Verily, there has been a great deal of consternation regarding Mafia II's feature set: Many people maligned the lack of "side missions", fast travel, and other such "sandbox" staples. My question to the board is: What feature(s) would you have added to make Mafia II Game Of The Year material? This is not a question of what you did not like; instead, it is a question of what you thought was missing.
What Would You Have Added To Mafia II?
I would have simply added the ability to warp home, rather than having to drive back after every mission. Some of them end with just a fade-to-black, and I wish all of them did/could.
Otherwise I liked it. I dunno, I would have added more polished shooter mechanics? It wasn't what I went to the game for, but it would have been nice.
" @Ineedaname said:A combination of all of that." A better story and characters. "So, did you feel the entire story was a wash: Or did you just want more depth and originality? "
I felt all the characters were flat, and they all had their role, and if you were making a Mafia film you'd probably end up with the same things.
The whole family aspect seemed to attempt to pull on heart strings, when it doesn't build it up, you get home, soemthings wrong, you go, years later, somethings wrong, you go back.
It didn't build anything up, I felt it was just jumping from one scene to the next trying to cover all aspects of that kind of thing.
An actual open world with something to do. I think they had opportunities to give you choices also, that would have been nice. I also think the ending wasn't really an ending, but maybe they are setting us up for DLC.
I was also hoping that after finishing the story I could just drive around the city like a free ride mode.
A FUN GAME with some ACTUAL CONTENT!...
Or more specifically, just extra missions that aren't stapled to the main storyline. Optional ''whack'' assignments maybe. Even some odd side activities given by the police to keep you in their favour would be pretty sweet, too. It's a serious Mafiosa like atmosphere where stuff like optional pizza delivery and vigilante missions wouldn't make sense...but comon you are a Mafia man here! There's plenty that should of been available. The Godfather game, ignoring the extortion side missions, still had plenty to do that would just as much sense for Vito to get involved with.
Slightly more originality to the story (kinda felt like I just watched Goodfellas again or something), but that's forgivable, I don't really care.
I'd have added maybe more clothing options, an easier way to find specific cars you want (like buying the new or something), better targeting (I think I'm just used to GTA IV's and Red Dead's target locks, but they're really nice), and yes, I'd really, really love for some more stuff to do. Maybe raids on enemy gangs' warehouses, or VIP escort missions (I know escort missions are dumb, but they're not too bad when you just have to keep your car alive, insteed of drag a dumb AI around), something like that. Just a little more content.
Changes like those would have made the difference between me having beaten the game in a short rental period, or me buying the game outright.
I liked it, but the storyline was all over the place. They shoulda started about halfway through their storyline (the back half is way better than the first half), then extended it another ten years. The storyline and storytelling in Mafia 1 were in a totally different league (apart from the voice acting, which was top notch in Mafia 2). I don't think the characters were all that bad, there are just so many of them that you don't really spend enough time with any of them. Except Joe, who I thought was very well fleshed out.
It also really needed 'shooting whilst driving', which Mafia 1 had. It would have allowed for more missions to make use of the open-world, which the game really lacked.
I would have wanted to take the city, characters and story of Mafia 2 and butt it together with the gameplay from The Godfather II.
The story in Godfather II was hilariously badly written but the whole "recruit a family and run an empire"-thing was fucking ace.
" I would have wanted to take the city, characters and story of Mafia 2 and butt it together with the gameplay from The Godfather II. The story in Godfather II was hilariously badly written but the whole "recruit a family and run an empire"-thing was fucking ace. "
I absolutely concur with this statement: Especially when you consider how liberally 2K "borrowed" from The Godfather. To put a finer point on your statement: I believe that the Godfather games were -ironically- devoid of main gameplay and story, but copiously rich in ancillary content.
Incidentally: I'm a tremendous fan of all the old mobster movies (The Godfathers I, II, and III; Goodfellas; The Untouchables; Casino; et al), and I could hardly resist laughing at some of the material in Mafia II. For instance: There was the sequence regarding Vito's sister being beaten by her boyfriend, and I was immediately reminded of a related scene in The Godfather (Vito even quotes the line directly, "You touch my sister again, and I'll kill you"). I also have a great affinity for the period music of M2.
Call me crazy, but playing through Mafia II just makes me nostalgic for The Saboteur. Yeah, that game was broken in a lot of ways, but I felt I had a lot more fun playing it. I wish The Saboteur could have had the core gameplay and side missions of Saints Row 2.
I'm OK with Mafia II being such a quick, narrow ride. Sometimes I think the open world games can get a little too open. Wasn't a huge fan of RDR for example. Infamous seems to have hit the perfect balance.
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