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    MAG

    Game » consists of 4 releases. Released Jan 26, 2010

    MAG, a.k.a "Massive Action Game" was a PS3 exclusive, online-only FPS game developed by SOCOM creators Zipper Interactive. The game's most notable feature was its 256-player Domination mode.

    256 Players= Too Much?

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    CaptainTryHard

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    #1  Edited By CaptainTryHard

    I mean really? This throws every online FPS handbook out the window. No more spawn-camping, no more camping (unless the maps are HUGE), and lastly the vehicle wait lines. I've played Battelfield games and have seen literally lines of people waiting for the helicopter, so that'll be like half the team waiting for it. Why would they come up with 256 anyways? Even with 256, how much lag is there?  
     
    Feel free to correct my ignorance of not researching the game too well...

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    nanikore

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    #2  Edited By nanikore
    @CaptainTryHard said:

    " No more spawn-camping, no more camping "

    Why are you saying this as if it were negative?
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    flaminghobo

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    #3  Edited By flaminghobo

    I've yet too play MAG, but I think it's an interesting enough premise.

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    DanceDanceKennypants

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    I'm going to pick this up anyway.
     
    From what I hear the beta plays fine, and the structure of the game allows for some pretty crazy scenarios. 
     
     I suspect it's a game that will get better with time. Almost by default, those who choose to stick with it will want to play the game properly. I want to play the game properly. I want to get on a good team that works together and reaps the rewards.
     
    I've always wanted a console version of Battlefield 2, and this might fit the bill. If it doesn't work out, then at least somebody tried to do it. I suspect it won't be a huge smash, but the game only needs enough players to make it fun.

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    TheGreatGuero

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    #5  Edited By TheGreatGuero

    I think it's a ridiculous amount of people, but I suppose it could be awesome.

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    EpicSteve

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    #6  Edited By EpicSteve

    Their will ALWAYS be camping.

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    DanceDanceKennypants

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    @EpicSteve: 
     
    I'm not above a little of that myself.
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    TheHBK

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    #8  Edited By TheHBK

    So i am wondering if there is a mode that has team elimination in it, no respawning, that would be pretty sweet.  Of course, I find the premise of 256 dumb here because you dont actually ever see the other players, just the ones you are competing against to complete your objective right?  Or is it possible to run across the map to see the other players.  From my experience in the beta, it seems more like they set up concurrent games and the sever just updates the other players on the status of other teams.

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    CaptainTryHard

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    #9  Edited By CaptainTryHard
    @TheHBK said:
    " So i am wondering if there is a mode that has team elimination in it, no respawning, that would be pretty sweet.  Of course, I find the premise of 256 dumb here because you dont actually ever see the other players, just the ones you are competing against to complete your objective right?  Or is it possible to run across the map to see the other players.  From my experience in the beta, it seems more like they set up concurrent games and the sever just updates the other players on the status of other teams. "
    Oh man if I owned a PS3 I would feel so jipped right now. That really does suck though.
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    Kiemoe

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    #10  Edited By Kiemoe

    Nope.

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    Driadon

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    #11  Edited By Driadon

    Are there even vehicles in this game? From what I played of the beta I did not see any... Anyway, the game is actually really well designed for that many players, many of the issues you seem concerned about where non-existent.
     
    @TheHBK: The maps are open, you can go wherever, though it is highly recommended you work with your squad on what you where assigned to do.  

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    handlas

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    #12  Edited By handlas

    well they tout the 256 player thing but, from what I understand, you are broken up into squads which makes it more like it is 16 on 16 (or how many ever people are in a squad...I dunno).  Then you have a bunch of squads all fighting it out on a big map for control.  So, imo, the 256 thing is kind of meaningless.  Why do I want to play with a ton of people that I don't know and that I will never see in the same game that I'm in.
     
    I guess it is over my head.  I was in the beta and only gave it an hour's chance.  Mainly because I just simply didn't like the feel of the game in general.  I'm interested in seeing what people's opinion on the full game is tho, regardless.

