| Platform | User Reviews | Avg. Score |
|---|---|---|
| All Reviews | 6 reviews |
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| Wii | 6 reviews |
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| Add your own user review | ||
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It will entertain you!
Ever since the first ads for the Wii came out, we have been waiting to see whether the Wii-mote would make a good point-and-shoot controller. The Wii Zapper and Link's Crossbow Training are a decent attempt to make the Wii a viable platform for first person shooters. For the most part, the package is solid, and it is made a lot more enticing by its budget price. The Zapper turns out to be a good peripheral for playing a game that is made for it, and Crossbow Training is a fun and accessible diversion that has a surprising amount of replayability. The Zapper is little more than a plastic case for housing the Wii-mote and nunchuk, allowing you to hold them like an uzi. It is simple, but effective. It has a place for you to store the cord that connects the two, so that it won't be hanging out and get in the way. It fits well, so that you can still access all of the Wii-mote with your front hand and the nunchuk with your rear hand. Using two hands allows you to stabilize the pointer, which makes shooting objects on the screen a bit easier. It also gives shooting a more satisfying, tactile feel. If the Zapper is lacking in anything, it is something that allows you to brace it against your shoulder. You are still required to hold it in front of you without a strong way to stabilize it, which means that your targeting reticule will still drift a little bit on the screen. Link's Crossbow Training is a quality pack-in for the Zapper. Even if the Zapper did not come with it, the game would probably be worth £15 or £20 as a stand-alone product. For most of the levels, you are just stationary shooting at targets, or on rails. Only a few levels actually require you to freely move through the environment and shoot. Anyone can pick up and play a few levels shooting at targets, which makes this game great for parties. However, it isn't just an overly simple minigames that wears out its welcome after a few minutes. There are nine chapters, each of which as three stages. Each stage is different from the last one, and they all require a huge variety of approaches and tactics. Different enemies appear and the stages get more difficult as you advance through the game, so that as you progress, you have to make quick decisions, such as prioritizing the enemies on the screen. Some enemies require a bunch of shots to destroy. Others dart around in unpredictable patterns that make them hard to hit. There are even a couple of boss battles towards the end of the game. One feature that adds a lot of strategy to this game is the ability to build up a higher score by stringing together consecutive hits. Each target has a base number of points that it rewards, and a multiplier, which is determined by how many consecutive hits you have scored. The key to getting the silver and gold medals in each chapter is to select your shots very carefully, since the multiplier has no limits. This simple mechanic vastly changes the game, and you will often find yourself letting small targets go instead of missing them and resetting your multiplier to zero. The scoring mechanic makes for a very effective carrot-and-stick when it comes to motivating you to replay chapters so that you can acheive a higher score. Link's Crossbow Training mostly uses assets from The Twilight Princess, and for a Wii game, it is very pleasing to the eye. The game has a huge variety of indoor and outdoor environments, and it makes good use of the entire color palette. It certainly won't provide you with the value of a full Zelda adventure, but it helps that the graphics are pretty good. As a full-priced game, this combination probably wouldn't be worth buying. However, for twenty bucks, it is easy to recommend. You can easily get your money's worth out of a budget purchase by spending a couple of afternoons with the game. Unfortunately, the Zapper doesn't add value with a first person game that requires more advanced controls, such as Metroid Prime 3, and this is probably its biggest shortcoming. There are a couple of other games, such as Ghost Squad and House of the Dead 3, with which you can use the Zapper. Hopefully, there will be more games like Link's Crossbow Training in the future. |
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Link's Crossbow Traing Review
Link's Crossbow Training comes with the Wii Zapper for $20. While it can be played without it, the game was designed to utalize the Wii Zapper. "B" is to shoot, "Z" is to zoom, and You use the control stick to move.
