Jeff Grubb and friends make a meal out of today's top stories in video games.
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Anaglyph 3D is a form of stereoscopic 3D that uses filters (usually opposing colors) to display images to each eye separately.
Players can design a base or dungeon for their characters to inhabit.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
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