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Game » consists of 3 releases. Released Apr 26, 2005
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Character Creation refers to characters created by players themselves, rather than developers.
MMORPGs, usually action-based, that eschew the traditional class structure in favor of a more customizable form of ability selection.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
The ability to counter a move.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Environments cycle between day and night, often with effects on other aspects of the game.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A headless horseman of Irish folklore. It is said to carry its own severed head, bearing a mischievous grin that reaches from one side of the face to the other.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Always a fun time in any game, the explosive tipped arrow puts a great spin on a classic weapon.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
Constantly performing an in-game action to progress a certain attribute.
Description of an healing spell that works over time, that is it brings small chunks of health repeatedly within a certain time-frame.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
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