The sources for these are dubious to say the least, but they look legit to me, and also Eurogamer have posted them so I'm gonna say these are the real deal. Nothing on Sony's press site yet though, so take with minor caution.
Anyway, remember MAG? That game that Sony pimped at E3 and haven't said anything since. Y'know, the one billed at 256 players. Well, graphically it looks, pretty amazing. Which I had totally assumed it wouldn't. I mean - 256 players, you expect the graphics to take a hit right? Well anyway... have a look for yourself.
Oh yeah, it's an FPS too. Which is not what I expected, I presumed with it being essentially SOCOM it was going to be third person. Anyway, there are tons more screens and concept art here.
Guess we'll see more at E3.
MAG
Game » consists of 4 releases. Released Jan 26, 2010
MAG, a.k.a "Massive Action Game" was a PS3 exclusive, online-only FPS game developed by SOCOM creators Zipper Interactive. The game's most notable feature was its 256-player Domination mode.
Is MAG Even Possible?, First Screenshots Revealed
Im honestly so confused about this game - i keep expecting there to be some kind of catch or hidden thing thats ognna pop up and bite us in the ass - - - paint me as cautiously optimistic for now
"Im honestly so confused about this game - i keep expecting there to be some kind of catch or hidden thing thats ognna pop up and bite us in the ass - - - paint me as cautiously optimistic for now"Dude I'm totally with you. It sounds ludicrous. It just can't work, can it?
TooWalrus said:
"This looks duuuuuuumb"Let's wait for a bit more first, eh?
Looks pretty good (though these are bullshots with a ton of AA applied), it's not for me though. 32 players is already too much for most games, and Battlefield is passable with 64 of them. Maybe they wanna talk about how there will be awesome new squad strategies and what not, but it'll probably end up with the vast majority of players fighting over the primary objectives in a constant kill some, die, respawn repetition, with the large map simply allowing the snipers to always be able to kill a few without being seen. Which is cool if you're a sniper. Not so cool to keep dying without knowing where it came from though, and you'll hardly notice the sound of a sniper's shot whle you're in the middle of a close combat skirmish over an objective. But I guess we'll see how it shapes up. Does look cool though, hope those parachuters is how you respawn in the game. That last shot is the amount of tactics I foresee applied in the average match. None at all.
"Looks pretty good (though these are bullshots with a ton of AA applied), it's not for me though. 32 players is already too much for most games, and Battlefield is passable with 64 of them. Maybe they wanna talk about how there will be awesome new squad strategies and what not, but it'll probably end up with the vast majority of players fighting over the primary objectives in a constant kill some, die, respawn repetition, with the large map simply allowing the snipers to always be able to kill a few without being seen. Which is cool if you're a sniper. Not so cool to keep dying without knowing where it came from though, and you'll hardly notice the sound of a sniper's shot whle you're in the middle of a close combat skirmish over an objective. But I guess we'll see how it shapes up. Does look cool though, hope those parachuters is how you respawn in the game. That last shot is the amount of tactics I foresee applied in the average match. None at all."I'm not sure about them being bullshots. I've reduced the size of the images in this thread so they look a bit sharper, the real full-sizes aren't QUITE as good, but yes. It's very possible, certainly wouldn't be the first time at least.
I have to counter two of your points though. Firstly, I doubt Zipper would make a game without tactics. I doubt it will just be a spawn-shoot fest -- Zipper wouldn't do that. I assume it will play much more like Resistance 2's 60-player "Objectives" matches, where essentially it's 4vs4 playing on a massive map. So long as the objectives vary enough, they might be able to get across quite a compelling "war scale" but I agree with everything what everyone else has said...
... It looks and sounds too good to be true.
"256 players eh?hmm sux to be the first one to die and see the rest camp a match will take 4ever so mayb its a fps war semulatorseriously im kinda lost on this one just cant deside on this one if its awsome or just a wastehope for the best"Never heard the concept of respawns, have you? I can see why one without that knowledge would be lost >_>
These screenies look much more like "hey, the gameplay will probably look like this" renders (bullshots, proof-of-concept, whatever you want to call them) than actual gameplay. Especially those bullet trails. It's fake, but it's interesting to see what you can (possibly) glean from a design perspective.
"Grillbar said:I guess he means because, I believe in certain SOCOM games you die and that's it for the round. But I haven't really played SOCOM so I don't really know."256 players eh?hmm sux to be the first one to die and see the rest camp a match will take 4ever so mayb its a fps war semulatorseriously im kinda lost on this one just cant deside on this one if its awsome or just a wastehope for the best"Never heard the concept of respawns, have you? I can see why one without that knowledge would be lost >_>"
TooWalrus said:
"TooWalrus said:I would very much like an elaboration from both you and Vinchenzo -- if you actually have a point to make like Al3xand3r did, then it would be awesome to discuss it. Sadly, that level of comprehension seems beyond both of you -- hopefully you'll prove me wrong."This looks duuuuuuumb"Maybe I should elaborate a little... Nah. Ha!"
