentially more enjoyable experience? I mean really, 15 dollars is very close to the price of a movie ticket, if not under in some cases. And this game is more enjoyable and worthwhile than a lot of the movies I paid full price for recently. "This. I don't understand why people think games absoloutely have to be really long to be good. Portal wasn't long and cost a similar price, if not more (memory is failing me right now). I bought this game straight away and haven't looked back. It was a great game just for the experience, and as has been said, I've bought things for fifteen dollars with a lot less entertainment value than this game. "
I don't want $15 to be the new price for an arcade game, when I can get the superb GTA IV DLC for $15. That has a lot of content, too.
Seems like every year these games get more exspensive, 1st year $5, 2nd year $10 and now they want $15 for everything!!! Its a rip off. Before it felt like a good deal, now I feel like most of the games aren't worth what there charging. I'm planning on getting Hydro Thunder but even that $15 price tag bothers me, for $15 that freakin game better get a lot of play. Since its online it should but still $15 sucks. I feel like for $10 everyone would buy it.
Back in my day, games used to cost a few bucks! You could get a spoonful of ice cream for a penny! Nyeeehh! Darn prices these days, I *takes a breath from oxygen tank*
What were we talking about?
I think it's actually kinda interesting how hard it is for people to evaluate the value of a game versus its price.
People come from different perspectives and play games for different reasons. Some people just want a distraction from the real world, an escape. It doesn't matter to them how good a game is. Some people want to appreciate a game that does something no other games do. There are so many reasons.
To me Limbo at $15 would be a bit of a hard call. I bought it, I'm reasonably satisfied. It doesn't have so much to do with the length as just what the game is. I've definitely spent money in worse ways many times.
I understand why people might feel that way, if the game doesn't resonate with you then all you have is a solid 3 or so hour dreary Mario game.
" I was itching for something new to play. Limbo came out, so I bought it. Very disappointed with what I got. No more than 3 1/2 hours of gameplay, and no re playability. Don't mention the eggs, that's not re playability to me. Sorry artsy people, discussing the ambiguous and lame ending to a game does not add to its value or make it worth a purchase. As for the rest of the summer line up, I'm only getting Castlevania. I'm sure other people feel this way, so don't start flaming me. Or do, since it's a free country. "
How much money do you spend on a movie ticket?
$15?
And most movies are only an hour and a half or so long. You only get to watch it the one time at the theatre, and you don't own it.
If you think that $15 is too much money to spend on the bare minimum of ~3.5 hours of entertainment... that is assuming you choose not to play the game again. You are extremely cheap.
Different perspectives I suppose. I thoroughly enjoyed Limbo, because it was a rather unique experience and had a very appealing art style. I feel the same way about Flower, which I would have gladly payed more than $10 it. Both games were a refreshing change from what's been coming out for the past couple of years.
Limbo is fantastic. I loved every second and I don't regret paying the 15 dollars for it.
That doesn't however mean that I think it shouldn't have been cheaper. I think 10 dollars makes a lot more sense, maybe cheaper, especially because it's so short. Especially for a game like this, would have loved to part with even more money if this game was actually like 10 hours long.
Consider this. Limbo is 1/4th the price of your average game. I'd be willing to wager that far less than 1/4th the time, money, and man power went into Limbo than compared to your 60 dollar game.
It just doesn't seem right does it? Considering a lot more people are willing to part with 15 dollars and this would potentially net the creator of the game an inordinate amount of money for their disproportional amount of time spent on the game.
A lower price doesn't take anything away from Limbo.
Not worth 1200 Microsoft points.
Too short
Too easy
No attempt to make a story
This years Braid? not so much
"OH.. MAYBE if it was $10" God, just admit your poor and shut the fuck about games being too much
$15 is NOTHING... I'm starting to think people here are just 14 or don't have jobs.. Every thread is becoming about a fucking meaningless $=hr. ratio than the actual game..
Poor saps
A couple years ago Limbo would have gone for 5 dollars. But last year $10 was the new $5, and this year $15 is the new $10.
" "OH.. MAYBE if it was $10" God, just admit your poor and shut the fuck about games being too much $15 is NOTHING... I'm starting to think people here are just 14 or don't have jobs.. Every thread is becoming about a fucking meaningless $=hr. ratio than the actual game.. Poor saps "
to them FF13 have the best $=hr ratio, thus it is the bestest game.
c'mon. Look at the credits. Less than 30 people worked on this amazing game. $15 is a nominal price to pay to experience this beauty.
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