There are nine levels, with three challenges each. There are three types of stages. "Target Shooting" has you shooting mostly targets, with the occasional enemy. "Defender" has you in a stand still and aim around you. "Ranger" has you walking around trying to to kill a set amount of enemies. The latter is my least favorite stage, due to the difficulty of using the control stick and aiming at the same time. The game is set in the "Twilight Princess" universe, so naturally the graphics are the same as that game. The game has good music and sound effects, but neither are memorable. The game's value is great based on the price, but decreased by its short length. That's the review. I recommend this game to fans-of shooting games. The "Defender" and "Target Shooting" stages are good examples of how the Wii Zapper would be good for light-gun games, but the "Ranger Stages" do not show good signs for how it will work with traditional shooters. |
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6h05tly's Link's Crossbow Training Review
In the E3 2006 Convention or later on, a Wii peripheral was displayed to the masses. It was the Zapper add-on for the Wii remote that resembled the NES Zapper back in the day. At the 2007 E3 Nintendo Press Conference Nintendo unveiled the final design of the Wii Zapper and most of us were scratching our heads on why Nintendo redesigned the peripheral. In November 2007 I bought the Wii Zapper along with the game “Link’s Crossbow Training” that came bundled with it and I must tell you, it is a perfect way to enjoy the Wii Zapper. So without further ado, let me start the review… Graphics: It’s the same as Twilight Princess. In some levels you can see the polygon work on trees, mountains, enemies, and other things when you get close to them. Nintendo should’ve polished this game a bit, but despite this it’s still stunning to look at, especially in the Desert and Snow areas. Sound: Most of the game’s soundtrack was borrowed from Twilight Princess. Even though the music is MIDI, it’s probably the best MIDI music I’ve ever heard on any game, especially in the Shootout, Snowpeak, City in the Sky, and Game Types: There are three game types: Target Shooting, Defender, and Ranger. In Target Shooting, you shoot targets within the time limit: Red ones give you normal points, Gold ones give you more points, and Bull’s Eyes on red or gold targets give you even more points. Consecutive hits (which means to shoot targets simultaneously without missing, giving you a combo until you miss your target) give you more points while the Blue X targets, when it, will lose some of your points including your combo. My rating for Target Shooting: 7.0 out of 10 since we’ve seen this all before in previous target shooting games. In Defender, you shoot enemies within the time limit: Move the pointer to aim and turn. Consecutive hits give you more points. If you get hit by an enemy, you lose points. My rating for Defender: 8.0 out of 10 because it is just heart-pumping when there are enemies up close and come after you very fast. And finally, in Ranger, you have to complete objectives in certain stages. Control Link with the control stick (nunchuk) while aiming with the pointer. I prefer to use the nunchuk without it attached to the Wii Zapper (which is optional since there are two ways to play the Wii Zapper: nunchuk attached or separate to/from the Zapper). And if you succeed in killing all of your enemies, you’ll earn a bonus (just like the other modes too I’ve mentioned earlier) for your effort. And yeah, you’ll earn consecutive hits if you precisely hit your enemies. My rating for Ranger: 9.0 out of 10 since this will give you an idea of how first-person shooters (or third-person perspective) will feel, but there is limited amount of button configuration since you only use the B, C, and Z buttons, the pointer, and the control stick in Crossbow Training since there aren’t any nunchuk controls you can use in the game. (You can use the A button, but that is used to pause the game.) Game Play: You can have up to 8 game files saved in this game. There are 9 levels, each level containing 3 stages = 27 stages all together. In order to unlock new levels, you need to earn a certain amount of medals to access them, mostly by earning 20,000 points by the level’s 3 stages combined, earning you a bronze medal (40,000 will give you a silver medal and 60,000 for a gold one). With so many stages, most of them are pretty short, ranging from 60 to 90 seconds, and all of the stages are timed. Just like I’ve mentioned earlier, if you shoot most or all of your targets before time runs out, you’ll earn bonus points (depending on how fast and accurate you shoot your targets will give you more points). In all of the stages you have unlimited arrows. But for Automatic Arrows, you only have a limited amount of ammo and they shoot faster than regular arrows (good for shooting many enemies and earning quick combos). You can only get this by shooting flashing green enemies and the maximum is 100 and they deplete very quickly, so shoot wisely. And finally, the Exploding Arrows let you shoot enemies or targets instantly by holding the B button until your cursor turns orange and then release to kill your targets quickly (if you are surrounded with a lot of enemies during the heat of battle or want to rack up your score a bit). Multiplayer: Up to four players can play in multiplayer, and you only need to use one Wii Zapper to play this mode. Choose the stage and the number of players. You can either choose the Link Icons or you can use your Mii as a data file. Unfortunately, the only thing the Mii avatar does is shows your stats and won’t appear in the game’s stages (it’s only purpose is for it to be displayed with your score on the game’s screen) other than Link. Once the player is done playing their round, he or she will pass the Wii Zapper to the next player. Once the game set is finished, the results will show which players won, earning them a star for their victory. Unfortunately the stars you’ve earned in multiplayer won’t be saved (as far as I know) to your Mii’s file. This is good as a party game if you have more people playing the multiplayer mode, which has a high replay value. Link’s Crossbow Training’s sole purpose is to let you get the hang of the Wii Zapper’s control mechanic and the game does a very good job doing it. You can play the game without the Wii Zapper, but what’s the point in doing that? Games like Medal of Honor and Resident Evil: Umbrella Chronicles will help the Wii Zapper during the Wii’s lifespan in the years to come. By the time you fully master Link’s Crossbow Training, you will also master the Wii Zapper and all its glory and innovation. So aim, shoot, and have fun! |
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Links Crossbow training
Links Crossbow training is obviously a Zelda game, but not your average one however, it looks like Links ditched his Master Sword and grabbed a crossbow instead!
