The Mabinogi wiki last edited by Generic_username on 01/06/14 08:16PM View full history

Mabinogi features several different aspects that most MMORPGs do not have.

Rebirth System

The rebirthing system is rather simple. Each character starts out at a certain age and with each week that goes by, a year is added to the character. After turning twenty, the character may be rebirthed, meaning having the option to alter his/her appearance and start back at level one with all his/her skills intact. Players tend to rebirth in order to gain AP faster and because, after a certain age, AP is no longer gained for aging. Rebirthing was originally a paid extra feature, but has since been made free of cost.

Class and Race System

There are 3 races Elf, Giants and Humans. Each race is best suited for a certain class. Elves have high dexterity and intelligence, but low strength, and are unable to wear heavy armor or duel wield. Their stats tend to skew better for ranged combat and magic. Giants have high Strength, and are tailored more for close range combat. They are able to carry a 2-handed-sword with only one hand and can also wear heavy armor. Humans are balanced to be able to wear anything aside from race restricted gear. They are well-rounded, and are good, but not great, for any class. The Class system in Mabinogi is not the same as it is in many MMos, as there are no restrictions based on class. You can use and learn any skill you want to, though it is easier to gain experience in the skill skills your class is tailored to. You can also change your class at any time by rebirthing.

Skills

One of the features that makes Mabinogi unique is it skill system. Skills are upgraded through different usage for skills. For example, two ways to advance the Critical Hit skill include both dealing and receiving critical hits. Once a skill has reached a certain number of experience, it can be either upgraded with the required number of AP or it can be even further advanced with experience so that bonus experience is given to the player.

Combat Skills

Combat skills are associated with physical combat and combat support skills. These include:

  • Ranged Combat
  • Support Shot
  • Magnum Shot
  • Arrow Revolver
  • Critical Hit
  • Sharp Mind
  • Final Hit(Human only)
  • Windmill
  • Smash
  • Defense
  • Counterattack
  • Combat Mastery
  • Lance Mastery
  • Gold Strike
  • Crash shot
  • Charge
  • Evasion
  • Lance Counter
  • Axe Mastery
  • Sword Mastery
  • Blunt Mastery
  • Crossbow Mastery
  • Bow Mastery
  • Lance Charge
  • Stomp(Giant only)
  • Spirit Weapon Awakening(require lv 21 Social)
  • Taunt(Giant only)
  • Final Shot(Elf only)

Life Skills

Life skills are associated with non-combat skills. This includes the following:

  • Music Playing
  • Music Theory
  • Composing
  • Weaving
  • Tailoring
  • Potion Making
  • Herbalism
  • Cooking
  • Campfire
  • Rest
  • Production Mastery
  • Refining
  • Blacksmith
  • Fishing
  • Handicraft
  • First Aid

Alchemy Skills

Alchemy Skills are associated with range attack using cylinder and crystals.

  • Alchemy Mastery
  • Summon Golem
  • Flame Burst
  • Chain Cylinder
  • Barrier Spikes
  • Frozen Blast
  • Heat Burster
  • Rain Casting
  • Life Drain
  • Sand Burst
  • Shock
  • Transmutation
  • Clay Alchemy
  • Fire Alchemy
  • Water Alchemy
  • Wind Alchemy
  • Wind Blast
  • Water Cannon
  • Synthesis
  • Metal Conversion
  • Mana Crystallization

Magic Skills

Magic skills are associated with magical combat and support skills. These include:

  • Ice Spear
  • Healing
  • Icebolt
  • Firebolt
  • Lightning
  • Fireball
  • Enchant
  • Thunder
  • Magic Mastery
  • Meditation
  • Magic Fusion
  • Hail Storm
  • Blaze
  • Bolt Mastery
  • Fire Mastery
  • Ice Mastery
  • Lighting Mastery
  • Party Healing

Combat

The game features a combat system unlike most Traditional MMORPG's in that the outcome of a battle is largely dependent on the players skill, and not just stats. Timing and strategy are key, as you do not continually attack an enemy once they are targeted. The system is similar to a Rock, Paper, Scissors type of fighting. You can be interrupted during an attack, and left open for a counterattack from the enemy. You do not just land hits on each other back and forth until one dies, if properly planned you can kill the enemy without even being touched. An example of a strategy is to land a successful string of hits on an enemy, this will knock them back leaving you some space and a few seconds to act. Then you will follow up by preparing a combat skill such as Counterattack, which will then dodge their attack and attack back. This is only one strategy of many that can be made by using not only the Combat Skills, but Magic Skills to.

PvP

There are two types of player vs player. First off is the traditional PvP trope of a duel, where you battle each other one on one with no skill or class restrictions. The second type of PvP is a form of world PvP, referred to as either the race or transformation war, depending on your class. If you are an elf or an elf's supporter, you can fight any giant or giant's supporter when the elf vs giant option is toggled on. This also applies to paladins vs dark knights, but it only takes effect if you both transform. In giant vs elf combat, you are not required to transform.

PC System Requirements

Minimum:

    • OS:Windows® XP
    • Processor:Single Core 2.0GHz
    • Memory:512 MB RAM
    • Graphics:GeForce FX5700, ATI Radeon 9500
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:16 Bit Sound Card
    • Other Requirements:Broadband Internet connection
    • Additional:Web Browser: IE 8, Firefox, Chrome

Recommended:

    • OS:Windows® 8 / 7 / Vista / XP
    • Processor:Dual Core or higher
    • Memory:1 GB RAM
    • Graphics:GeForce 6600GT, ATI X800 or higher
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:16 Bit Sound Card
    • Other Requirements:Broadband Internet connection
    • Additional:Web Browser: IE 8, Firefox, Chrome

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