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    adziboy

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    #13  Edited By adziboy
    @handlas said:
    "well they tout the 256 player thing but, from what I understand, you are broken up into squads which makes it more like it is 16 on 16 (or how many ever people are in a squad...I dunno).  Then you have a bunch of squads all fighting it out on a big map for control.  So, imo, the 256 thing is kind of meaningless.  Why do I want to play with a ton of people that I don't know and that I will never see in the same game that I'm in.  I guess it is over my head.  I was in the beta and only gave it an hour's chance.  Mainly because I just simply didn't like the feel of the game in general.  I'm interested in seeing what people's opinion on the full game is tho, regardless. "
    @handlas: 
    That's why theres seperate channels for platoons, squdas etc so you can speak with the other people in the 128 man team so you can work together. it's also not a game for people to play solo. It's just like the SOCOM series. You can play well by yourself, but never going to be better than average. If you play in a team, it not only makes you a much better player, you gain more exp, win more, have more fun (in my experience and opinion) and its generally how the game is meant to be played. Randoms were never meant to work together. It's kinda like an MMO. 25 man raids hardly ever go as planned (when I played years back), but a co-ordinated group could finish it in minutes. Same with MAG. 
     
    But I definitely didn't like the first hour. It felt unfinished.. Once I got into it though, its incredible how much depth there is and how much tactics are involved in the process of winning. I would definitely give it another chance if you were even just remotely interested! 

    @everyone:
    There ARE vehicles, there ARE 256 players, there ARE 256 players you can see. Squads have 8 people in, and there's 4 (I think) squads in a platoon, and there's 4 platoons. That makes 128 so I think I'm right. 
     
    You can co-ordinate with other squads to get help, so say your 8 man squad working together to get an objective can't get past the defensive force of the opposition - you can then call for help so you can, technically, have 128 players attacking the same place and overpowering them. (Obviously not the best tactical choice). 
     
    There's plenty of vehicles in the beta, but more confirmed for retail release. APCs can fit a large number, or so it seems, in them and you get a couple of them so everyone can get in. Paths for vehicles are slightly linear, but this is good because the guy driving can't go wrong and piss everyone off. 
     
    Helicopters are stationary, but main weapons can be controlled, but honestly - people won't want to queue up for them. It's certainly powerful, but if you don't have the entire of the team attacking, you're gonna fail. 
     
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    agentboolen

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    #14  Edited By agentboolen

    I have been waiting for a 256 player war game...  But to bad there isn't any on the xbox 360!!  Now for it being to much!!!!  How can it be???  Its war!!!!  There isn't a 16-31 people cap in real wars.  I totally welcome it and yes I hope our internet and video game systems can over come the huge amount of stress this can make.  256 hell I want even more!!!!  But if thats the cap at the moment I'll except that!

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    get2sammyb

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    #15  Edited By get2sammyb
    @CaptainTryHard said:
    " I mean really? This throws every online FPS handbook out the window. No more spawn-camping, no more camping (unless the maps are HUGE), and lastly the vehicle wait lines. I've played Battelfield games and have seen literally lines of people waiting for the helicopter, so that'll be like half the team waiting for it. Why would they come up with 256 anyways? Even with 256, how much lag is there?   Feel free to correct my ignorance of not researching the game too well... "
    Well I've spent more than 12 hours with the game and I can firstly tell you there is no lag. The technology behind MAG is really insane - there are technical issues; framerate occassionally dips for example - but there is no lag.
     
    Secondly, the game works by dividing players into functional squads. You'll play closely with 8 in a platoon of 64, tasked with various changing objectives. It's not just 256 players running hapelessly. There can be upwards of 50 players on screen at once, but you do get a sense of scale as you watch opposing forces parachute in on the horizon for example.
     
    MAG is very much a team game. Play it like CoD and you'll be annihilated. At times you are very much a cog in the machine. If you're aiming to be the "hero", this game might not be for you. Sometimes you'll spend your whole time healing your team-mates, or repairing barracks. That's the nature of the game. That's how they make it work.
     
    There's a learning curve, and it's certainly not for everyone, but I detest it when people say it doesn't work. It absolutely works. Yes, there's a dependence on your squad playing "correctly," and yes you have to take the time to learn the game.
     
    But once you get it it's chaos. In an amazingly satisfying way.
     
    Loads of headsets on PSN for this game too. I reckon 50%.
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    animateria

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    #16  Edited By animateria

    The number of players depends on the mode type.
     
    I think it ranges from the twenties, sixties, hundreds and the maximum 256 depending on the mode.

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    Aetos

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    #17  Edited By Aetos

    I've been playing it for a little while now. Haven' t had to much problems with lag. Yes there are vehicles in the game.

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    JumpingRetards

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    #18  Edited By JumpingRetards

    Can i run over the entire other team and become emperor of the map?

