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    Lost in Shadow

    Game » consists of 8 releases. Released Jul 22, 2010

    Play as a young boy's shadow in this atmospheric puzzle platformer by Hudson.

    Lost in Shadow New Trailer

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    Al3xand3r

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    #1  Edited By Al3xand3r

    Enjoy.


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    Al3xand3r

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    #2  Edited By Al3xand3r
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    xyzygy

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    #3  Edited By xyzygy

    This game looks absolutely beautiful.

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    Al3xand3r

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    #4  Edited By Al3xand3r

    Individual elements are really quite crappy, even WiiWare games like NyxQuest are far more polished, but they manage to form an appealing whole.

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    Emilio

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    #5  Edited By Emilio
    @Al3xand3r said:
    " Individual elements are really quite crappy, even WiiWare games like NyxQuest are far more polished, but they manage to form an appealing whole. "
    Its from Hudson Soft... what can you really expect? 
     
    In fact, I'm so surprised that Hudson is doing this game. I feel like they are one of the few that are actually supporting the Wii.
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    SeriouslyNow

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    #6  Edited By SeriouslyNow

    It looks like Heart of Darkness meets visual perspective puzzler.

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    Al3xand3r

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    #7  Edited By Al3xand3r

    Some more stuff... Nothing much...


    Meh. Plenty good WiiWare platform games look far better than this, I expected even better from a disc release... But I suppose it may yet be a good/long game...

    PR:

    A Shadow’s Tale takes the basic formula of the platform game and gives it a novel twist. For reasons that become clear as the game progresses, the player controls the shadow of a young boy. The shadow has one purpose in life: to scale the colossal tower that dominates the game’s skyline. And to do this he has to make use of the light that is cast over the game’s beautifully realized stages.

    As the sun shifts during the course of the game, A Shadow’s Tale’s levels are dictated by several key factors. First, the shadow can only walk on the thin line between shadow and light, and he must always have a shadow foothold. He will disappear if he is fully engulfed by either darkness or strong light, and he can only progress to the next stage if he collects key items needed to move on. As such, A Shadow’s Tale becomes a gripping quest that mixes exploration, puzzle-solving, combat against shadowy foes, and evasion, within a series of levels that are influenced by the position and angle of the level’s light source.

    The mysterious shadow is also accompanied by a winged sylph known as a ‘Spangle’, which can be used to manipulate physical items, such as metal work, that the shadow boy cannot. As such, A Shadow’s Tale adds a level of puzzling, with the Spangle giving support to the player. The combination of light and shadow creates a unique blend of game styles, with the ‘Spangle’ moving physical objects to alter or shift the shape of shadows to create walkways to previously inaccessible areas.

    Some screens (plenty more to find online):



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