LittleBigPlanet 2 expands the creation tools introduced in the first game, allowing user levels to diverge even more from the base gameplay. It also features a new story mode.
Can anybody tell me the best ways to have objects removed from a level? I don't mean having them expire after a certain time or when an emitter hits its item cap. For example, I want an item to be removed when it's tossed in a bucket. Is there a clean way, or do I have to do something kludgy like smash them with a piston.
I believe you can make it disolve using the key and lock mechanism from the poppit, sorry about the lack of information, its the proximity key thing I think theres a setting in there to help.
"I believe you can make it disolve using the key and lock mechanism from the poppit, sorry about the lack of information, its the proximity key thing I think theres a setting in there to help."
Do you mean the Tag Sensor? If so that would work nicely since I'm already using one on the object.
" @YoungFrey: Put a tag sensor and a destroyer on your object, link them together. Then put a tag inside the bucket and hook it up to your tag sensor. Basic logic behind it: Tag sensor senses tag and sends signal to destroyer to trigger. This solution fit your issue? "
That is what I want to happen. I think that should work . Thanks.
It is resolved. The problem was that I had not done enough tutroials to get the objects I needed (this is a dumb feature, by the way). I wonder how much time people have wasted who just wanted to hop in and create a level but found they had very few options. It should at least show you the options that aren't unlocked yet. Having done the tutotials, I figure I probably have it all, but I certainly didn't collect everything from all the game levels.
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