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    LittleBigPlanet 2

    Game » consists of 8 releases. Released Jan 18, 2011

    LittleBigPlanet 2 expands the creation tools introduced in the first game, allowing user levels to diverge even more from the base gameplay. It also features a new story mode.

    Level 1 dungeon from Legend of Zelda in LBP2

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    s-a-n-JR

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    #1  Edited By s-a-n-JR
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    xaLieNxGrEyx

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    #2  Edited By xaLieNxGrEyx

    Saw this over on ign. It really is amazing.
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    toowalrus

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    #3  Edited By toowalrus

    Too bad it's that Zelda. I want to love that game, but I just can't.

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    Trebz

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    #4  Edited By Trebz

    Since I played it this evening, this is my favorite LBP level so far. It's crazy how fully-featured people make their levels (I threw a fit when I saw that blast radius has IN-GAME MENUS).

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    Milkman

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    #5  Edited By Milkman

    Fuuuucck

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    EvilTwin

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    #6  Edited By EvilTwin

    This is why I don't understand this game.  As an outlet for creativity it's interesting, but that doesn't look like fun at all.  I'd rather play the original Legend of Zelda.  
     
    Also, why is IGN posting a LittleBigPlanet level with a Nintendo copyright in it?  Isn't that weird?

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    Portis

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    #7  Edited By Portis
    @EvilTwin said:

    " This is why I don't understand this game.  As an outlet for creativity it's interesting, but that doesn't look like fun at all.  I'd rather play the original Legend of Zelda.    Also, why is IGN posting a LittleBigPlanet level with a Nintendo copyright in it?  Isn't that weird? "  

     
    There is plenty of original levels to choose from in the community section. :)  
     
    Also, why would it be weird that IGN posted this? They report on games, and this sort of thing is interesting to a lot of people. :P
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    ArbitraryWater

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    #8  Edited By ArbitraryWater

    I have to say, it's totally amazing as a triumph of what those tools can do. But as something one would actually play? Maybe not so much. For all the great games that LBP has been able to defy copyright for, you really can't make anything superior or even comparable to the product emulated without a more specialized toolset. I guess that's my problem with it. I could play this awesome (insert game or genre here) level, but I could also play the actual game it's trying to imitate and probably have more fun once the novelty that "Some dude made it using this construction set" wears off.

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    Portis

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    #9  Edited By Portis

    Just for the record, I played this very stage last night -- while technically it melted my brain, it really wasn't all that fun. But keep in mind I wouldn't have much fun with the original Legend of Zelda now, anyway.

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    turboman

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    #10  Edited By turboman
    @Portis said:
    " Just for the record, I played this very stage last night -- while technically it melted my brain, it really wasn't all that fun. But keep in mind I wouldn't have much fun with the original Legend of Zelda now, anyway. "
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    Hailinel

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    #11  Edited By Hailinel
    @EvilTwin said:
    " This is why I don't understand this game.  As an outlet for creativity it's interesting, but that doesn't look like fun at all.  I'd rather play the original Legend of Zelda.    Also, why is IGN posting a LittleBigPlanet level with a Nintendo copyright in it?  Isn't that weird? "
    Did you not see the Quick Look where Jeff played all sorts of copyright violating material? :P
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    periodic

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    #12  Edited By periodic

    LoZ1 is like ten times better than the rehashed goofy zeldas released now but why would you want to play it like that.

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    EvilTwin

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    #13  Edited By EvilTwin
    @Hailinel said:
    " @EvilTwin said:
    " This is why I don't understand this game.  As an outlet for creativity it's interesting, but that doesn't look like fun at all.  I'd rather play the original Legend of Zelda.    Also, why is IGN posting a LittleBigPlanet level with a Nintendo copyright in it?  Isn't that weird? "
    Did you not see the Quick Look where Jeff played all sorts of copyright violating material? :P "
    Yeah, but IGN requires big exclusives from publishers to drive their traffic.  Not that this is an incredibly gutsy thing to do, but it's just not like IGN to bite the hand that feeds.  Then again, maybe Nintendo isn't that strict about it.  But I thought I remembered Media Molecule pulling Nintendo levels when the first game launched.   *shrugs*
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    frankxiv

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    #14  Edited By frankxiv

    Here's the LBP.me link for it if anyone wants it in their queue. 
     
    http://lbp.me/v/wy7xvy  
     
    should really be the standard for threads like this now, since the functionality exists. 

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