I'm really curious to see how they plan to do this. Every shooter that I played so far, that puts too many players in a match, are just chaotic and not fun to play at all. We have a recent example with Resistance 2. Deathmatches with the maximun number of players are almost unplayable. They are good for a few laughs at first, but they got old pretty quickly.
"Al3xand3r said:If you wanna call 256 massive... Sure... But I somehow think people would bitch about a MMORPG that held 256 players per server, even if most of the interaction happens with groups of 5 anyway. And hey, even its developers don't call it a MMOFPS... You'd think they'd jump @ the hype the term brings if they thought it's remotely related, no? No reason to hype the game more than its mother does."Doesn't sound like a FPSMMO. Just a larger scale Battlefield-esque game."So... it's a MMOFPS? Massively Multiplayer Online First Person Shooter?"
Does this game scream Frontlines Fuels of War to anyone else?
Anyway, I'm sure it'll be good. I doubt it'll be awesome
In the end, it's really going to be 256 players running around doing their own thing, higher numbers = more chaos.
Well actually, if they could have a territories gametype where you must hold an easy accessible location, then that could work.
Looking forward to it, but realizing it looks like shooter X
"PureRok said:The game is called "Massive Action Game" though...."Al3xand3r said:If you wanna call 256 massive... Sure... But I somehow think people would bitch about a MMORPG that held 256 players per server, even if most of the interaction happens with groups of 5 anyway. And hey, even its developers don't call it a MMOFPS... You'd think they'd jump @ the hype the term brings if they thought it's remotely related, no? No reason to hype the game more than its mother does.""Doesn't sound like a FPSMMO. Just a larger scale Battlefield-esque game."So... it's a MMOFPS? Massively Multiplayer Online First Person Shooter?"
"Looks amazingly good, and I see no similarities with this and Front lines: fuel of war...this looks epic unlike that game."The whole point of Frontlines was to create a warzone, and they did.
Did you play it? It just gives off a similar vibe. Frontlines is good for the record, just feels like it needs some polish
Frontlines has probably created the best warzone setting of any game thus far (no killzone 2 doesn't, it feels like one much of the time, but artificially)
"Frontlines has probably created the best warzone setting of any game thus far (no killzone 2 doesn't, it feels like one much of the time, but artificially)"I'm convinced you don't know what you're trying to say. What the hell do you mean "artificially"?
"Not trying to troll, but Sony has history with announcing games that didn't really exist when the announcment happened. "i have no idea what the fuck you just said buddy.....can you elaborate on that???
"It looks like frontlines fuel of war on 360 I mean all most exactly like it."
eh what do you mean?
in terms of what they are trying to do by making a huge MMO shooter or in visual style. Because if you mean visual style then you are sadly mistaken, this looks so much better than frontlines that game was horrible, just plain ugly it hurts me thinking about tht game, this on the other hand im not going to say it looks fantasic but it already looks better than frontlines if these screens are real. I dont think they look the same, no where near compareable
this take frontlines scale and fuck it in the ear hole
"SmugDarkLoser said:More so through scripting and what not. Killzone 2 does it (much better imo ) like COD. Lots of random explosions going off and random flares going into the sky. You're more or less on a restricted path."Frontlines has probably created the best warzone setting of any game thus far (no killzone 2 doesn't, it feels like one much of the time, but artificially)"I'm convinced you don't know what you're trying to say. What the hell do you mean "artificially"?"
Frontlines does this without these things and just feels like they created a warzone--- these things are actually happening because they're fighting.
Hard to describe I guess, play both, you'll understand. Frontlines just becomes more dynamic, which is what they're going for in MAG
Edit: good way to put it: Take out all the possible enemies. COD4 and Killzone 2 will seem like a whole bunch of crap is still going on and whatnot. Frontlines will seems dead. (granted though, frontlines has respawning enemies and tons of them- it never gets like this)
What? You really think it's that 1 extra person that would slow things down when we're talking about a 256 player game...? Not to mention view models of weapons are often as high poly as a character model would be anyway (though perhas not in this case, can't tell if we don't see a wireframe). Unless you were literal and you really mean it's the animations that would slow it down. No, they wouldn't.
"EpicSteve said:Go back and research Sony's E3 keynotes."Not trying to troll, but Sony has history with announcing games that didn't really exist when the announcment happened. "i have no idea what the fuck you just said buddy.....can you elaborate on that???"
