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    Mafia II

    Game » consists of 20 releases. Released Aug 24, 2010

    Play as Vito Scaletta and rise up through the ranks of the criminal underworld of Empire Bay in Mafia II, the sequel to the 2002 sandbox-style hit.

    xxizzypop's Mafia II (Xbox 360) review

    Avatar image for xxizzypop

    Nobody Said Mob Life Was Exciting

    Mob stories are cool. Or at least, at one time they were, when they weren't just rehashes of those that were spun 10-20 years ago. 

     Godfather reference goes here.
     Godfather reference goes here.

    There is no such thing as a fresh mob story in our modern era, but that's not necessarily a bad thing, provided that the oft stale stories can be told in an interesting way. One might expect that from a game that is simply called "Mafia", but then, one might find themselves terribly disappointed.

    Mafia II opens in a World War II Italy with Vito Scalleta, a mischievous wiseguy from America who chose serving in the military over jail time after some youthful debauchery. You play through a small scale shootout in a village, learning the basics of taking cover and shooting and following waypoints. It's pretty good that they teach you how to do that early on, because you will spend the next several hours of Mafia doing only that. At the end of the firefight, things seem grim for Vito, until some Don of a Sicilian Mafia rolls in on a tank and demands that everyone sets down their weapons. Sure enough, all do -- Nazis and Allied forces alike. And thus begins Vito's obsession with mob power.

    The early beats of the story are fairly predictable, following Vito and his friend Joe's rise through the mob ranks towards positions of greater power. Hijinks ensue as they find themselves in hot water with the violent rise of the drug trade in America, rival mob bosses, undercover government agents, the triads, Irish hooligans -- you name it, and the duo has to shoot it, punch it, steal it or blow it up.
     Totally not a dick. Pinky promise.
     Totally not a dick. Pinky promise.

    You have your run ins with your standard sleaze balls and stereotypical mob bosses. The first stays to the old ways, despises the drug trade and any who wish to get involved with it. The next is the violent entrepreneur, utilizing any means he can to advance the position of his family to one of prominence. And the last, the sleazeball who disregards the rules of the family and schemes in the dirtiest of fashions to grab any scrap of power he can. You bounce from working for one boss to the next until by the end game, you are working for none other than the old school family. Because really, it can't end any other way than that.

    The back half of the story is where Mafia II seems a bit more inspired. The plot twists are plentiful and painful, though sometimes not the most subtlely foreshadowed. As you play through the campaign, you are witness to the downward spiral that is Vito Scalleta's life, as literally everything he has built, every shred of success, is set on fire and burned down before his eyes. To go on would be pure spoilers (and we're likely past the statute of limitations), but suffice it to say, the story gets dark. Honestly, a bit oppressively dark. The last half, though brilliant from a story perspective, was a little soul-crushing to play as a video game. It was a bit of a chore to sit down and play through that back half, which can be attributed to both the power of the story that they were telling and to the poor design of the game.

    It's the playing of this game that is so frustrating, boring and chore-like. The missions can be a bit of a frustration at time, involving a lot of repetitive actions, such as grabbing cigarettes. After retrieving one carton from the back of a truck (of the right kind), it quickly dawns that there is very little point to being made to do this as opposed to just setting it in a cutscene. It's that very design flaw that Mafia II suffers from most. It's a mission-focused cover-based third-person shooter that is set in the incredibly empty, pointless open world of Empire Bay. Side missions are non-existant, diners and bars are pointless, clothing stores serve little to no purpose and gun stores are easily robbed and jacked for all their ammo. Or you can choose to just buy your ammo. Frankly, if you're robbing stores frequently (and really, that's about all these is to do if you're not on a mission), money should never be a problem and serves little purpose.

    For all of it's flaws as an open world game, Mafia II excels as a shooter. The controls for shooting and taking cover are tight and shooting enemies feels appropriately right. Shotguns have a longer range than that of your forearm, handguns are often inaccurate and Thompson submachine guns make quick work of anything or anybody in the game. Enemies react appropriately when shot, keeling over and taking fairly realistic damage. The downfall to this style of gameplay is that you take fairly realistic damage yourself. One shot to the head, and you're down. Unfortunate, but true. I never found it to be a true problem, but I can see how for an approriately inexperienced player, Mafia could be frustrating.

    It's really the spaces between missions though that are so oppressively boring though.  The objectives in the missions coupled 
     Joe, I don't care if you're bored too, wake up.
     Joe, I don't care if you're bored too, wake up.
    with decent narrative and fairly good voice acting propel you through them quite well, but after each objective is completed, the player must drive from one point to another, often crossing the whole city. With a police force that likes to make sure the player is adhering to the speed limit and a downright annoying world to travel through, getting from point to point is a huge hassle and becomes an exercise of repetition that wears out it's welcome quickly. 



    All in all, Mafia II isn't a bad game. It's just an incredibly boring one. The story is decent, the characters are fairly believable, even if some are nothing more than required tropes of a mid-1900s mob story, there's just too much slogging through slow, boring travel in a dull, empty world that makes this game so unapproachable and hard to finish. But hey, on the upside, hi-def Playboy magazine collectibles.

    Up-rez'd Connie Mason wants you to buy Mafia II, and who are you to disagree?
    Up-rez'd Connie Mason wants you to buy Mafia II, and who are you to disagree?

    Other reviews for Mafia II (Xbox 360)

      The Renaissance Man's Cover Shooter 0

        Have you ever pushed 125 on a hot rod with doo-wop blasting on the radio, drowning out the police sirens? What about fist-fighting a deadly Irishman to the sounds of Rock Around the Clock. Maybe you've been in a gun fight on the roof of a mall? Well if you have or you haven't you should still play Mafia II. I'm sure you've heard the reviews for this game that range from mediocre to pretty good. What I'm here to say is this game is damn good and in a lot of different ways. Like the title sa...

      21 out of 22 found this review helpful.

      It's Nothing Personal 0

       It’s hard for me to estimate whether or not the “Mafioso” motif is a bit overplayed. I don’t often play games based directly around Mob activities; on most occasions it’s only tangential – based on whenever my usually “bad” main character decides is the right time to align with The Don, or when The Family interferes with business. So, when I say I found the overarching story (not to say there’s any other story) interesting, please keep in mind that I don’t spend all of my free gametime bribing ...

      8 out of 9 found this review helpful.

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