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    Snail

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    #19  Edited By Snail

    That's the good thing about the game, I guess, if they can make it work properly. Although that is not an easy task, and, by having played the beta, the developing team failed at making it work, since it did not deliver a fun clusterfuck, but simply a clusterfuck.

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    ryuken

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    #20  Edited By ryuken

    I've been back and forth on this game so far and I think I've finally made up my mind, I'm in!  see you out there.
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    ReaperOfLiving

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    #21  Edited By ReaperOfLiving

    There are many game modes with various amounts of people for different peoples enjoyment.  There is NO lag.  I have yet to run into it even on the 256 player matches.  If you do have lag I can promise that it is your internet.  Vehicles don't seem to be a problem I see them sitting vacant all the time, especially in the beta.  I reccommend everyone who enjoyed the beta even a little bit to buy the game.  

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    Johanz

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    #22  Edited By Johanz

    Vehicles are nice in the game, but not a must like in Battlefield, in order to get anywhere. Since there is usally objectives and enemies everywhere. I often see the vehicles provide cover-fire more often than actually transporting troops. 
     
    But the 256 player limit really works. The large 256 player maps basically have 4 fronts. Each front tackled by 32 people which is 4 squads of 8 people. And there is two squads per "sector" so you can choose if you want to spawn at Squad 1 or Squad 2 spawn. But not at 3 and 4 which is really on the same front and really close. 32 people on one front usally help eachother out with repairing bunkers and gates. But the chaos really begins when there arent many objectives left. Then its basically 128 attackers mowing into 128 defenders. But as long as you can hold your front with gates and defences, it's quite easy to keep the enemy at bay. 
     
    Because, 128 players vs 128 players on a straight map wouldn't be much fun. Have you ever played a small map in CS and someone set the player limit to 64 players? Yeah, that's basically how it would turn out, people spawning and shooting and just chaos, no control or no tactics. With these four fronts, each platoon has to do their job well. It kinda makes you feel as you are a part of a bigger team. It's still chaotic as hell.
     
    BFBC2 feels really massive and that's only 24 player matches (on console atleast) so 256 is.. Quite stunning actually, that they made it work and made it fun. The last game that tried alot of players was Joint Ops (by the Delta Force guys Novalogic) and that was just a cluttred mess that didn't sound or look good at all. Basically 100 players running and gunning without any clear objectives or so. This game really works because of the structure that comes via squads. If people follow a good squad leader, it'll often be better for the team, more fun and more exp!

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    ryanwho

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    #23  Edited By ryanwho

    Its just a gimmick. Its clear that even in those big games most of the skirmishes will involve maybe 40 people at a time, at most.

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    HooliganTuesday

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    #24  Edited By HooliganTuesday

    Not really, read the big post directly above you. The high player count really comes to the fore when you've got a good commander issuing orders and players who aren't acting like giddy like COD bunnies.

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    Johanz

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    #25  Edited By Johanz

    Yeah, exactly like Hooligan says. And even if it was 128 vs 128. Imagine a COD MW2 map with 100 players, 50 on each team. It wouldn't be any fun, it would just be death-respawn-death-respawn. Sure, it might look impressive with people everywhere going at it like it was some sort of civil war -warfare with everyone just charing into the fray but it wouldnt be much fun.
     
    It's fun to play with the thought of massive player amounts just charging but in every game or mod that this has been done with, it's just chaos. I remember a BF2 demo server that somehow had around 150 players on the smallest map, for 16 players or what it was. It wasn't any fun, trust me. :P
     
    You need structure and good game design to really make it work. Besides, it really feels massive. Theoretically, everyone could just abandon their front and flock to another and duke it out there, but most people dont, they stick with their objectives and defend their front. Which in turn makes this game massive and playable.
     
    I mean, take World of Warcraft. You don't see 7 million playing at the same time, you don't even see the full thousand or what the server caps might be when you play. Same with MAG. It feels massive in the same way, you might not engage in battle with all the players, but you know they are there and you know what your friends on your team are doing their best to advance to the next objective. That's why it feels pretty massive!
     
     
    Sorry for the long post again. :P

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    ryanwho

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    #26  Edited By ryanwho

    A game like Battlefield handles this by creating essential specialist roles. I think its a problem that everyone's kind of rolling around with the same kind of dude and that vehicles don't play a bigger role. The more I think about the problems I see in the game the more I notice Battlefield already kind of solved them.

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