All of these games have been announced by Sony duringi E3, most also had CG trailers
- Black Blade
- Bratz Babyz
- Destroy All Humans! Path of the Furon (available for Xbox 360)
- Dirty Harry
- Endless Saga
- Eight Days
- Fear & Respect
- Fifth Phantom Saga (It was first shown at E3 2005 and was one of the first PS3 games to be shown. unknown if cancelled .)
- The Getaway
- Jak to the Future
- Killing Day
- Saints Row
- Theseis
- Tiberium
- Unnamed Factor 5 game
How about next time you don't sound like an ass, and actually read. Also, easy on the question marks.
"LiveOrDie1212 said:It is called a Concept. It exists only in the Mind and on paper, there is no playable game to back it up."EpicSteve said:Go back and research Sony's E3 keynotes."Not trying to troll, but Sony has history with announcing games that didn't really exist when the announcment happened. "i have no idea what the fuck you just said buddy.....can you elaborate on that???"
All of these games have been announced by Sony duringi E3, most also had CG trailers
- Black Blade
- Bratz Babyz
- Destroy All Humans! Path of the Furon (available for Xbox 360)
- Dirty Harry
How about next time you don't sound like an ass, and actually read. Also, easy on the question marks. "
- Endless Saga
- Eight Days
- Fear & Respect
- Fifth Phantom Saga (It was first shown at E3 2005 and was one of the first PS3 games to be shown. unknown if cancelled .)
- The Getaway
- Jak to the Future
- Killing Day
- Saints Row
- Theseis
- Tiberium
- Unnamed Factor 5 game
I don't see the problem here, You can announce concepts for the game while everything is still on the drawing board, But the fact that there is a trailer means that financial it is backed.
"EpicSteve said:No, because that's stupid. I understand games get canceled up the ass. I merely disagree with company's announcing things before they have been working on it for a little while."LiveOrDie1212 said:It is called a Concept. It exists only in the Mind and on paper, there is no playable game to back it up. I don't see the problem here, You can announce concepts for the game while everything is still on the drawing board. ""EpicSteve said:Go back and research Sony's E3 keynotes."Not trying to troll, but Sony has history with announcing games that didn't really exist when the announcment happened. "i have no idea what the fuck you just said buddy.....can you elaborate on that???"
All of these games have been announced by Sony duringi E3, most also had CG trailers
- Black Blade
- Bratz Babyz
- Destroy All Humans! Path of the Furon (available for Xbox 360)
- Dirty Harry
How about next time you don't sound like an ass, and actually read. Also, easy on the question marks. "
- Endless Saga
- Eight Days
- Fear & Respect
- Fifth Phantom Saga (It was first shown at E3 2005 and was one of the first PS3 games to be shown. unknown if cancelled .)
- The Getaway
- Jak to the Future
- Killing Day
- Saints Row
- Theseis
- Tiberium
- Unnamed Factor 5 game
MAG seems really interesting to me. it just looks like it will accurately portray a real warzone; with bullets literally flying everywhere, 200+ people running around a large map, and being one small person in this huge mess. I am just worried how my crappy connection will handle all of this information on screen
"The graphics definitely aren't anything special in those screens whatsoever, but if it turns out alright I'm sure it could be a pretty fun game."For a 256 player game I think they're amazing. I was expecting low-res Warhawk.
Alas, graphics mean nothing really. I'd like to see Zipper hold an interview explaining how all this is going to work now.
"16 players on Halo can be a cluster fuck.32 players on Killzone is a complete epic cluster fuck.256 players on MAG? Breaking down new levels of cluster fuck."However, Skirmish 60-player on Resistance 2 works fine, because it's essentially a 4vs4 taking place on a wider stage. I believe that's what they're going to attempt to do here.
How the fuck do they test this in the office? Do they have to have 256 people sitting around ready to try it out?
"Gizmo said:So this is basically R2 with vehicles and 4 times more players? Awesome."16 players on Halo can be a cluster fuck.32 players on Killzone is a complete epic cluster fuck.256 players on MAG? Breaking down new levels of cluster fuck."However, Skirmish 60-player on Resistance 2 works fine, because it's essentially a 4vs4 taking place on a wider stage. I believe that's what they're going to attempt to do here.How the fuck do they test this in the office? Do they have to have 256 people sitting around ready to try it out?"
Still, the lack of information saying how the fuck this is possible is worrying, but we shall see.
I think one of the lads (or lasses) firther up the thread hit the nail on the head here - i believe the only real thing -if everything we have seen so far has been kosher - that is going to cause problems here is latency :/ To be fair zipper have had a lot of experiance with online with sony so hopefully have something up their sleave, its all down to how the game handles it.
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