In Links Crossbow training you go around quite a few levels in an attempt to get a good score so you can move on to the next level, and once you have completed it go back to get a platinum award!!!(It could go higher but i don't know as that's the highest i've got) And yes it sounds a bit bnoring but trust me it's not, the highscore system makes it an extremely addictive game, and if your quite competitive like me you will always be up to beat your annoying brother in the multi-player mode! Links Crossbow training acts almost like a first person shooter game, most of the time your in a fixed position where you either have to stay still and shoot targets or enemys, or your able to turn around and shoot enemys in a rotation, also on almost every segment of the level there will be a section where you control link and wander around the certain area from Twilight Princess destroying all the enemys in the time limit and fining special items to boost your score, these sections are easily the most enjoyable. Links Crossbow training is set in the Twilight Princess world, and in each level your in a certain area of Twilight Princess shooting targets or enemys, and on two occasions bosses that actully feature in Twilight Princess itself, unfortunatley however, these are not Gannondorf or Zant, but they are fantastic and intuitive anyway. The one thing i have'nt said yet though and one of the most important things is that Links Crossbow training comes free with the Wii Zapper!!! The Wii Zapper is fantastic and comfortable too, also it really adds an effect of realism to the game that you won't see in a shooter on any other system. The bad points however (of which there are few) get a little frustrating is the fact that if your standing up and holding the Zapper it makes your arm get a little ake and you then have to sit down which is quite annoying as now the realism has started to fade, the other problem isn't really a problem because a free game would barely ever have this but a lack of online play is extremely frustrating, it would have been perfect for online, you could either be on co-op and work together to destroy a certain amount of enemys in a time limit, and/or you could have a deathmatch sort of thing where you have to take a certain amount of lives of each other. |
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A neat pack-in game that's fun despite the awkwardness.
Positive: - Zapper is fun to use - revisiting worlds from Twilight Princess is great - most levels are worth re-playing - it's (technically) FREE! - Negative: - Zapper feels clunky and awkward for awhile - only takes about an hour to beat all the levels - Finally, Nintendo has realeased their Zapper controller, and it comes with a pack-in game called Link's Crossbow Training. In the game, you go back to many of the memorable locations from Twilight Princess such as the Bridge of Eldin, City in the Sky, and Arbiter's Grounds. This is a pretty refreshing experience if you haven't played Twilight Princess for awhile. In these locations, you either shoot targets that pop up on screen, defend yourself from enemies, or walk through areas and defeat a certain number of enemies. The game is really short, but there are over twenty levels, most of which you will find to be worth re-playing. The Zapper controller is really cool, but it feels very clunky and awkward and takes some getting used to. I couldn't decide which way to hold it, both ways felt so strange! Moving with the control stick when using the Zapper is a pain as well and you don't get a good sense of direction when you're already trying to aim with it. The Zapper definitely takes some getting used to, but it's a cool controller and is still really fun to use. Link's Crossbow Training also has a multiplayer mode where you switch off with one controller and see who gets the best scores on any of the game's levels. Link's Crossbow Training is a pretty fun game and the Zapper is a pretty neat controller too. It feels pretty awkward, but it's still very fun to use. The game's levels are very cool as well and the locations are excellent. Overall, this is a very fun game. It may be worth the $20 even if, like me, you're not planning on getting any other games that use the Zapper. Gameplay: 8 Graphics: 9 Sound: 9 Value: 7 (this does not necessarily effect the overall score) |
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