The Ins And Outs Of Lost Planet 2

Posted by Jeff (3333 posts) -
The creatures you're up against aren't small.
The original Lost Planet was a neat game with some frustrating points both in structure and in performance. Something about the way it moved and felt just felt sluggish, like the developers were prioritizing the game's animation over its control. But hey, you probably already know that.

The good news is that Lost Planet 2's control feels better and more attentive to your inputs. Along with that, the game's co-op mode is going to let you take on some big-ass bosses as you work your way through the campaign. The in-game cooperation reveals itself with some cool, basic stuff, like the way one player can jump into a Vital Suit (the game's fancy word for "mech") and other players can climb onto the sides to hitch a ride. But the boss fight itself also goes more smoothly if you've got help.

Like in the previous game, the bosses in Lost Planet 2 have glowing weak points. The big salamander-type thing I was blasting has a glowing cylinder poking out of its back, and as you shoot it, the cylinder drops into the beast's body, making it inaccessible from the outside. Naturally, the only answer is to get inside. At certain points, the creature makes its mouth available, and if you get close, it'll swallow you up, giving you the chance to run around inside for a bit. When you eventually find the same glowing cylinder, you can shoot it from the inside, forcing it back out, where your co-op friend can hang out and shoot it some more. That back and forth stuff looked pretty cool, right up to the point where the boss gets tired of having armed men up inside of him and craps you out. Ick.

It's a pretty cool idea and it felt like a big boss fight. Apparently it's one of the smaller fights in the game. Check out this quick interview we shot with Capcom's Frank Filice for more.

  

Staff
#1 Posted by Jeff (3333 posts) -
The creatures you're up against aren't small.
The original Lost Planet was a neat game with some frustrating points both in structure and in performance. Something about the way it moved and felt just felt sluggish, like the developers were prioritizing the game's animation over its control. But hey, you probably already know that.

The good news is that Lost Planet 2's control feels better and more attentive to your inputs. Along with that, the game's co-op mode is going to let you take on some big-ass bosses as you work your way through the campaign. The in-game cooperation reveals itself with some cool, basic stuff, like the way one player can jump into a Vital Suit (the game's fancy word for "mech") and other players can climb onto the sides to hitch a ride. But the boss fight itself also goes more smoothly if you've got help.

Like in the previous game, the bosses in Lost Planet 2 have glowing weak points. The big salamander-type thing I was blasting has a glowing cylinder poking out of its back, and as you shoot it, the cylinder drops into the beast's body, making it inaccessible from the outside. Naturally, the only answer is to get inside. At certain points, the creature makes its mouth available, and if you get close, it'll swallow you up, giving you the chance to run around inside for a bit. When you eventually find the same glowing cylinder, you can shoot it from the inside, forcing it back out, where your co-op friend can hang out and shoot it some more. That back and forth stuff looked pretty cool, right up to the point where the boss gets tired of having armed men up inside of him and craps you out. Ick.

It's a pretty cool idea and it felt like a big boss fight. Apparently it's one of the smaller fights in the game. Check out this quick interview we shot with Capcom's Frank Filice for more.

  

Staff
#2 Posted by DECA555 (400 posts) -

looks good 

#3 Edited by Brackynews (3966 posts) -

Lost Planet 2, now with more fully articulating waists!

#4 Posted by WilliamRLBaker (4777 posts) -

"prioritizing animation over control" hmm much like killzone 2....

#5 Posted by Gump (564 posts) -

Really fantastic. I liked a lot the first one.
Looking forward to the sequel!

#6 Posted by phlegms (1607 posts) -

Meh, I kind of feel like this sequel is unnecessary. Lost Planet really wasn't that great.

#7 Posted by Linkyshinks (9881 posts) -

Every aspect of the game design seems much improve over the original.  The game is looking awesome.. cannot wait to see these huge bosses the game has in store.

A boss sh**ing you out is awesome revenge.

#8 Posted by darkjester74 (1545 posts) -

That's the most brilliant idea for a boss battle I have ever heard.  Awesome!

#9 Posted by lala_land (1 posts) -

i'm kinda meh on this. the first one was OK -- this looks tame.

#10 Posted by Scieran (215 posts) -

Honestly, I'm suprised they're still making a sequel even after the first one's a piece of shit.

#11 Posted by ChocolateCoffin (201 posts) -

Can't wait.

#12 Posted by InsanePotato (206 posts) -

Great to see what they're doing with the boss battles. Multiple points of attacks inside and out. Have all your buddies working on different targets all at once looks like a lot of fun to try and coordinate and pull off without having someone die.


Can't wait to see how big these things actually get. Doubt they'll beat serious sam though :D.
#13 Posted by JackSukeru (5815 posts) -

Jeff said: "The in-game cooperation reveals itself with some cool, basic stuff, like the way one player can jump into a Vital Suit (the game's fancy word for "mech")"


Which itself is just a fancy word for giant robot :P

I liked the original, frustrating parts aside. It's good to hear the control seems to have been improved, gives me hope for less frustration.
#14 Posted by JestSpider (5 posts) -

I loved the first one, itwas refreshing to actually play a hard game for a change, can't wait for 4 player co-op.....just hope that for competitive mulit player they take out the annoying bunny hop

#15 Posted by TheMustacheHero (6654 posts) -

Why does everyone hate the first one? I thought the multiplayer was butt loads of fun. I mean, Rolling around, epic explosions, grapple hook, disk grenades, headshots, no fall damage, new camo and character models for each level...

#16 Edited by TwoOneFive (9461 posts) -

lmao, ITS HOTTER!! ITS HOTTEST!


@WilliamRLBaker said:
" "prioritizing animation over control" hmm much like killzone 2.... "
You are the most insecure fanboy in the world. 
#17 Posted by Media_Master (3283 posts) -

Animations plus HUGE Bosses and tighter controls = looking forward to it!

#18 Posted by blazer89 (3 posts) -
@Scieran said:
" Honestly, I'm suprised they're still making a sequel even after the first one's a piece of shit. "
well...the first lost planet did sell over 2 million unit,and its not that bad!
the graphics was awesome!!
and i really liked the multiplayer !
#19 Posted by Kou_Leifoh (1891 posts) -

It was funny that people actually though that the game was going to be exclusive to 360.

#20 Posted by Dudacles (1435 posts) -

Really looking forward to this.

#21 Posted by MonstroUK (74 posts) -
@phlegms said:
" Meh, I kind of feel like this sequel is unnecessary. Lost Planet really wasn't that great. "
Some of us think it was excellent and can't wait to get more.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.