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Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Classic form of numbering that gives things a more regal feel.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
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