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Game » consists of 11 releases. Released Aug 27, 2013
A digital storefront which donates some of its profits to charity.
Frozen water. Ice can be slippery and it can be fun for ice skating.
The insects have stolen our crops! Are you a bad enough dude to commit insecticide?
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
The fourth annual PAX East took place March 22-24, 2013 at the Boston Convention and Exhibition Center in Boston, Massachusetts.
The ninth annual PAX Prime took place between August 31-September 2, 2012 at the Washington State Convention Center in Seattle, Washington.
The tenth annual PAX Prime took place August 30-September 2, 2013 at the Washington State Convention Center in Seattle, Washington. It was the first 4-day PAX.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
The act of repairing damaged items or weapons.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Long-running franchises often end up in the hands of different studios over the years, but a direct sequel by an entirely different company is somewhat rarer.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
The phenomenon of an enemy who is heavily resistant to damage (or even invulnerable) everywhere on its body - except for its back.
Showing half a face on box art is often used to give a sense of power or mystery.
A 3D optimization middleware.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
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